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These are very powerful stats, I would even say Great! How did you manage to level up so much?
Don't look at attack, defense, magic, or knowledge. This artifact from this campaign increases them so much. Here are the characteristics of this artifact: Attack +65 Defense +45 Magic +65 Knowledge +35 Morale +2 Luck +3
AstralLein
Druids with a deer head!!!!????:smile52: :smile52:
Well, I mean, with a deer head on his head.
AstralLein
9 years ago
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The stats are twice as high as my boss's stats on the map, regardless. His hero has 45-50 in each stat.
So, it's a great build!
There's a slight issue with the Druids. The deer head appears in two upgrades. Which one specifically? The brown one or the blue one?:D :)
There's a problem with the Druids. The deer head appears in two upgrades. Which one exactly? The brown one or the blue one?:D :)
Oops! You're wrong here. The deer head is on the Druid's second upgrade, and the wolf head is on the Druid's third upgrade.
AstralLein
9 years ago
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Damn. You're right!)))):D
Dgomez
9 years ago
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I apologize, but how do I destroy the meadery in the second scenario? There are 150 water elementals nearby (difficulty level: warrior), but the only thing I can do with them is attack them repeatedly. Someone else in the forum already complained about a similar problem, but they didn't receive a response. Could you please advise on how to solve this using the console?
By the way, I noticed that a large portion of the quest elements in the second map are taken from Gothic 3. Is the author a fan?
During leveling, I aimed for "Wrath of the Elements," and I leveled up Logistics and Machine Management.
Rasvetribka
A lot depends on proper skill allocation. Show off your skills. Here are mine.
I cleared the garrisons without any losses. But it was a bit more challenging with Faidaen. I lost all my melee fighters. Only the archers survived.
Oops, I mixed things up. Faidaen immediately killed the assassins at the beginning of the battle. The survivors on my side were: Furies, Twilight Witches, Master Archers, and Druids with deer antlers.
When leveling up, I aimed for "Fury of the Elements," and I invested in Logistics and Machine Management.
The "Freezing Cold" spell helps me a lot. It not only deals a lot of damage to creatures but also pushes the creature back on the initiative scale, making it very vulnerable. For example, if my Twilight Witches usually take out 150-200 Unicorns, after casting the spell, they will take out 300-500. I just gave this as an example. I also have Empathy, so my hero can move as often as possible, preventing the opponent from taking their turn. Also, in a battle with Faidaen, the "Wall of Swords" spell helped me a lot, but you need to choose the battlefield well. There should be more obstacles, stones, and logs. Usually, in a battle with him, I do the following. My warriors naturally go first, with the first move being with the Furies. I used them to attack the Emerald Dragons, then my Black Dragons moved, and I continued to attack his dragons. Of course, my dragons died immediately, then I attacked the dragon with the Lizard Riders, and then I finished him off with one of the archers. Then I started dealing with his archers. When I killed them, I took out the Dancers and Elves. Since the Ents and Unicorns are large creatures, I surrounded myself with a Wall of Swords, and it takes them several turns to break it, so I shot them down.
Dgomez
By the way, I appreciated that a large part of the quest elements on the second map were taken from Gothic 3. Is the author a fan?
I'm also a fan of Gothic, but I didn't see anything similar.
I'm also a fan of Gothic, but I didn't see anything similar.
Well, if you didn't see anything, it means you haven't played the third part of Gothic. Divine artifacts in the pyramids, barrels with food, a human spy in the orc city, luring the slave guards in the orc city (the rebels' quest in Montera), all of Urok's quests in the orc city – these are the quests of the orc chief in Geldern – to check the mines and bring an artifact from the ruins. This is just what I remembered right away.
Well, if you didn't notice anything, it means you haven't played the third part of Gothic. Divine artifacts in the pyramids, barrels with food, a human spy in the orc city, luring the slave guards in the orc city (a quest for the rebels in Montera), all of Urok's quests in the orc city are quests for the orc chief in Geldern - to check the mines and bring an artifact from the ruins. This is just what I remembered right away.
I have played Gothic 3 many times. I just forgot the quests from the second mission of that campaign. But yes, there is a very strong similarity.
I played Gothic 3, and not just once. I simply forgot the quests from the second mission of this Campaign. But yes, there is a very strong similarity.
Another very noticeable similarity with the Gothic series is the nonsensical explanation of how the hero loses all his skills and abilities each time. After 2 maps, this gimmick didn't appeal to me very much. I sincerely apologize in advance for what I'm about to say, but I can't put it any other way; I've already spent a lot of time on the Campaign (about 3 days, and only 2 maps have been completed). Yes, I understand that randomness is good, and balance in strategy games is built on randomness. But when, on the 3rd map, at the very beginning, the artifact guarded by Death Knights was a Scroll of Phantom Creation in my first playthrough, and in the second playthrough, it was Dragon Bone Greaves, I don't need this randomness, GIVE ME MY SCROLL!!! First, I have to recover from the fact that I have to level up my character again on each map, then recover from the terrible plot and dialogues (forcing a canonical hell with the devil into any of the Heroes universes (or the creator simply replaced them with the concepts of Overlord and Shio for some reason) seems like such nonsense to me that I simply couldn't read the dialogues; in the first map, there are the lands of the Wood Elves, where all races live except for the Wood Elves, among whom there are a lot of their dark brethren who want to join the player character. The plot is, of course, not the main thing in the Heroes universes, and it can be sacrificed for the sake of gameplay, but this theater of the absurd somehow greatly affects my peace of mind), then recover from the lag in the 3rd scenario(!), which I have never had on any other map. I'm afraid I just won't be able to complete the 3rd map.
Антон Туров
9 years ago
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Which lag in the 3rd scenario are you talking about? Is the map author aware of it?
Another very noticeable similarity to the Gothic game series is the nonsensical explanation of why the hero loses all their skills and abilities each time. After 2 maps, this gimmick didn't appeal to me very much. I sincerely apologize for what I'm about to say, but I can't put it any other way; I've already spent a lot of time on the campaign (about 3 days, and I've only completed 2 maps). Yeah, I understand that randomness is good, and balance in strategy games is built on randomness. But when, on the 3rd map, at the very beginning, the artifact guarded by Death Knights was a Scroll of Phantom Creation in my first playthrough, and in my second playthrough, it was Dragonbone Greaves, I don't need this randomness, GIVE ME MY SCROLL!!! First, I have to recover from the fact that I have to level up my character again on each map, then recover from the terrible plot and dialogues (forcing a canonical hell with the devil into any of the Heroes universes – and in Heroes 5, it's as if Shio and the Overlord are missing – this seems like such nonsense that I simply couldn't read the dialogues; in the first map, it's the lands of the Wood Elves, where all races live except for the Wood Elves, among whom there are many of their dark brethren who want to join the main character. The plot is, of course, not the most important thing in the Heroes universes, and it can be sacrificed for the sake of gameplay, but this theater of the absurd somehow greatly affects my peace of mind), then recover from the lag in the 3rd scenario(!), which I've never had on any other map. I'm afraid I just won't be able to complete the 3rd map.
I was also annoyed that the hero loses all their abilities. In each map, I try to max out the hero, visit all the arenas, libraries, etc., but here, all my efforts are in vain. I didn't even finish the campaign. I got to the 5th mission, cleared out the first human garrisons, and quit. I spent about a week and a half on this campaign.
31HK1H
9 years ago
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Where can I find the 4 Necromancer Artifacts in mission 1?:smile35:
AstralLein
9 years ago
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They are in Necropolis territory, protected by four Necropolis armies.
Added 2 minutes later
This is a Necromancer's amulet, a ring of sinners, a cloak of deadly shadow, and a staff of the underworld. Vanilla art.
Added 2 minutes later
Although it's possible for two artifacts to belong to one neutral creature. I don't remember exactly, but they are located there. The neutral creatures are quite tough.