Posts from Epic War Age (EWA) - Adapted Mod Collection
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Testing of the “Scales of Fate” Campaign was successful (the campaign is included in the build). No crashes or bugs were observed during the Walkthrough.
Campaign discussion:
/topic/12466/
1. RMMS. Add the ability to replace ALL creatures on the map + choose a method (Dyrman or Redheavenhero). Plus, instead of dividing, say, 100 gremlins into 1 gremlin, 1 djinn, etc., add creatures at 200 percent of the squad's strength. Approximately, like this - 100 gremlins, 3 djinns, 5 mages, etc.
2. In RTMG, there is a function to replace creatures in cities. Is it possible to write a program only for this function?
3. Add all new NCF files as of the date the mod is updated.
4. Integrate NHF.
5. Add the option to choose whether to include Creturepedia in the game, as this mod causes the game to crash.
...
5. The option to include Creaturepedia in the game causes the game to crash.
In particular, I am interested in the Creaturepedia mod separately and what the problems are with it causing the game to freeze; maybe something can be redone (in general, for all major mods like WGE and RTF, having such a manual for units inside would be useful – these mods have too many changes that the player may not be aware of, and who will remember all the reworked content? – but here you click a button without leaving the game and see all the information about new/changed units – the final stage for "Harmony" will be the implementation of something similar to Creaturepedia)
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
I have some suggestions for updating the mod.
1. RMMS. Add the ability to replace ALL creatures on the map + choose a method (Dyrman or Redheavenhero). Plus, instead of dividing, say, 100 gremlins into 1 gremlin, 1 djinn, etc., add creatures with 200 percent of the unit's strength. Approximately like this: 100 gremlins, 3 djinns, 5 mages, etc.
2. RTMG has a function to replace creatures in cities. Is it possible to write a program just for this function?
3. Add all new NCF files as of the date the mod is updated.
4. Integrate NHF.
5. Add the option to enable/disable Creaturepedia in the game, as this mod causes the game to crash.
Mokara, thank you for the suggestion. I hope that as soon as the author returns to working on the modification, he will first consider your proposal.
Added 3 minutes ago
I think it makes sense not just to describe what the build changes, but to place a complete list of all mods separately on the first page, with links to these mods, their topics on the forums, and the authors, so that you can always find complete information from a specific topic about a specific mod.
Good suggestion
the last stage for "Harmony" will be the implementation of something similar to Creaturepedia.
And when do you plan to finish working on the "Harmony" mod?
(you have really intrigued everyone with your mod!)
Added 1 minute ago
RMMS. Add the ability to replace ALL creatures on the map + choose a method (Dyrman or Redheavenhero)
What is the essence of these methods? How do they differ?
Mokara, thank you for the suggestion. I hope that as soon as the author returns to working on the mod, they will first consider your proposal.
Added 3 minutes ago
A good suggestion
When do you plan to finish working on the "Harmony" mod?
(you've really intrigued everyone with your mod!)
Added 1 minute ago
And what is the essence of these methods? How do they differ?
Question 1:
I want to play with a friend; I generate a map using the RNG (Random Map Generator), set the graphics to maximum! The map patch runs – I enter, but the map is empty – there are no new neutral creatures or new buildings, but surprisingly, the other mods work. So what's the problem?
Answer: RNG cannot independently place new neutral creatures because it does not use RANDOM_CREATURE. Therefore, new neutral creatures can appear using "Dynamic Groups"
(in the launcher settings, this option should have a checkmark).
Question 2: What musical composition is used in the Castle of the Order faction?
Answer: Composed by Paul Anthony Romero & Rob King.
https://www.youtube.com/watch?v=t6mKZCz-h78
And in the game as a whole: https://www.youtube.com/watch?v=tcjywV9echw
Question 3: In the original Heroes campaign, in chapter 3, in the first mission for the Necromancer (Bait), the orange player (mage) doesn't move. He stands still – and no matter what you do, you can't complete the mission. EWA 2.6.2 is installed on Steam's HOMM 3.1.
What's the problem? I noticed a similar problem in other fan campaigns too.
Answer: This problem sometimes occurs in large campaigns. You need to uncheck "Ultra Mod" and "MegaAI" in the mod settings when launching it.

Question 4: Are you planning to add new music to the mod, + music from part 4?
Answer: Yes, this is planned. See the discussion and suggest your options:
/topic/9495/
Question 5: Is adding new artifacts to the mod planned? And when will that be?
Answer: Yes, this is planned. In particular, there is currently a discussion about the new project NAF
New Artifacts Framework on Heroes World:
/topic/12252/
The NAF modification (not yet fully implemented but under discussion) adds completely new artifacts to the game with unique properties. The modification is still in development, but the core and several artifacts are already ready. Naturally, this modification will be part of Epic War Age 3.0.
Regarding the timing of its implementation, please contact the authors of the project.
Project Authors:
mrHalfer - framework creation, project administrator
Dyrman - deputy project administrator
psatkha - lead designer of the project
I wanted to test your mod, but it didn't work. I installed the Tribes of the East 3.01 game.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
2) The MSI Afterburner service is preventing the game from launching – disable it.
Fine-tuning Windows 10 for Heroes:
a) How to launch Heroes 2 on Windows 10 (using a similar system, you can launch Heroes 5_EWA)
https://www.youtube.com/watch?v=bY6bRvcjz90
b) + a very detailed and comprehensive tutorial on the topic: launching old games on Windows 10, main methods
https://www.youtube.com/watch?v=sloRlLeBjP0
+ (alternative option)
https://www.youtube.com/watch?v=ljddwMwcKtE
https://www.youtube.com/watch?v=D9fcgemZ374
Added 4 minutes ago
And still, with all due respect to the mod, there is too much of everything, and it sometimes ruins the game.
Added 2 minutes ago
1) LadaNemesida, check if you have deleted all the folders from the old and Steam versions? In general, you need to delete everything, and then install only one. Restart.
2) The MSI Afterburner service prevents the game from launching - disable it.
Fine-tuning Windows 10 for Heroes:
a) How to run Heroes 2 on Windows 10 (using the same system, you can run Heroes 5_EWA)
https://www.youtube.com/watch?v=bY6bRvcjz90
b) + a very detailed and comprehensive tutorial on the topic: running old games on Windows 10, basic methods
https://www.youtube.com/watch?v=sloRlLeBjP0
+ (alternative option)
https://www.youtube.com/watch?v=ljddwMwcKtE
https://www.youtube.com/watch?v=D9fcgemZ374
E. Heroes 5 is old-fashioned? I didn't expect that. I'm behind the times.:eek:
But I like everything.:)
(you will also get clear answers to many questions there)
https://www.youtube.com/watch?v=_mUAkJ0t0oY
https://www.youtube.com/watch?v=zK_qHQ96aE0
https://www.youtube.com/watch?v=6fyhxD2Wp0k
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...