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Epic War Age (EWA) - Adapted Mod Collection

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#530
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Mokara
I have some suggestions for updating the mod.
1. RMMS. Add the ability to replace ALL creatures on the map + choose a method (Dyrman or Redheavenhero). Plus, instead of dividing, say, 100 gremlins into 1 gremlin, 1 djinn, etc., add creatures with 200 percent of the unit's strength. Approximately like this: 100 gremlins, 3 djinns, 5 mages, etc.
2. RTMG has a function to replace creatures in cities. Is it possible to write a program just for this function?
3. Add all new NCF files as of the date the mod is updated.
4. Integrate NHF.
5. Add the option to enable/disable Creaturepedia in the game, as this mod causes the game to crash.

Mokara, thank you for the suggestion. I hope that as soon as the author returns to working on the modification, he will first consider your proposal.

Added 3 minutes ago
SRD
I think it makes sense not just to describe what the build changes, but to place a complete list of all mods separately on the first page, with links to these mods, their topics on the forums, and the authors, so that you can always find complete information from a specific topic about a specific mod.

Good suggestion
SRD
the last stage for "Harmony" will be the implementation of something similar to Creaturepedia.

And when do you plan to finish working on the "Harmony" mod?

(you have really intrigued everyone with your mod!)

Added 1 minute ago
Mokara
RMMS. Add the ability to replace ALL creatures on the map + choose a method (Dyrman or Redheavenhero)

What is the essence of these methods? How do they differ?