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Posts from "HW rulez" mod (add-on) for HoMM3.

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9 years ago
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Of course, attentiveness is an important part of the skill, but mistakes due to this reason are especially frustrating; I remember Maretti even wanted to replay a Facebook game. And the dialogue still appears almost every time, so at least there will be some use for it. Especially if the costumes start working (by the way, maybe they are only glitching for me?).
In reply to zoog
9 years ago
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zoog
Of course, attentiveness is an important part of skill, but mistakes due to this are especially frustrating; I remember Maretti even wanted to replay a Facebook game. And the dialogue still appears almost always, so at least it will be useful. Especially if the costumes start working (by the way, maybe they are only glitching for me?).

And also, the mod should warn... Master, do you really want to attack these vicious hydras with just one fake unit? Master, you are wearing shackles...:smile52:
9 years ago
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That would be nice.)
9 years ago
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So, the long-awaited update is here:

Version 1.40

+ Restructuring for HotA version 1.4. (for versions 1.5.0+, it will be disabled because a separate restructuring is planned there)
+ The library restructuring in the Tower has been decoupled from the Mage Guild restructuring. For SoD, a separate checkbox has appeared that enables this feature.

How it works:
When restructuring the Mage Guild, if there is no library, the spell in it is ignored. Therefore, if you restructure the Mage Guild without it, you still have the opportunity to get all the spells.
During the construction of the library, a spell following in sequence is generated for each floor.
That is, for example, for level 5, it doesn't matter whether you build the library first or restructure it. The sequence of received spells will be the same.

+ Reminders about Red Rush have been disabled for HotA.
+ Compatibility with the new HD mod version 5.0+
+ Minor graphical fixes in the interface when creating a map.
+ Fixed a bug where after a quick restart from the game, heroes from another Castle would appear on the mirror.

You can download it here: >> here <<

I also added a link to the first post.

P.S.
New bugs are also possible (no one is immune to them). For quickly resolving issues, it is better to contact me via ICQ regarding bugs.
9 years ago
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Visardini, thank you for your hard work! Question about the mirror maps – will the heroes in the tavern and their respective skill trees be identical in the Conflux of Souls?
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9 years ago
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I can't access the chat; I'm getting an error.
257:10061 - unable to connect to the server.
In reply to Sevan_80
9 years ago
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Sevan_80
I can't connect to the chat, it gives an error
257:10061 failed to connect to the server
- make sure you have the latest alpha version (44 at the moment)
- add the game to the firewall/antivirus exceptions
- restart your computer.

If nothing helps, then as one of the options: you entered the game at the moment when the server was stopped for an update (usually the update is applied within 10-60 minutes).

Added 5 hours 21 minutes ago
Crash. I don't know, maybe it's HD's fault or someone else's, but there's an exception inside hwrulz.

HOMM3 HD version: 5.0 alpha 44
HotA version: 1.4.2
Time
{
20.07.2017 15:55:26
}
Exception
{
Module: HW_rules_mod_1.40.dll
Adress: 0x5D3F23C4
Code: EXCEPTION_ACCESS_VIOLATION
Flags: 0x00000000
Information: read of address: 0x00000009
}
Context
{
EAX: 0x00000000
ECX: 0x00000000
EDX: 0x00000000
EBX: 0x00000000
ESP: 0x00196978
EBP: 0x00196998
ESI: 0x00000000
EDI: 0x0019745C
}
Call stack
{
0x5D3F231F called from 0x04081BCF
? called from before 0x015D7946
0x015D7920 called from 0x040612A5
0x015D0400 called from 0x04071BD6
0x004BEFF0 called from 0x0058C629
0x0058C560 called from 0x0058C533
? called from before 0x015EBC53
0x015EBBE0 called from 0x04040FC3
0x015D5D50 called from 0x040716C6
0x5D3F1CC9 called from 0x01921ABA
? called from before 0x5D3F8F97
0x5D3F8F6A called from 0x01A514F6
? called from before 0x015D5CBF
0x015D59B0 called from 0x040715EA
0x015EA580 called from 0x0404194E
0x015ADF90 called from 0x04080ED2
0x5D3F8770 called from 0x01A51074
? called from before 0x005FFACB
0x00602D60 called from 0x00584F07
0x004F0CA0 called from 0x04080C85
? called from before 0x015776AE
0x015775B0 called from 0x04011193
0x015AEFA0 called from 0x0408083A
? called from before 0x10009097
0x10008DC0 called from 0x01650076
0x50BAD7B0 called from 0x016500E3
? called from before 0x75208720
? called from before 0x00000000
? called from before 0x10A151EC
}
Modules
{
0x00400000: h3hota HD.exe (size: 0x002CB000, entry point: 0x00639C00) - D:\Games\HotA 5.0\h3hota HD.exe
0x10000000: _hd3_.dll (size: 0x00219000, entry point: 0x10018B59) - D:\Games\HotA 5.0\_hd3_.dll
0x008A0000: smackw32.dll (size: 0x00025000, entry point: 0x008B084C) - D:\Games\HotA 5.0\smackw32.dll
0x008D0000: binkw32.dll (size: 0x0002B000, entry point: 0x008E1705) - D:\Games\HotA 5.0\binkw32.dll
0x010A0000: IFC20.dll (size: 0x00023000, entry point: 0x010AF04E) - D:\Games\HotA 5.0\IFC20.dll
0x50C80000: patcher_x86.dll (size: 0x00078000, entry point: 0x50C8FB43) - D:\Games\HotA 5.0\patcher_x86.dll
0x010D0000: HD_MCR.dll (size: 0x00489000, entry point: 0x0113CDB3) - D:\Games\HotA 5.0\_HD3_Data\HD_MCR.dll
0x01560000: HD_HOTA.dll (size: 0x000DF000, entry point: 0x015FB209) - D:\Games\HotA 5.0\_HD3_Data\HD_HOTA.dll
0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - D:\Games\HotA 5.0\_HD3_Data\Mss32.dll
0x50C30000: cursors.dll (size: 0x0004A000, entry point: 0x00000000) - D:\Games\HotA 5.0\_HD3_Data\Common\cursors.dll
0x50B90000: hota.dll (size: 0x0009A000, entry point: 0x50BF6EDF) - D:\Games\HotA 5.0\hota.dll
0x5D3F0000: HW_rules_mod_1.40.dll (size: 0x00017000, entry point: 0x5D3FE73A) - D:\Games\HotA 5.0\_HD3_Data\Packs\HW_rules_1.40\HW_rules_mod_1.40.dll
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9 years ago
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After installing the patch, when you click to buy creatures, the slider sets to 1 instead of the maximum, as it used to. Please revert it to how it was before.
In reply to Ihromant
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9 years ago
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Zawulon
After installing the patch, when you click to buy creatures, the slider is set to 1 instead of the maximum, as it was before. Please revert it to how it was.


Actually, 1 unit is the correct amount, meaning it's how it was in the earlier versions.
In reply to KobRa_RR
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9 years ago
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KobRa_RR
Exactly, 1 unit is the correct amount, just like in the first versions ;)
In the early versions of Heroes, the Rampart would crash the game when Pegasus units were stationed there. It was convenient, but now it's not.
In reply to Ihromant
9 years ago
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Zawulon
After installing the patch, when you click to buy creatures, the slider is set to 1 instead of the maximum, as it was before. Please revert it to the previous setting.
In the HD_Launcher tweaks, set
< UI.RecruitDlg.AutoSet.Max > = 1
In reply to baratorch
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9 years ago
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baratorch
In the HD_Launcher tweaks, set
< UI.RecruitDlg.AutoSet.Max > = 1
Thank you, it helped.
Is there any information available that explains what each tweak does?
9 years ago
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It didn't help me. What are the HD_Launcher tweaks? :smile43:
In reply to Grando
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9 years ago
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Al Feyn
It didn't help me. What tweaks does HD_Launcher have? :smile43:
The second tab in HD Launcher.

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