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Posts from Heroes of Might and Magic V [Game Discussion]
I have a question: for example, if there are 24 Warriors in one cell, how can I divide them into several cells? Help me:confused: :confused: :confused: Can anyone help?
I have a question: in Heroes 5, can anyone (other than a Necromancer) stand against a Necromancer with 3,000 skeletons? If so, who and how? It seems this question concerns the currently popular ultimate ability.
Once upon a time, two heroes met... A representative from Dungeon and a member of the Necropolis community... 1200 skeletons and 4 Black Dragons immediately caught the eye... The Necropolis hero was 2 levels higher... So... 1200 skeletons killed 1.2 Black Dragons... Regarding upgrades... it seems that Tmnov had defense, and I don't know the rest very well...)
please help me:( :( :( :( is there a map editor? if so, where can I download it? and are there any codes, patches, mods, or trainers available for download?:confused: :confused: :confused: :confused:
please help me again :(( :(( :(( :(( is there a map editor, and if so, where can I download it and are there any codes, patches, mods, trainers that I can download :confused: :confused: :confused: :confused:
Unfortunately for everyone, there is no map editor in the first patch:( , but the patch itself has been released
ATTENTION!!! Saves from versions 1.0 and 1.1 are not fully compatible. Therefore, when playing the campaigns, it is recommended to start the current mission over (or finish it without the patch, and install the patch before starting the next one).
List of fixes: Version 1.1:
You will see changes in the game's operation after installing the patch only when replaying the map, not when loading it from a save.
Added features:
- Update utility - "Recruit" difficulty mode
Fixed bugs:
- Multiplayer would not start if players' ranks differed. - The "Ubi.com error" message no longer appears after winning a ranked game. - Random cities use the name and description from the map. - Fixes to the profile screen (experience, layout). - Haven: messages from the stables have returned, other messages have been fixed. - Profile screen: games with random races are now displayed correctly. - Camera jittering in the "Mutiny" scene. - Selection on the lobby screen fixed. - The "guard" command in ghost mode fixed. - Turn transfer in ghost mode after disconnection fixed. - Profile information is now available to other players. - Map information for multiplayer games localized. - Spells added by the library are now immediately transferred to the hero. - Multiplayer settings panel fixed. !!!- Autosave option enabled in the game creation menu. - Resistance message texts fixed. - Training game results are no longer sent to Ubi.com. - Hero skill tree fixed. - The "Summon Wasp Swarm" spell no longer affects elemental creatures. - High Druids' "Mana Transfer" ability fixed. - Hero specialization "Temptation" fixed. - Certain aspects of combat AI behavior fixed. - Sound in the third scene on the "Promise" map fixed. - Initiative line update fixed. - Individual squads are displayed in battle results. - Hero pathfinding after a whirlpool fixed. - Incorrect level ups (double skill increase) blocked. - Hero representation on ships in ghost mode is now correct. - After all players exit ghost mode, the game ends correctly. - Moats are not ignored when finding a path in battle. - The artifact shop menu no longer appears when pressing the hotkey if there is no corresponding building. - Players who reconnect cannot see themselves on Ubi.com. - "Supervision" fixed. - Creatures under the effect of the "Berserk" spell now always attack. - "Secrets of Light" ability fixed. - The Mage Hut continues to show areas after pressing the [Esc] key. - Castle gates close immediately. - Monsters with zero strength fixed on low difficulty levels. - Water shaders fixed. - Initial movie playback fixed. - The location map for the Tears of Asha, called from the Underworld, fixed. - Ghost mode phase message fixed. - Stuttering and sound clipping fixed. - Multiplayer game name length limited. - Interface sound file attributes fixed. - Conditions for "Call of Urgash" appearance fixed (previously it was impossible to obtain the skill). - Sylvan Union main hero (Gilraen) on the "Conquest" map weakened, his script fixed. - Miev added to the pool of random Haven heroes. - A hero can no longer have a double portrait. - Now the "Attack" map loads the "Invasion" map instead of the "Regicide" map. - Scripts for the "Defense" map fixed. - Twilight Witches have a new model. - Garrison fixed on the "Cultist" map. - Credits list fixed. - Key keeper blocked for AI on the "March" map. - Demon character fixed. - Zehir's flag color changed. - Short descriptions for multiplayer maps fixed. - AI configuration for pyramids and ruins fixed. - Shadow League city: pastures and light maps fixed. - Error with random heroes on the multiplayer map fixed. - Hero Ora receives the "Magic Arrow" spell according to his specialization description. - Light maps for Inferno and Necropolis recalculated. - "Tactics" ability removed from Miev. - "Race Against Time": certain objects on the map fixed. - "Dragon's Pass": certain objects on the map fixed, rebalancing performed. - Certain paths fixed. - Rebalancing performed in duel preliminary settings. - In the "Betrayal" campaign, a message about approaching the garrison has been added. - Numerous fixes made to the "Expansion" multiplayer map (hero skills, messages, guards added). - "Raiylag's Offer": map script fixed, textures near the Inferno military outpost fixed. - "Tear for Ossir" map rebalanced. - Fixes made to the "Battle of the Sexes" and "Allies" maps. - Missing sound inserted into the final movie for the "Conquest" map. - Various text fixes. - Fixed an error leading to division by zero (the game now works on integrated graphics cards). - Users from different segments can now play over the local network.
You can download the map editor separately. Where?
I haven't heard of it being available anywhere yet. ;) As far as I know, Nival doesn't have it yet, it's still under development:D. So, we're all waiting...
I haven't heard of it being available anywhere yet. 😉 It seems like Nival doesn't have it either, it's still under development:D. So, we're all waiting...
Nival does have it, but the developers say that it's still made at a professional level, not at a user level...
Мечты сбываются, просто нужно уметь правильно мечтать.
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну... P.S. может мне и предложили, просто я не помню :smile44:
***JOKER***
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Question: I have an unlicensed copy of Heroes of Might and Magic V version 1.0. Will the patch work for me? And will my save files remain intact?
Message from ***JOKER***: Question: I have a non-licensed version of HOMM 5 v. 1.0, will the patch work? And will my saves be preserved?
Just copy your save and put it aside for now, install the patch, and then everything will become clear (don't forget to download it for me afterwards:D :D :D).
В ЭТОМ УЖАСHОМ ОБЩЕСТВЕ ВHЕШHИЙ ВИД И СЧЕТ В БАHКЕ ЗHАЧАТ ГОРАЗДО БОЛЬШЕ, HЕЖЕЛИ ВHУТРЕHHЯЯ СУЩHОСТЬ И СВЕТЛАЯ ГОЛОВА!
Why don't you copy your save file and put it aside for now, install the patch, and then everything will become clear (don't forget to download it for me afterwards :D :D :D).
I know about the save files. I'm just curious if it will work for me? (it's a pirated copy, after all).
Come on, everyone remembers the codes for the third part at least once. :D :D :D
I don't know any of them! And I haven't used any! I just made it a rule for myself that there are no codes in Heroes, and that's it. And I only play with professionals, so they have the same attitude towards Heroes!
Please keep in mind only those you are absolutely sure about! And don't slander the loyal Veterans!)