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Posts from Walkthroughs for custom maps. Auto-translated

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In reply to Marmot
#700
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Marmot

Has anyone tried, as a form of revenge, to give the Chinese players Russian-made maps, specifically "Paragon"? ;) Let them suffer too! :)

Nautilus's maps, even though he isn't Chinese, are infinitely more complex than Paragon.
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#701
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I sent a proposal yesterday to post "Astral Venice" on Maps4Heroes – so far, no visible results. Pomazok1329 could probably suggest the map to HeroesPortal. I checked CelestialHeavens to see what their requirements are for accepting new maps into their collection, and I was pleasantly surprised:
Celestial Heavens hosts a large collection of fan-made maps for the Heroes of Might and Magic games.
How to submit your map:
The map needs to be for Heroes III-VII, including their various expansion packs and mods.
The map needs to be in English.
The map needs to be playtested by at least one other person.
The finished map needs to include a readme file (suggested template) with the tester's email address included.
Also, include minimaps and a screenshot along with the map.
If you can't find a tester, ask for some help in the forums or use our maptesting service. That requirement is meant to increase the odds of having an error-proof map upon publication, even if further updates are often necessary. We reserve the right to reject or remove from the database any incomplete or unplayable map, or any map that contains inappropriate content.
Once your map meets all requirements, email the ZIP file to the address below
This ensures that the collection doesn't include maps with critical errors that make them impossible to complete or greatly complicate/extend the playthrough, or simply maps that don't deserve attention. I also greatly appreciate that the maps always include a text file with a description, the names, and email addresses of the author and testers. In the past, it was the norm for the author to strive to ensure that:
1) the map had no errors, and all identified errors were immediately corrected;
2) if players had difficulties or questions, he would readily answer and explain.
2017: the authors of some maps (even among the best) are unknown. Contact with other authors has been lost. And even when the author is known and present on a particular site, they may be completely indifferent to their errors, when pointed out: "it's up to you to fix them!" That's not right!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Nasos
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#702
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Nasos
Nautilus's maps, even though he's not Chinese, are infinitely more complex than Paragon's.
I have some experience playing through difficult Chinese maps. I've formed a strong impression that Nautilus's maps are significantly more challenging than any of them, whether from Season or Aeris. Just look at Bug-Race (I haven't managed to complete it according to the author's intention yet; I completed it in a funny, different way), and that's an S-sized map, although it presents the player with many times more difficulties than Xiedu, which I'm currently playing.

And what about Rise of the Sun King? I doubt anyone other than the author has managed to complete it.
In reply to Marlo_Stanfield
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#703
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Marlo_Stanfield
Bug-Race (by the way, I still haven't completed it as the author intended; I completed it in a funny, different way).
Let me guess: you found a bug that the author didn't know about yet? ;)
What can I say about Rise of the Sun King? I doubt anyone other than the author has completed it.
Did the author complete it? ;)
Today, I returned to the "Zemsta Mutare" scenario that I had put aside and accidentally made a breakthrough. It seems that now I will finally be able to complete it! The key is a major bug that happened for the second time in my "heroic" history: one of the enemies I defeated had a Sphere of Vulnerability, which I didn't receive after the battle because the main heroine's backpack was full! I didn't even realize that I hadn't received such an important artifact (and I didn't find it anywhere else on the map)! And now, I was browsing the available heroes in the tavern and suddenly saw Lucifer and his artifacts. With the Sphere, I will probably defeat the Dragon!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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#704
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Marmot
Let me guess: you found a bug that the author wasn't aware of yet? ;)
I caught the author making an oversight, and it wasn't without a bit of luck.
In reply to Marmot
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#705
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Marmot
...This ensures that the collection doesn't include maps with critical errors[/I] that make them impossible to complete or significantly difficult/lengthen the playthrough, or simply maps that don't deserve attention.
...And even when the author is known and present on a particular website, they may be completely indifferent to their mistakes, and when pointed out, they might say: "If you need it, you fix it!" That's not the right approach!
This reminded me of a mapmaking contest organized by the Igromania magazine. I liked the wording used to highly praise one of the maps: "...it's just impossible to complete due to a bug it contains":D
In the course of a decade and a half, the author's life may have changed significantly, and their priorities and values may have been re-evaluated. A hobby is meant to be a way to disconnect from everyday problems. But problems also need to be addressed, and they won't wait.:cool:
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to Marmot
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#706
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Marmot
With the Sphere, I might actually beat the Dragon!
What kind of army does he have? Doesn't a tactic with archdevils, a war machine, and a strong stack of archers behind a power field work?
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#707
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I'm attaching a screenshot of the Dragon's army. All stacks contain 9999 creatures. Without the Sphere of Vulnerability, it's impossible to defeat him with the forces I have, but with the Sphere, an expert berserker should capture the azure dragons and 3 adjacent stacks of titans. I haven't reached that point yet; this is just a "preview." First, I need to break through 3 of the most formidable anti-magic garrisons. Fortunately, I have troops of different races from captured cities, so I can create a kamikaze army to break through, while trying to preserve the main forces for the final battle.
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#708
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Quite a decent pack of Titans)

Added 2 minutes later
With Mass Berserk or Forgetfulness, it can be easily defeated, and without the Orb, you could have outsmarted it by burning Azure elementals. Or with Berserk on Azure elementals, if the hero is not immune.
#709
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Please help, what are the ways to land on the shore near the tower? Map: Lord of The Ring 3.0. Frodo summoned a ship, but the boots of levitation didn't work. According to the plot, you need to reach the tower, but it doesn't allow you to land.
https://yadi.sk/d/dbtfGHQi3L62kV
Before that, there were these events: Ah! A secret passage! Maybe this is the way into Mordor.
Note by the author:
{MAKE A NEW SAVE}
{OF THE GAME}
and sent Frodo ahead. His time has come.

The translator translated:
Ah! A secret passage! Maybe this is the way into Mordor.
Note by the author:
{MAKE A NEW SAVE}
{OF THE GAME}
and sent Frodo ahead. His time has come.

I also found this hint: Get the secret passage to Mordor who is behind Near Harad. Use Frodo's scouting skill and scouts artifacts. Don't kill Shelob with Sam. Take the Admiral's hut in the northeast on the tunnels. Take the Armageddon blade behind Mordor Gate 1.

The translator translated:
Get the secret passage to Mordor, which is behind Near Harad. Use Frodo's scouting skill and scouts artifacts. Don't kill Shelob with Sam. Take the Admiral's hut in the northeast on the tunnels. Take the Armageddon blade behind Mordor Gate 1.
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#710
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You need to cross the water without summoning a boat (you can't swim across, and the cursed land isn't suitable for sinking the boat; but there's a cell on lava at 107,131 above – you can use that to sink the boat). If you open the map in the editor and temporarily remove the cursed land, everything will become clear. The event prevents you from disembarking from the boat. I hope you still have a save before summoning the boat?
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#711
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Marmot Yes, the save is still there, but I assume you need to wear levitation boots to walk on water, but it doesn't work. Although, I'll try again, it doesn't hurt to try.
Marmot Thank you, it worked (with the levitation boots), probably I didn't have enough movement points the first time.
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#712
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Refresh the page – I’ve added more there. Perhaps you didn’t have enough movement points. I was able to complete it by flooding the boat.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#713
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Marmot Yes, it worked, thank you.
I'm already trying to figure out how to deal with Shelob, I don't understand the hint "Don't kill Shelob with Sam"...
I figured out Shelob, I didn't bother with the hint, I just killed him...

Added 3 hours 36 minutes ago
Now DarkLord... I don't know how to defeat him yet. With the Cursed Armor, he slows down first, even though the Archangels have higher speed, and it prevents them from casting Prayer using the Angel Alliance artifact.
https://yadi.sk/d/LFSKtq803L6Faz
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#714
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The prayer will only work later, due to the delay, during the first turn of your unit.
Another important point: if you have Wizards and Rangers in your army, you should always place the Wizards to the left of the Rangers, as they cast spells on the entire unit during their turn, and the Rangers can already be buffed during their turn.
I can't immediately figure out how to defeat DarkLord. I need to try different spells and tactics...

After taking the Titans from Gandalf and regrouping the troops again, I almost succeeded. Maybe the next attempt will be successful. I think I was doing the right thing, but I needed to move the Archangels away from the attack in time, and I didn't do that, and they suddenly died. And then everything went wrong.
Finally, after another attempt, when the winning tactic became clear, I managed to defeat DarkLord. If his air elementals had been blinded or if I had managed to keep them at a distance, I would have resurrected everyone, but as it is, the losses are: 1 Archangel (who defended the gate at the beginning of the battle) and 6 Rangers. As usual, the Archangel clone is the key to success, but you can't let the enemy kill the Archangels themselves.
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Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)