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Posts from = Small mods that change the visuals =

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In reply to psatkha
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Generally speaking, it would be more consistent with the lore (considering Heroes 6 and Heroes 7) to make the first upgrade green, and the alt-upgrade red. Currently, the alt-upgrade is purple, but that's the color of the Dungeon faction.
P.S. Red is also already taken – I'm talking about the alt-upgrades for humans.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to psatkha
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psatkha
Here, take it and sign...
Awesome!
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
In reply to SRD
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SRD
Generally speaking, considering Heroes 6 and 7, it would be more canonical to make the first upgrade green, and the alternate upgrade red. Currently, the alternate upgrade is purple, but that's the color of the Dungeon faction.
P.S. Red is also already taken – I'm talking about the alternate upgrades for humans.

By the way, this option is also clearly visible on the map...
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Mod that makes the Elder Gremlin's robes blue

Download

Mod that makes the Stone Gargoyles gray


Download
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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>RedNecro
Now the undead upgrade is red and green.
Справедливость - авторский глобальный мод

ColouredText - список заклинаний и их уровень в описании существ-колдунов
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Please provide a link to the first version of RedNecro.
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The mod replaces the 5th-level unit in the Inferno Castle with Ifrits. The mod is purely graphical and textual; the stats have not been changed.
https://yadi.sk/d/Oh0eK-3G3LuaWC
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I don't remember if I posted this mod here before, which changes the visual effect of the "Sleeping Strike" ability, so I'll post it now!
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1 file attached • Total size: 197.9 KB
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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A mod by Sylan that changes the appearance of the 2nd, 3rd, and 4th tier units of the Dungeon faction. The stats of the creatures remain unchanged – only the appearance has been changed.

https://yadi.sk/d/FQIaEC-I3NxrkD
In reply to black-hat
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black-hat
https://yadi.sk/d/IwRKk7DT3HJLDc
Pre-release build of mods. Updated visuals for heroes, 40% exclusive content. Mods by ArchWarlock, Psatkha, RedHeavenHero, mrHalfer are used.

a1_skill_icons.h5u Brighter icons for the skills of the Hammers of Fate expansion.
AcademyNoRing.h5u Removes one of the rings in the Academy in the city, the one that was in the shape of small diamonds (it often blocked the view of the city). The mod also includes a fix - the icon and model for archmages were different (the gem on the turban was a different color).
ArtDescription_c.h5u Adds descriptions to artifacts. Instead of a specific price, the value is now displayed. Artistic editing of descriptions.
AstralDragonUp_c.h5u Gives astral dragons incorporeality, but reduces health and removes "Grief Strike". The animation has been fixed - the eyes no longer glow when the cursor is hovered over them.
IconFix.h5u changes the icons of obsidian gargoyles, archdemons, light unicorns, and night mistresses... All of them correct the mistakes of Nival - unicorns now clearly show that they are indeed light, and for the rest, the large image in the icon no longer prevents you from knowing what color the player is.
ClassicLoadScreen.h5u Loading screen with a griffin - as in the classic game.
ClassicMenu.h5u Changes the menu to the classic one with the battle of the Inquisitor against the Devil.
ClericBeta.h5u Removes the helmet from the inquisitor. The hammer remains the same. It is displayed correctly in campaign videos and the intro. Icon without a halo.
ColoredGems.h5u Gems are now multi-colored. Changes the texture and all icons, as well as the gems in the box at the mine.
ConfusionSpell_noface.h5u Changes the visual effect of the "Confusion" spell for the better - now without Khrushchev's face.
DeadKnights 3.0_c.h5u All level 6 creatures are replaced with Dark Knights, and the Undead become neutral. Textures and icons are different. Corresponding fixes in the dialogues of the Necromancer (Tribes of the East) campaign.
Elves_mod.h5u Removes the leaf hood from the Master Archers. Other archers - minor changes in appearance.
Genies_and_Efreets_c.h5u Replaces Cave Demons with Efreet with the same characteristics and abilities. Efreet are displayed correctly in campaign videos. Returns the Book of Spells to the Sultans and Viziers of Genies, which they had in Heroes IV.
GoldenDragon.h5u Changes Emerald Dragons to Golden. Dialogues and voice acting have been adjusted in the Elves campaign.
GriffinNoArmor.h5u Removes armor from all griffins. Icons have also been fixed. They are displayed correctly in campaign videos.
Inferno_New_Symbol.h5u Changes the "skirt" of the Inferno heroes.
m30_rus_nomove.h5u Removes the inscription "The hero will not go anywhere anymore!" when your hero has no more moves.
m30_rus_combatcolor.h5u The modification adds a color hint for spell damage in combat.
m30_rus_nosounds.h5u Disables the sound of the hint and the slider.
m30_rus_townspec.h5u In Heroes 5, each city has its own specialization. But the description says very vaguely about it. This mod adds specific numbers to the description of city specializations...
MinotaurRenew.h5u Removes muzzles from minotaurs and changes the name Minotaur Overseers -> Minotaur Captains.
MultiplayerMaps.h5u All maps of Heroes V become available by launching only the Heroes V: Tribes of the East add-on. Videos are displayed correctly.
NeutralBuildings_c.h5u Minor fixes in the textures of buildings and objects (crypt, shelter, Flag, signpost, etc.). Corresponding fixes in the descriptions.
NoFunObject.h5u There are no more Tanks, Crashed Planes, Panzerklein, and UFOs on the maps. And no Khrushchev's face in the effects of the "Confusion" spell.
NoSwampHaze.h5u Reduces the intensity of swamp vapors.
OldDivineWraithIcon.h5u Replaces the icon of the "Divine Vengeance" spell.
OldGoodShields_c.h5u Changes the pattern on the shields of swordsmen, armored men, knights, and paladins.
OldSchoolManticore.h5u A graphical mod that returns the lion's head to manticores in the style of the third part of Heroes.
OrcWitch_vis Removes the horns from the orc shamans.
PeasantBeta.h5u Changes the color of the peasants' shirt from blue to white. The icon has also been fixed.
PrettyPixie_c.h5u Improves the appearance of dryad fairies and nymphs - without spots on the skin. Icons have also been fixed. Swaps the names of dryad fairies and nymphs.
RedArchlich.h5u Liches are now in red robes instead of white. Other liches - minor changes.
RedDragon.h5u The red dragon is now really red.
RedVampire.h5u Improves the appearance of vampires, vampire lords, and vampire princes. Vampire lords are now in red. Vampire princes - minor changes. Icons have also been fixed. The visual effect of the "Drain" ability has been changed. Added a fix for the animation by Psatkha.
RiderBeta.h5u Dark riders now have a shield and a halberd.
Runemage_Hangvul_c.h5u A mod dedicated to the dwarf priests. The old icon of Hangvul served as the basis - the priests of runes were drawn in gold based on its motives.
ShadowMistressTeleport.h5u Night mistresses move, albeit beautifully, but incredibly slowly. ArchWarlock has slightly accelerated their movement by adding a teleport effect. They do not become flying creatures. The texture has been changed - now without fishnet stockings.
SkillWheel_c.h5u Adds a skill wheel to the game. It can only be viewed from the hero's characteristics window. The wheel is not active when leveling up.
SoundLocGain.h5u Increases the volume level in all videos of the Tribes of the East campaign.
StalkerAttackMod.h5u - a mod that replaces the stalker's attack animation with a more spectacular one - the one that is used for a counterattack.
TownCamStatic.h5u Changes the position of the observer (camera coordinates) when the city flyover is turned off.
TownDesc_fix.h5u Minor changes in the description of cities and fixes for errors.
Town_Towers.h5u Replaces the archers on the towers during a city siege. The knights' ballista on the main tower now has a regular spear instead of a fire spear. For the sorcerers on the towers, the Hunters are replaced with Assassins, and the Shadow Mistress is on the main tower.
TreantsBeta.h5u Model of Ents from the Beta version of the game. For the Tribes of the East add-on. To fix unsolvable problems with the death animation of Wild Ents, the "Root" ability has been changed to "Stunning Strike".
Undead_noclouds_c.h5u Changes the appearance of skeletons and zombies. Green smoke clouds have been removed. Minor changes in appearance. The appearance of effects during plague infection has been changed.
WarDancerFromArt.h5u Now the Death Dancers have orange blades as in the art.

NoFunObject.h5u There are no more Tanks, Crashed Planes, Panzerklein, and UFOs on the maps. And no Khrushchev's face in the effects of the "Confusion" spell. ->>>> The mod is not compatible with EWA 2.6.2
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A mod that changes the recruitment scenes in the cities of all factions; it is compatible with NCF, NHF, and all balance and visual mods. It is best not to use it with RTF, but compatibility with other global mods needs to be checked.
Version for those who want to create their own scenes: /topic/at/1074990/
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr@mail.ru
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fktifzobr@mail.ru
Mod that changes the recruitment scenes in the cities of all factions, compatible with NCF, NHF, and all balance and visual mods. It's best not to use it with RTF, and compatibility with other global mods needs to be checked.

Cool! :smile47:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

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