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One for All and All for One - 5


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

Organizational matters:

1. Tournament Lead – Sanin (ICQ - 423164784); judges – Amster (ICQ - 685884492), BISHOP (ICQ - 201539747), Dirty Player (ICQ - 408722873)
2. The tournament is official and regular, conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For a resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 09.11.2016;
Captain selection 10.11.2016 - 11.11.2016;
Player draft - 13.11.2016 at 18:00 Moscow time;
Transfers: 14.11.2016 - 16.11.2016
Start of tournament games - 16.11.2016
7. Other:
- Persons registered on HeroesWorld later than 01.09.2016 will not be accepted into the tournament.
- Players with unconfirmed reports will not be accepted into the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.
- The lead has the right to make any changes to the regulations and rules before the start of the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.

REGULATIONS

1. Version for play: SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On XL+U templates – rebuilding the Mages' Guild without banning the library.
Turn time varies for each template and may be changed by mutual agreement.
2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
1st stage: group

- In the tables, there is a color for each game.
- Games in groups are conducted using a round-robin system in 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of wins.
d) Head-to-head matches between team captains.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Additional match between team captains on balance M - 200% template, 4 minutes.
g) Draw/Lottery.

Two teams from each group advance to the 2nd stage; it is possible for a 3rd place team to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

2nd stage: play-offs using an Olympic system

- Games are played until 2 team wins; the loser leaves the tournament.

- In case one match ended in a draw and the second was won by one of the teams, a third game is not held.

- In the final, teams play until 3 team wins.

- In the final, a win for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, and at a score of 3-2 after five games.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games do players cross out templates. The player whose team is marked in blue in the play-off table starts crossing out templates, and after crossing out, they also start as blue in the game. After each subjective restart - change of colors.

1. Balance:
- The player who crosses out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player who crosses out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player who crosses out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1.TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Supplements and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting Castle is random.
- Roads: medium and fast.
- Restart at will if your opponent's starting hero was born in their home castle. (meaning you must inform the opponent if your hero is in the home castle for a subsequent decision).
- No restart upon meeting.

Supplements and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- It is allowed to pass by shifted passage guards.
- Redrush is forbidden, as there is no bargaining for color.

2.When two teams meet (for example, a team consists of 4 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4

3. The blue player places a veto on one of the templates (template groups), after which the red player offers three templates for selection from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played, and the color.

4. Selection of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request regeneration for 500 coins rollback to the opponent. If at least one castle is repeated during regeneration, that same player may (but is not obliged to) request free regeneration until a new pair of castles appears.

Mirror templates: bargaining for hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player playing as red bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as a starting hero. When taking a restart, a player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

7. Any changes to the game rules are permitted by mutual consent of the players, except for Fair Play rules.

8. If a disputed situation arises, at the moment it is discovered, one of the players MUST STOP continuing the game, save and send the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. After registration ends on November 10, all tournament participants must send Sanin (ICQ - 423164784) a list of captains, i.e., they must choose from all participants (except themselves) those whom they consider worthy of captaincy. The number of captains will be announced.
Along with the list of captains, it will be necessary to vote for the city selection system: random or bargaining.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be selected from the general list.

3. Team selection (draw) will take place in a Skype conference chat. (if someone does not have Skype, these captains will write via ICQ)

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for selecting players for their team. When it is this captain's turn, they will receive the player at the top of their priority list among those not yet chosen by previous captains.

5. With an even number of players per team: the captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen one team member, selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, and during the 3rd selection - number 4.

With an odd number of players per team: the captain who received the most votes chooses first. Then the captain who placed 2nd chooses, and so on.

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for substitute players who remain unchosen as a result of the draft. Such a player can join a team that needs a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time for starting the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the lead must be notified immediately and the message history for that specific game provided. Dates for games will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players cannot find a common time to start the game, a technical defeat for the absent player may be considered.

4. Players who are unable to finish their games within the allotted timeframe must report the reasons in the forum thread or via private message to the lead in as detailed a manner as possible 24 hours before the deadlines expire. Any means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, as an aggravating factor).

5. If at the end of the round timeframe a game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
ICQ 423164784

In reply to Sanin
#954
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I actually didn't get to play, just watched the tech win with Toga.

Added 14 minutes later
Watched the third round with the samurai, two games with red and two games with blue. They were playing according to the second variant.
ICQ 23574949
Discord#0989
---------------------
In reply to Antal_RR
#955
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Antal_RR
I haven't actually played, just watched the tech win in Toga.

Added after 14 minutes
Watched the third round with the samurai, two games with red, two games with blue. They were playing according to the second option.
It's not a fact; here, we're only talking about who starts first with which color, and after each restart, the colors switch. But in general, I don't think it's very important how you play, although alternating by factions might be more reasonable, although that's just my opinion.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
#956
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Personally, I didn't care; I just wanted to know how to do it correctly.
ICQ 23574949
Discord#0989
---------------------
In reply to Sanin
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#957
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Sanin
Yes, all of your players are blue, while all the players on the other team are red. You played a decisive game against the Samurai while wearing red, so why are you asking these questions now that you're wearing blue?

lol, I think any team would have these questions, because no one really reads the rules, especially when losing a series, and not thinking about a tie-breaker.

But we are for fairness, and 5 red colors in a row don't make it fair.


In reply to KobRa_RR
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#958
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The table has been updated. Just in case, please check if everything is marked correctly. If everything is correct, then we have a score of 2-2 after four matches and we move on to the fifth round. The deadline for the fifth round matches is July 10th. It so happened that the players in the fifth bracket haven't played any matches yet, but just in case, please be ready to play a decisive match if needed. If one of the sides insists on scheduling a one-on-one match in the fifth (or any other) bracket, please have the team captain send me a private message with the time when your player is available to play.
KobRa_RR
lol, I think any team would have such questions, because no one really reads the rules, especially when losing in a series, and not thinking about a tie-breaker.

But we are for fairness, and 5 red colors in a row don't fit into it.
According to these rules, True Luck played against Nezhnaia Hydra with the blue color, and your team played against Samuray with the red color. For some reason, no one asked any questions or complained back then. You can agree with the opposing team to play by different rules; I don't mind.
ICQ 423164784

In reply to Sanin
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#959
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In my opinion, there's an error in the wording. Instead of saying "the player who should play with the blue color," it should be "the player whose team plays with the blue color" (with the colors changing within the team).

It's strange that Sanin doesn't see this error, which clearly contradicts the logic of color changes within the team in all rounds of the tournament, both in the group stage and the playoffs.
Весна 2013.
In reply to Sanin
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#960
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The opponent ran out of rests, and I had my last one left. Stable under the town, red color, ideal comps (Tower and native citadel), + Tazar to help, naturally I play. The respawn turned out to be large (2 Dragon Utopias), money was decent. By 112, the opponent already has 7 heroes (as do I), considering a rollback of 4200. The only road led into a one-way street, fortunately there was another road nearby with a good road network. By the end of the week, I kill my comps; lucky that there was shifted 6k guard to the citadel-comp. Bears in the citadel at home, the comp has birds built. At the start of the new week, I take the same-level 2nd consulate with a spoon. Then scouting, another 2nd consulate, and I managed to snag some ducks (18) with a basin. On 126, Town Portal in the Tower on the first try. Dess is already with Earth and Air; Taz didn't want to catch elements. I end the week with bears in the Castle; I didn't build bears in the comp citadel because resources were needed for Mage Guild. On 132, I take a level-one Dragon Utopia with KS; on the same day, from the first rebuild with a biblo, they give Fly and Dimension Door. On 133, I take back the opponent's main, build a university, and let Taz learn Earth. Bear grade. I was ready to engage in battle since the opponent was nearby in a super-treasure zone. The stats there were higher by 2-3 points each. My army looked larger. The opponent ran into the super-treasure zone. I take those Dragon Utopias that I had noticed, all level ones! (levitation boots; +3 all; +4 all; shield +12-3 — these are all in different Dragon Utopias). In the last 3, they gave +6 all, +3 all, and a level 5 sloop. There was also an advantage in map control. On 137, the opponent takes back the main, and Moner spends the night there. I gather the whole army, pick up more objects, double mana in the dungeon village, and attack Moner in the town. Considering the mana advantage and two buffs of Earth and Air, I decided not to wear KS. There was no magic protection there either.
I start haste and immediately throw impls at the ducks to end everything with a victory faster. But the ducks resist and an Armageddon hits me. I had no resist; those same ducks are resisting there. After Armageddon, I have 6 greys, 2 angels, and 3 vives left. There — 38 ducks and birds. With angels, I chop down one bird, but 3 birds finish off my angels with luck. I realize that everything has gone to s***: I imagine impls flying into the bears and birds killing my remaining wyverns. But there is a long deliberation on the opponent's side. There were no impls; haste goes on vives, one bird takes the counter-attack, and after the vives move, 4 bears remain. I throw impls at the ducks (this time the ducks didn't resist) and kill 3 birds with bears.
Thanks for the game!
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https://twitch.tv/calibanhw
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Map Template
6lm10a
Game Length
141 days
Game Date
7/3/2017
Reported
7/3/2017 2:53 PM
Rating Impact Archived
caliban 1754 1768 +14 ↑
Socrat 1730 1716 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/6/2017 11:33 AM

In reply to LuckyF
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#961
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I sold the Castle. I had 112 when the opponent chose Rests, but nothing came of it. The luck handout was also empty; by 111 the opponent already had more heroes, 7 vs 6. Only at turn 114 did I spot 2 external dwellings of Beholders; before that, 1 Griffin Conservatory and 1 Hive. I advanced to turn 123 with Mass Haste, Advanced Earth Magic, and Blind, vs. Strongholds, and immediately 100+ Cyclopes. I hit the Genies to level up the Spellpower, but I was 19 points short. I attacked 50+ Thunderbirds; 13 Beholders remained, and with no mana, I had to split my stack to replenish. The situation is quite grim, though I finally maxed my Spellpower — and then the opponent's GG arrived.

Thanks for the game!

P.S. I must commend the noble behavior of Идентити, who agreed to play as Blue, in accordance with the team color swap.
Весна 2013.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Эрдамон / Erdamon Main Hero Эрдамон / Erdamon
Map Template
Jebus Cross
Game Length
123 days
Game Date
7/4/2017
Reported
7/4/2017 7:03 PM
Rating Impact Archived
Roger-ua 1589 1604 +15 ↑
identity 1587 1572 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/5/2017 10:17 PM

In reply to Roger-ua
#962
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Roger-ua
Sold the Castle. I had 112 left when the opponent chose to rest, but there was nothing. The luck-based draw also turned out to be empty; the opponent already had more heroes (7 vs. 6) at 111. Only at 114 did I reveal 2 Nymphs, before that, 1 Conservation and 1 Hive. I went to 123 with a Masher, advanced Earth, and Blindness, against Greys and immediately 100+ Cyclops; I hit Djinns to level up Oil, but I was 19 points short. I went for 50+ Thunderbirds, leaving 13 Nymphs, and I had no mana, so I retreated to replenish and the picture was quite sad; I finally leveled up Oil, and then the opponent's GG arrived.

Thank you for the game!

P.S. I should note the noble behavior of Identity, who agreed to play as Blue, in accordance with the color change in the team.

Everything was fine until I went into the Maxitop near the exit of the respawn. Dragons ate all the Angels and half the Ducks, and I couldn't reach the central city – a block of 50+ Cyclops.
Thank you for the game.
In reply to caliban
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#963
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caliban
The opponent ran out of resources, I had my last one left. Stable under the city, red color, ideal computers (Tower and native citadel), + Tazar to help, naturally I play. The respawn turned out to be large (2 Dragon Utopias), money was decent. By 112 the opponent already has 7 heroes (as do I), considering a rollback of 4200. The only road led into a one-way street, fortunately there was another road nearby with a good road network. By the end of the week I kill my computers; lucky that there was shifted 6k guard to the citadel-computer. Bears in the cite at home, the computer has birds built. At the start of the new week I take the home cons2 with a spoon. Then scouting, another cons2, and I managed to snag some ducks (18) with a bowl. On 126 Town Portal in the Tower on the first try. Dess already has earth and air, Taz didn't want to catch elements. I end the week with bears in the Castle; I didn't build bears in the computer's cite because resources were needed for Mage Guild. On 132 I take a Dragon Utopia one-stack with KS, on the same day from the first rebuild with biblo they give fly and Dimension Door. On 133 I take back the opponent's main, build university and let Taz learn earth. Bear grade. I was ready to engage in battle since the opponent was nearby in a super-treasure zone. The stats there were higher by 2-3 points each. My army looked larger. The opponent ran into the super-treasure zone. I take those Dragon Utopias that I had noticed, all one-stacks! (levitation boots; +3 all; +4 all; shield +12-3 — these are all in different Dragon Utopias). In the last 3 they gave +6 all, +3 all and a level 5 ship. There was also an advantage in map control. On 137 the opponent takes back the main, and Moner is staying there overnight. I gather the whole army, picked up more objects, doubled mana in a dungeon village and attacked Moner in the city. Considering the mana advantage and two buffs of earth and air, I decided not to wear KS. There was no magic protection either.
I start haste and immediately throw impls at the ducks to finish everything with a victory faster. But the ducks resist and an Armageddon hits me. I had no resist; those same ducks are resisting there. After Armageddon I have 6 greys, 2 angels and 3 wyverns left. There — 38 ducks and birds. With angels I chop down one bird, and 3 birds with luck finish off my angels. I realize that everything is f***ed: I imagine the impls flying into the bears and the birds killing my remaining wyverns. But there is a long deliberation on the opponent's side. There were no impls; haste goes to the wyverns, a one-stack of birds takes the counter-attack, and after the wyverns move 4 bears remain. I throw impls at the ducks (this time the ducks didn't resist) and kill 3 birds with bears.
Thanks for the game!

I was close to a miracle, but justice eventually insisted on a logical conclusion to the finale. Thanks for the game!
663914908
In reply to LuckyF
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#964
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With a rollback and a hidden unit, the heroes are good. I give the log to Tazaru, Alamar is playing, of course, then the stables, and at the end of the week, I kill the main Necromancer, Eugene. Then, for the second week, I just farmed; if I had 4 castles, I would have visited him long ago because he was the second-weakest in terms of army strength for the whole week (but I didn't know that for sure). In the third week, I took 3 Utopians and finally visited him :)
Thank you to my team and the opponents for the final and the great series!!!
We are the Champions!....

PS. I dedicate the victory to Wowe Yame-Dharma. Rest in peace, Friend.


Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm12a
Game Length
135 days
Game Date
7/7/2017
Reported
7/7/2017 2:59 PM
Rating Impact Archived
KobRa_RR 1988 1998 +10 ↑
LuckyF 1847 1837 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/7/2017 3:12 PM

In reply to KobRa_RR
#965
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KobRa_RR
I started with a rollback and a hidden move, the heroes are good, I gave Log to Tazaru, and I'm playing with Alamar, of course. Then I built stables, and at the end of the week, I killed the main Necromancer, Evgeny. After that, I spent the second week consolidating my position. If I had 4 castles, I would have visited him much sooner, because he was the second-weakest in terms of army strength throughout the week (but I wasn't sure about that). In the third week, I took 3 Utopias and finally paid him a visit :)
Thank you to my team and our opponents for the final and the great series!!!
We are the Champions!....

PS. I dedicate this victory to Wowe Yame-Dharma. Rest in peace, my friend.
Unfortunately, I started playing this game while on vacation at my parents' house, as I wasn't sure if I would have time later. And I made a fatal mistake on turn 117 when I was distracted right as I was about to make a decision and took 10k experience for the Kiryu quest instead of Solmyr, even though in 100 out of 100 cases, I would have chosen Solmyr in that situation. After that, everything would have gone very smoothly and powerfully, with full control around turn 127, and it seems that Artem wouldn't have been able to counter that, but... There are too many "ifs"))
Thank you for the game, and congratulations on 1st place!
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
User Avatar
#966
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And so, the fifth team tournament in the "One for All and All for One" series has come to an end!
In a hard-fought final, the Total Resistant team snatched victory.
Our winners: KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc. Please award the winners with medals!

I would like to note that the team persevered and fought their way to victory, playing a significant portion of the tournament without their captain, but still managing to stay afloat. Special congratulations to the unsung hero, Wyndoc, who became a champion without playing a single game in the final :smile28:

Also, congratulations to the True Luck team for taking second place. Despite losing a player, you fought valiantly and lost in a very close match.

Thank you all for participating. I might hold another tournament, but it's not certain :D

Finally, here are the statistics for the map templates. A total of 268 games were played in the tournament. Of these, the following maps were used:

73 6lm10a
34 Jebus Cross
31 8mm6a
24 Spider
19 8xm12a
18 Mini Nostalgia
15 diamond
14 2sm4d(3)
8 8xm8a
8 h3dm1
7 Anarchy
5 Nostalgia
3 Panic
3 Balance
3 skirmish
1 Balance M
1 Ёлка
1 mt_diamond
ICQ 423164784

In reply to Sanin
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#967
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Congratulations to the Total Resistance team on their victory! And Cobra finally broke the system! )))) :smile03:
The host also did a great job. Everything was clear and without any problems! Respect :smile20:
In reply to Dirty_Player
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#968
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Congratulations to the Cobra team on taking 1st place. Wyndoc is not to blame; the fact that no games were played is my fault. There was no opportunity to play.
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