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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

4.9 (16 ratings)
#4171
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SRD, but if you still want to work with Anwen, I can send you all the textures in a higher resolution and without my recoloring. It might be easier for you than recoloring the already recolored ones.
#4173
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Here's Anwen, close to those colors. Add your leather boots, and it's good!

Added 55 seconds later
AstralLein
Good evening. Absolutely! Repainting repainted things. Since February!? But the latest models were created in a day or two...:confused:
The first version was without new models, and there were a lot of complaints.
In reply to Роман RRR
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#4174
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Roman RRR

SRD, you messed up with the bow yourself; look at how the bow file is made by others. You need to carefully cut out the same piece! And regarding the model... Why did you delete it? There's nothing лишнее here. Everything is as it was in the original. You shouldn't have touched the bottom of the dress! You can only delete some of the overlays on the dress from the top. I don't know about the flickering; it's all 1:1, so it shouldn't be happening.

Added 12 minutes later
Leave this inventory alone. We've already bothered the artists enough. We've been working on this since February. Just bring the overall color of the entire model closer to what's in the picture, and everything will be fine! Yes, leave the boots! I really like them. And the tattoo too.
But we won't be able to make all the heroes look exactly like they do in the pictures anyway... We don't even have that as a goal. Getting as close as possible to the picture is enough.
Simply changing the color is not an option; the texture needs to be redrawn.
Regarding the bow: if you clean up this part of the bow, will the bow remain whole? When I erased this part in Faidan's model, the bow became somewhat incomplete
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
#4175
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SRD

Regarding the bow – if you rub that part of the bow, will the bow remain intact? – when I erased that piece on Faidan's bow, it became somehow incomplete.
There will be a slight abrasion. Take a look yourself. There are no other options...

Added 2 minutes later
Simply changing the color is not an option – the texture needs to be redrawn.
Explain it to me like I'm an idiot. Why change it? You won't be able to make a perfect copy anyway, and you might create more problems. After all, the model even has the necessary protrusions for its texture.
In reply to Роман RRR
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#4176
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The RRR mod
There will be some minor blurring. Take a look yourself. There are no other options...

Added 2 minutes later
Simply changing the color is not an option - the texture needs to be redrawn.
Explain it to me like I'm an idiot. Why change it? You won't be able to make a perfect copy anyway, and you might introduce more errors. After all, the model already has the necessary protrusions for its texture.

Or maybe it's simpler to do it this way?! Add a bow effect... a combined effect!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Роман RRR
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#4177
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The drawing isn't quite right – there's too much extra detail. I'll finish it tomorrow and post the result. The original textures aren't needed – I'm not recoloring, I'm redrawing, so I just need to know what and where everything is located (coordinates), and that's visible on the green texture.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to psatkha
#4178
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psatkha
Maybe it would be simpler to do it like this?! Add a bow with an effect... a combined effect!
Is it possible? Is it worth it? Because of a small hole in the bow.

Added after 39 seconds
SRD
The drawing doesn't fit - there's too much extra stuff, I'll finish it tomorrow and post what I get, I don't need the original textures - I'm not repainting, I'm redrawing, so I just need to know what and where it is located (coordinates), and this is visible in the green texture.
Well, take a look...)))

Added after 2 hours 41 minutes
Question for Psatkha about the bow. If we add it as an effect, then we naturally need an animated version that repeats all the movements of the old one, right?
Then there are two ways: the first is to insert it again into the hands of all heroes, roughly speaking, attach it to one of the bones of the hand. Well, you can attach it to the bow, but you'll have to create, in my opinion, several effects for different animations. Like with arrows. (I'm not sure about this). But it will still take a long time and be tedious. The second option is to overlay the entire model, erase everything, and leave only the bow. But in this case, we will add N more polygons, which will further load our game....(((( What other options are there?
Are we really creating problems for ourselves? Or am I missing something? Deleted heroes, their textures are not visible, but the polygons have not disappeared, right?

And another question. Sometimes it is possible to disable a mesh in the geometry files, usually the last one, but I don't remember exactly, I tried it a long time ago. So, a disabled mesh will no longer add polygons, right??? But we won't be able to add effects anymore? I mean, we can dig around in the model and, for example, disable the elephants under the carpets. We can also disable the model of Duncan's horse, I don't remember if I did it or not... Maybe there's something else to look at... Or is the skinning worth it? And will the lighting of these parts of the heroes disappear? I understand that for Duncan's horse, we need the lighting here, effects don't seem to provide lighting. But the elephants under the carpets are not relevant...
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#4179
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Roman RRR
Is it really worth it? Just because of a small hole in the bow.

Added after 39 seconds

Well, look...)))

Added after 2 hours 41 minutes
Question for Psathe about the bow. If we apply an effect to it, we naturally need an animated version that repeats all the movements of the old one, right?
Then there are two ways: the first is to re-insert it into the hands of all heroes, roughly speaking, attaching it to one of the bones of the hand. Or we can attach it to the bow, but I think we'll have to create several effects for different animations, like with arrows. (I'm not entirely sure). But either way, it's a long and tedious process. The second option is to overlay a complete model, erase everything, and leave only the bow. But in this case, we'll add another N number of polygons, which will further load our game....(((( What other options are there?
Are we really creating problems for ourselves? Or am I missing something? Erased heroes, their textures are not visible, but the polygons are still there, right?

And another question. Sometimes it's possible to disable a mesh in the geometry files, usually the last one, but I don't remember exactly, I haven't tried it in a long time. So, a disabled mesh won't add polygons, right??? But we won't be able to apply effects anymore? I mean, we could dig around in the model and, for example, disable the elephants under the carpets. We can also disable the model of Duncan's horse, I don't remember if I did it or not... Maybe there's something else to look at... Or is the skinning worth it? And will the lighting of these parts of the heroes disappear? I understand that with Duncan's horse, we need the lighting for the mages, and effects don't seem to provide lighting. But the elephants under the carpets are not relevant...

I suggest going with the second option, i.e., erase the texture of the original bow, but not the string... and apply the bow as an effect! This bow takes up very few polygons... so it won't affect the speed at all!

By the way, the swords and shields of some Haven heroes are made in this way, for example, Godric's shield!

A disabled mesh only affects the absence of lighting for the entire model; effects are applied to the bones of the skeleton!

Regarding the transparent elephants, we'll have to take a look... there are some interesting tricks with beautiful disabling, but it doesn't always work!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#4180
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By the way, elephants are really quite noticeable.

Added 47 minutes later
Regarding the druid heroes: they currently have the animation of firing an enchanted arrow and firing a volley of arrows – this is depicted as striking the ground with a staff – I think it would be better to leave it as a shot (the enchantment of the arrow itself should, of course, remain as striking the ground with a staff).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#4181
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SRD. I don't mind. Psatkha, so you're saying that if you remove everything from a hero, the polygons won't have any effect, right? If I understand correctly, then we can equip this bow. For me, the most important thing now is not to overload the game. Psatkha, can you make a head for Alastor? He's the ugliest one. At least the skull, hair, beard, and horns. Yes, and one more thing. Don't change the icons for the twins. First, the icons themselves are still worse than the ones from the 5th game. Second, this mask looks bad, even though I made an almost exact copy, repeating all the angles and curves, but it doesn't look quite right in 3D. Today I'll be making the 5th game versions for both of them. Now I'll start with Ranlith.
In reply to Роман RRR
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#4182
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Question regarding the "Golden Tongue" specialization - is the "Diplomacy" perk required for it to function? - As I understand it, if a bonus is added, the specialization should work even without the "Diplomacy" perk. However, if the bonus is presented as a coefficient applied to the "Diplomacy" effect, then, as we all know, multiplying by zero results in zero, meaning that without "Diplomacy," Rolf's specialization will cease to function.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Роман RRR
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#4184
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Roman RRR
Don't change the icons for the twins. Firstly, the icons themselves are still worse than the ones from the 5th game. Secondly, this mask looks bad, even though I made an almost exact copy, repeating all the angles and curves, and it just doesn't look quite right in 3D. Today I'll be making them based on the 5th game. Now I'll start with Ranlith.

Send the finished versions to my email... if it really looks bad, then we'll use the version from the 5th game!

P.S. The game engine handles models from the 5th game and similar games (or those that have been reworked) quite well...

Added 2 minutes later
Roman RRR
Psatkha, can you make a head for Alastor? He's the ugliest one. At least the skull, hair, beard, and horns. We can find something that works.

I'll try...
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
#4185
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Here, guys, is the Ranlit model. You can immediately see the crown on its head, not those muzzles. I had to use this model, but it fits better as an icon, that's one thing. And here, its large tail fits without touching the saddle – that's two. We should put the brother on a Railag then. Their clothing style is similar.

Added 2 minutes later
psatkha
Send the finished ones to my email... if it really looks bad, then we'll use the version from the 5th game!
I only have yesterday's Agbeth, do you need it?


A side view, because in the first screenshot, it seems like the head is very large.