Maybe it would be simpler to do it like this?! Add a bow with an effect... a combined effect!
Added after 39 seconds
The drawing doesn't fit - there's too much extra stuff, I'll finish it tomorrow and post what I get, I don't need the original textures - I'm not repainting, I'm redrawing, so I just need to know what and where it is located (coordinates), and this is visible in the green texture.
Added after 2 hours 41 minutes
Question for Psatkha about the bow. If we add it as an effect, then we naturally need an animated version that repeats all the movements of the old one, right?
Then there are two ways: the first is to insert it again into the hands of all heroes, roughly speaking, attach it to one of the bones of the hand. Well, you can attach it to the bow, but you'll have to create, in my opinion, several effects for different animations. Like with arrows. (I'm not sure about this). But it will still take a long time and be tedious. The second option is to overlay the entire model, erase everything, and leave only the bow. But in this case, we will add N more polygons, which will further load our game....(((( What other options are there?
Are we really creating problems for ourselves? Or am I missing something? Deleted heroes, their textures are not visible, but the polygons have not disappeared, right?
And another question. Sometimes it is possible to disable a mesh in the geometry files, usually the last one, but I don't remember exactly, I tried it a long time ago. So, a disabled mesh will no longer add polygons, right??? But we won't be able to add effects anymore? I mean, we can dig around in the model and, for example, disable the elephants under the carpets. We can also disable the model of Duncan's horse, I don't remember if I did it or not... Maybe there's something else to look at... Or is the skinning worth it? And will the lighting of these parts of the heroes disappear? I understand that for Duncan's horse, we need the lighting here, effects don't seem to provide lighting. But the elephants under the carpets are not relevant...