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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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#4156
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:smile20: Sexydemons. An interesting concept. And here's a variation.

Added 2 minutes later
Let's say the model had an axe. We edited the texture and removed the axe from it. How? How do you smoothly remove a piece of the texture? So that the rest of the texture isn't affected.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
#4157
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AstralLein
:smile20: Sexydemons. An interesting concept. And here's a variation.
One of them has already been implemented – Ramelia!:p
It's just a bit more modest)))

Added 1 minute ago


Added 2 minutes ago
AstralLein
[/U]Well, the model had, let's say, an axe. We edited the texture and removed the axe from it. How? How do you smoothly remove a piece of texture?

You can use the lasso tool. Preferably not when hungover)))
In reply to AstralLein
#4159
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AstralLein
:smile13: :smile13: :smile13: :smile13: :smile14: I'll give it a try!
Do you know how to use 3D software?
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#4160
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Okay, got it. Now, let's say I have a special effect for a saber. How do I find the name of the bone to which I'll attach this saber? For example, instead of the skeleton's axe, I want to insert a pirate's saber from NCF.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
#4161
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AstralLein
It worked. Now I have a special effect for the saber. How do I find out the name of the bone to which I will attach this saber? For example, instead of the skeleton's axe, I want to insert a pirate saber from NCF.
Send me your email. I'll send you the program for bones.
Sent it.
Okay, I'm leaving. Maybe I'll come back after the football game.)))
In reply to AstralLein
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#4163
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So, you like high-polygon models – but as soon as you paint something in a single color, the shimmering squares start to appear again:mad:
The red circle highlights a section of the bow's texture (it seems this flaw in Faidaen's model was inherited:D).
I redrew the tattoo on his face, as I said I would (a separate screenshot of the face is on the right).
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... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#4164
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And here is Irris!

The main thing I'm showing... the head + shoulder pads... the creature - the lizard skin color is a test, and I think it looks good!
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С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to SRD
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#4165
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some other weirdness with the skin texture on the chest and slightly above – there are too many unnecessary elements on the model; I erased the cloak, which is completely unnecessary here. It turned out that the texture is not symmetrical, and now there is a hole on the left side – I need to figure out which part comes from where and finish it (probably tomorrow).

Added 1 minute ago
psatkha
And here is Irris!

The main thing I'm showing is the head + shoulder pads... the creature has a test color of lizard skin; I think it looks good!
It looks great, but the lizard texture has a low resolution – I used the Rai'lag lizard texture; it's 1024, not 512.

Added 2 minutes ago
In general, Anwen was supposed to look like this!!!
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#4166
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SRD
Amazing, but the lizard texture has a low resolution – I used the Rai'lag lizard texture, which is 1024 instead of 512.

SRD, have you already created textures for Sor'shan?!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#4168
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psatkha
SRD, have you already made textures for Sorchan?!
No.
P.S. all "my" Warlocks ride lizards with a recolored texture of Raileigh's lizard - seriously, 512?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#4169
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Psatha, good! But you still haven't answered my questions in a private message...(((
SRD, you messed up with the bow yourself, look at how the bow file is made by others, you need to carefully cut out the same piece! And regarding the model... Why did you delete it? There's nothing лишнего here. Everything is as it was in the original. You shouldn't have touched the bottom of the dress! You can only delete some of the overlays on the dress from above. Regarding the shimmering, I don't know, everything is 1:1, it shouldn't be, in theory.

Added 12 minutes ago
Leave that inventory alone. The LE team is already exhausted. We've been working on them since February. Bring the overall color of the entire model closer to what's in the picture, and it will be good! Yes, leave those boots! I really like them) And the tattoo too.
But we won't be able to make all the heroes look exactly like they do in the pictures... We don't even have such a goal. As close as possible to the picture, and that's enough.
In reply to Роман RRR
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#4170
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The movie RRR
As close to the picture as possible, and that's enough.

Yeah!

Added 3 minutes later
SRD
No.
P.S. All "my" Warlocks ride on lizards with a recolored texture of the Raileigh lizard - seriously, 512?

Yeah, 512 is fine... it's important that the game doesn't lag because of the mod, as most of the people who play Heroes don't have powerful and high-performance GPUs... and those who play GTA V and similar games make up a small part of our audience! :smile42:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1