Added 2 minutes later
Let's say the model had an axe. We edited the texture and removed the axe from it. How? How do you smoothly remove a piece of the texture? So that the rest of the texture isn't affected.
New here? I'm Roha — want a quick tour?
:smile20: Sexydemons. An interesting concept. And here's a variation.
[/U]Well, the model had, let's say, an axe. We edited the texture and removed the axe from it. How? How do you smoothly remove a piece of texture?
:smile13: :smile13: :smile13: :smile13: :smile14: I'll give it a try!
It worked. Now I have a special effect for the saber. How do I find out the name of the bone to which I will attach this saber? For example, instead of the skeleton's axe, I want to insert a pirate saber from NCF.


And here is Irris!
The main thing I'm showing is the head + shoulder pads... the creature has a test color of lizard skin; I think it looks good!
Amazing, but the lizard texture has a low resolution – I used the Rai'lag lizard texture, which is 1024 instead of 512.

SRD, have you already created textures for Sorghan?!
SRD, have you already made textures for Sorchan?!
As close to the picture as possible, and that's enough.

No.
P.S. All "my" Warlocks ride on lizards with a recolored texture of the Raileigh lizard - seriously, 512?
