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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
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9 years ago
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baratorch, can you explain why heroes with the HD mod put the maximum load on the thread in which they are running?
My processor has 4 threads, and when I launch Heroes with the HD mod, the load is 25% – that is, 1 thread at 100%.
Without the HD mod, the load is minimal, 1-2%.
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9 years ago
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Most likely, you have a rendering setting (renderer) and stretch filter that are too demanding on your processor. Try experimenting with these settings and see which option is more efficient. It's also possible that your window is at its maximum size for a FullHD or even 4K monitor. You can reduce the window size.
(My screenshot is just for illustration, to show "where to look," and not "recommended settings," especially since this is an older version of the HD mod).
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In reply to Marmot
9 years ago
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Also, you need to check the launcher's tweaks for the line regarding the use of a patch to reduce CPU load; it should be
 = 1
By default, and after some updates, this value is 0.
In reply to rebellious
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9 years ago
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rebellious
You should also check the launcher's tweaks for the string related to using a patch to reduce CPU load; it should be
 = 1
By default, and after some updates, this value is 0.
Thank you, I didn't even notice that this option had actually reset during that time :smile44:
9 years ago
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Hello. The mod version is 4.201 RC8. Could you please tell me if the everydaysaver option works? In the "Tweaks" tab, I add the line EveryDaySaver = 1 (EveryDaySaver in square brackets), close it, and launch the game. I select a new scenario, and then make a few moves over several days. As a result, if I choose "Load Game," I see a line with the scenario name and a folder icon, but I can't enter it – it's as if nothing opens. If I save the game, giving it a name, for example, "1," it seems to save. But if I look in the Games directory, a folder with the scenario name is created, but it's empty. Does this parameter, EveryDaySaver = 1, currently work, or am I doing something wrong?
9 years ago
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In the "Tweaks" tab, I add the line:
Strange advice, from whom?
There are lines like Misc.TournamentSaver = 1 and Autosave = 1; in addition, the first one is duplicated on the first tab with a checkbox. They work, at least until the next update;).
In reply to zoog
9 years ago
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Page 105, Message from Yourdestiny dated 06.01.2013, 21:13 - /topic/at/636684/

HD3_Launcher ==> "More options" ==>

EveryDaySaver = 1

SoD/Complete/Hota only
ignored if = 0
0 - option is turned off
1 - option is turned on
default value is 0


I didn't find the "More options" tab, so I assumed that this is an old name for the tab, and the new one is Tweaks.

zoog
There are lines Misc.TournamentSaver = 1
and Autosave = 1, in addition, the first one is duplicated on the first tab with a checkbox

This is for Tournaments and simple autosaving every day (if I understand correctly). And for single-player scenarios and Campaigns, daily autosaving seems to be no longer available?
9 years ago
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Page 105, Message from Yourdestiny on 01/06/2013
You can still find recommendations from 2009 regarding the HD mod version, "minus one . pre pre pre ... pre alpha." But what's the point?
This is for tournaments.
How do daily autosaves for tournaments differ from daily autosaves not intended for tournaments?

***

The "Save all days" checkbox now does exactly the same thing as the "EveryDaySaver" option used to.
9 years ago
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alex_soter
and a simple autosave every day
Simple, in one file autosave.gm2, "tournament" - this is a separate file for each day.
9 years ago
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Yes, thank you, with this setting, the game saves every day. Thank you.
In reply to rebellious
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9 years ago
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rebellious
You should also check the launcher's tweaks for the string related to using a patch to reduce CPU load; it should be
 = 1
By default, and after some updates, this value is 0.

Thank you.
It's strange why this tweak even exists. Is there any reason to have this value set to 0?
In reply to Sloth_D
9 years ago
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Sloth_D
baratorch, can you explain why heroes with the HD mod put the maximum load on the thread in which they run?
I have 4 threads in my processor, and when I run Heroes with the HD mod, the load is 25% - that is, 1 thread at 100%.
Without the HD mod, the load is minimal, 1-2%.
Actually, this is strange because the original game, even without HD, loads one core (thread) to 100%.
The HD mod doesn't change anything here, but if the HD mod uses scaling with some fancy filter (Scale2x, UltraSaI, xBRZ), then the CPU is quite heavily loaded, and rendering uses several cores (threads) - by default, no more than 8 (if your computer has fewer, then the number of cores (threads) of your PC is used). This value can be reduced by tweaking < Graphics.Threads > = ...
but then the rendering speed will decrease.
Sloth_D
thank you
it's strange why this tweak even exists. is there any reason to have this value at 0?
Once again: the original game without HD always loads 1 core to 100%.
The tweak < Sys.CPU.ReduceUsage > reduces the load on the CPU (removes these 100% load) by polling input devices less frequently.
This can cause serious lag when using mice with high DPI. Due to such lags, there were even controversial situations in tournament games, so this tweak is disabled by default.
In reply to baratorch
9 years ago
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Hello!
Is it possible to install this mod on top of the remastered version in Steam, the one made by Ubisoft? I don't even need the graphical improvements as much as the functionality: grid, convenient transfer of items and troops between heroes.
Thank you in advance, I would appreciate an answer.
9 years ago
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No, it is not possible.
9 years ago
If is possible, is not bad to set limit for Town Portal, also.

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