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Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to SRD
9 years ago
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SRD
I'm testing it now - I really like it - kudos!!! My non-gaming laptop is a year old (HP Pavilion) and there are no slowdowns!!!
I found a couple of minor bugs - I'll write more details after I finish testing, but for example, the floating Ula is noticeable right now.
It would be better to make Anwen yellow instead of green - I need to look at her artwork - I'll recolor her - acid green isn't her color (even the icon shows that).
Ula is positioned this way to fit her between the bow, flag, and cloak!!! I know, it's only visible in the menu, I had to sacrifice something, and stretching the body further wasn't an option. I think the most important thing is that everything looks good in the game.
As for Anwen, it's up to you. Try it out!!! Maybe it will look better.

Added 2 minutes later
According to my tests, I found slowdowns on maps with large trees and a lot of green vegetation. But I also have a laptop -:smile16:

Added 5 minutes later
I looked at Anwen again, and you're probably right... BUT not yellow, but some kind of light green, judging by the icon. This one is too bright.
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9 years ago
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It really looks great.
Maybe you could add a saddle for Ule? Or are things like that difficult to create?
9 years ago
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No, it's not difficult))) Just need to alter the dress to fit the saddle.
And why? It's just slightly visible in the menu; the most important thing is that it looks good in the game.
I just noticed that I gave the women a lot of different shoes, but the men are still wearing those awkward boots. I should at least add one good pair that everyone can use))))

Added 7 minutes later
SRD, take a look at the technical specifications. This is the model for Ramelia. Should I create new models for the remaining 5 women, something like this, but more revealing? Right now, there are only two in the game, and the others are old... But the old ones are disappointing, and there are already heroines based on them.
In reply to Роман RRR
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9 years ago
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Finished looking at the elves – I like Talanar’s hairstyle (when I had long hair, I used to do something similar:D), but the icon shows that his hair is longer and he has braids, while yours has him with a very short haircut.
A couple of the female characters are also posed awkwardly, like Ula; I suggest covering them up with a dress.

Added 3 minutes later
I’m going to lunch, and after that, I’ll take a look at the TE – I personally don’t like the solution to the problem with the flag for the druids; Tieru could be made on the model of a standard ranger, replacing his deer-antler helmet with a skull helmet, and the staff could be attached somewhere – let him carry it like a tool.
In reply to SRD
9 years ago
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SRD
Finished looking at the elves - I like Talanar's hairstyle (when I had long hair, I used to do something similar :D), but the icon shows that his hair is longer and he has braids, while yours has him with a very short haircut.
A couple of the female characters are also posed awkwardly, like Ula. I suggest covering them with a dress.
There are braids! Take a closer look, it's hard to see, I should have drawn it in the editor, but I thought I'd replace the feathers instead, and they're barely visible :D. But yes, he has a short haircut, but he still looks like him.

With the dress - but during the animation, it will sink into the unicorn even more((( That's another problem.

I disagree about the druids, we've already argued about it. Tieru looks like that in the game - let him stay that way! I really like him:rolleyes:
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9 years ago
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Apply a texture to the unicorn's back that continues the pattern of the dress? As if the folds of the dress are draped over the unicorn.
In reply to Ment
9 years ago
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Sure, let's come up with something later. I'll revisit them.
In reply to Роман RRR
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9 years ago
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Regarding druids: many (including myself) don't like that hero-shriekers move very slowly, and their flag is barely visible.
By the way, the Necropolis hero Giovanni-Vampire moves quickly; he practically runs, but druids and all sorts of liches and inquisitors are quite the "travelers."
In reply to SRD
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9 years ago
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Couldn't resist and started watching not Haven, but Inferno: Grok is AMAZING. The girls didn't appeal to me, and that's why (this flaw with the highlighting is present in almost all models from all modders, but usually it's just small parts of the models on the edges, and here it's an eyesore that obscures all the beauty).
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In reply to SRD
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9 years ago
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We created the Ifrit and Djinn units with a Djinn model, but why is the Rusalka just a regular hero?
9 years ago
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The glowing effect isn't something I can handle. I'd remove it myself if I knew how. The model itself is fine. As for replacing it, the entire model is replaced because of it!)))
And we used to discuss Rashka... Is he a djinn or an ifrit? I'm not sure, to be honest. But even if he is an ifrit, they aren't even in this part of the game anyway. So, you're contradicting yourself – you say you don't like it, but then you want to keep Rashka. We made the djinn the way we did because we couldn't come up with a better way to implement them.

But the glowing effect... it really annoys me!!!!

Added 6 minutes later
Druids – we can easily add more speed to them. That's not a problem. As for Giovanni, he doesn't run, he gallops on a horse. Although, for now, he's without a flag and a unique head. The same goes for Veres. And there are two more unfinished characters... I started working on necromancers at one point, but then I switched to others. There's also a ghost and a lich. The lich will be replaced with a rider with that head. Also, everyone who doesn't have a head yet will get one. But there won't be any new necromancer models. There's nothing to base them on, and it's not really necessary.
It all comes down to time. When will everything be finished? For now, I just need to finish at least 11 more units...((((
In reply to Роман RRR
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9 years ago
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I'm not contradicting myself – everything should be consistent, and if we've decided that genie-like creatures will be represented as genies, then why should an Ifrit (a genie corrupted by chaos) be represented as an Agrila with a head instead of as a fiery genie? – And yet, you left the Druids as Shriekers – what's with the double standards?
If a Druid is still an elf and can either walk on two legs or ride a unicorn (meaning both models are acceptable since in both cases it's an elf), then the situation with genies is different – if you give him a genie model, everything is fine, but if you give him a standard hero-mage model, there's a clear inconsistency because a hero-mage is a human, and a genie is a genie!
9 years ago
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Okay, you’ve convinced me. I don’t know the history of Ashan as well as you do. I didn’t know about Rashka-jin. I have an idea now… We can also change the genie model in the next update; I’m not against it. You can do it yourself, for example, by taking Solmyr and attaching this head to him! You do a good job with everyone, but sometimes the Elven ones don’t turn out very well. Just kidding! Does this head work for you?
In reply to Роман RRR
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9 years ago
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The RRR mod
Why bother? It just hangs in the menu for a bit; the most important thing is that it looks good in the game.

This has already been fixed... it's the paladin's saddle, and you can come up with something even more beautiful later! :smile13:
9 years ago
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Ooh, not bad. Can I see a screenshot?)))

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