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Hello, can anyone help me learn how to play WOG? I can't seem to win even on level 3; I get defeated in 2 months, and it feels like I'm not developing correctly or my tactics are wrong. Since I don't have ADSL or unlimited internet, could you please write down a good strategy for me? Also, I can't play the campaigns from Armageddon's Blade because of the difficulty level. Please help!
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Max96;101204
Learn how to play Heroes. I can complete any scenario on KING difficulty.
It would be better to offer helpful advice instead of bragging! Everyone was a beginner at some point! Including you! P.S. Sorry, but I can't help you because I don't play Heroes 3.5! But I just don't like bragging!
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Max96;101204
Learn how to play Heroes. I can complete any scenario on KING difficulty.
That's you, but I can't seem to improve enough to win in tournaments. Help me with some tactics, please!
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In Heroes, it's best to start with Death and Decay or Restoration of Erathia. In Death and Decay, you can choose the difficulty level, while in Restoration of Erathia, the difficulty simply increases as you progress through the Campaigns, so you'll learn gradually. If you have Armageddon's Blade, definitely don't start the Walkthrough with the Dragon Slayer or Trial by Fire Campaigns. The most optimal option is the Armageddon's Blade campaign itself; it's the easiest in the game. Then, play the other Campaigns.
I usually play like this: first, I build all the buildings (excluding creature generators) up to the Capitol (prefecture, market, forge, guild of mages, municipality, Stronghold, Castle, Capitol), collecting unclaimed resources with heroes, and then I build the creature generators. Of course, it all depends on the circumstances; I might build monsters if needed, but the goal is to build administrative buildings to generate a stable income, and then use that income to acquire creatures. However, I play on difficulties 2-4; I've only played on 200% a few times (3-4), and this tactic is only valid for maps of size M and larger, meaning when the enemy is still far away, and you don't need to worry about a strong army yet. In two weeks, you can get a pretty strong city. The main thing is to choose a hero (or several) and level them up, level them up, level them up. It's also best to try to capture the adjacent mines in the first few weeks and not wait for your opponent to develop. You also need to hire a hero and have them explore the map, and then, if possible, eliminate the opponent's heroes while they are traveling with small armies or armies smaller than yours.
But this applies to Heroes 3, and different missions have their own nuances; in many ways, the game tactics depend on the map, on the terrain on which you will play. Remember, if you manage to build a building every day (more or less) in the first week, then you're on the right track. And don't split your army if you can attack the enemy with a larger force. Level up your hero and magic for him; you'll be able to win with quality. That's basically it; the rest depends only on you.
Просто еще один
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Hello. I play Heroes 3 occasionally, but as in any game, the main thing is to develop quickly. I probably won't give any advice for battles against players, but the AI is dumb! Just produce enough units and collect resources in time. The AI even abandons castles without proper defense. With a sufficient number of heroes, you can organize full-scale pressure. It's enough to develop 2-3 heroes, meaning prioritize speed.
Миром правят циники - романтики его украшают...
In reply to SandroXXL
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SandroXXL;101248
It’s best to start playing Heroes with The Shadow of Death or The Restoration of Erathia. In The Shadow of Death, you can choose the difficulty level, and in The Restoration of Erathia, the difficulty gradually increases as you progress through the Campaigns, so you’ll learn gradually. If you have Armageddon's Blade, definitely don’t start the Walkthrough with the Dragon Slayer or Trial by Fire Campaigns. The most optimal option is the Armageddon's Blade Campaign itself; it’s the easiest in the game. Then play the other Campaigns.
I usually play like this: first, I build all the buildings (except creature generators) up to the Capitol (prefecture, market, forge, guild of mages, municipality, Stronghold, Castle, Capitol), collecting unclaimed resources with heroes, and then I build the creature generators. Of course, it all depends on the circumstances; I might build monsters if needed, but the goal is to build administrative buildings to generate a stable income, and then use that income to acquire creatures. However, I play on difficulties 2-4; I’ve only played on 200% a few times, and this tactic is only valid for maps of size M and larger, that is, when the enemy is still far away, and you don’t need to worry about a strong army yet. In two weeks, you can get a pretty strong city. The main thing is to choose a hero (or several) and level them up, level them up, level them up. Also, it’s best to try to capture the adjacent mines in the first few weeks and not wait for your opponent to develop. You also need to hire a hero and have them explore the map, and then, if possible, eliminate the opponent’s heroes while they are moving around with small armies or armies smaller than yours.
But this is for Heroes 3, and different missions have their own nuances; in many ways, the game tactic depends on the map, on the terrain on which you will play. Remember, if you manage to build one building a day (more or less) in the first week, then you’re on the right track. And don’t split your army if you can attack the enemy with a larger force. Level up your hero and magic for him; you’ll be able to win with quality. That’s basically it; the rest depends only on you.
Thank you! But I have WOG 3.5, so I have both The Restoration of Erathia and Armageddon's Blade, and The Shadow of Death is on the disc.
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When playing WoG, pay attention to two features. First, heroes have commanders. By using their abilities, you can immediately engage in battles with monsters of levels 1-2 without increasing the size of your army. Second, the experience of creatures. During battles, monsters in the hero's army gain experience, which gives them significant bonuses. However, when new creatures are added to the squad, the experience is divided among the total number, i.e., it decreases. Therefore, it is better to use smaller but well-trained armies.
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Here's my tactic: If the map is XL, I gather resources and build up very quickly. When strong enemies arrive, it's best to meet them within the castle, using the towers for cover, allowing you to win with minimal losses. This is the easier approach. Then, when there are fewer strong enemies left, it's best to quickly buy out the remaining troops and capture the enemy castles before they can build up a large army. If the map is S or M, it's better to gather resources and eliminate monsters for experience, then stay in the castle and defend against attacks until a large army is accumulated. And when that army is ready, you should also try to quickly capture the enemy cities. I started with this tactic.
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In reply to Макс96
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Max96;101858
Here's my tactic: If the map is XL, I gather resources and build up very quickly. When strong enemies arrive, it's best to meet them in the castle, using the towers for cover, which allows you to win with minimal losses. It's easier that way. Then, when there are fewer strong enemies left, it's better to quickly buy out the remaining troops and capture enemy castles before they have a chance to build up a large army. If the map is S or M, it's better to gather resources and defeat monsters for experience, then stay in the castle and repel attacks until a large army is accumulated. And when it's accumulated, you should also try to quickly capture enemy cities. I started with this tactic.
Thank you! Good luck.
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A bad tactic...

On large maps, it's better to use specialists in creatures, because in the 2nd month there are many creatures, and they don't die!!! Or a specialist in attack - at level 20, the attack increase in melee combat is +130%!!! DEATH TO ALL!!!

On small maps, you can use either a hero with initial warfare skills or a hero with intelligence and a commander - a paladin (deadly gaze!!!)

By the way, WOG is so different from the original Heroes 3 that the tactics from Heroes 3 are no longer suitable!!!
In reply to hmel
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hmel;104301
A terrible tactic...

On large maps, it's better to use specialists in creatures, because in the 2nd month, there are many creatures, and they don't die easily!!! Or a specialist in attack - at level 20, the attack increase in melee combat is +130%!!! DEATH TO ALL!!!

On small maps, you can use either a hero with initial warfare skills or a hero with intelligence and a commander - a paladin (deadly gaze!!!)

By the way, WoG is so different from the original Heroes 3 that the tactics from Heroes 3 are no longer suitable!!!
Well, I always win with this tactic! Also in WoG! I NEVER take creature specialists, but sometimes attack specialists. And the paladin doesn't have a deadly gaze.
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In reply to Макс96
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Hmm, I'd like to share my tactics, although they are far from perfect: I develop two heroes: a natural mage and a natural warrior, starting with the mage. I usually choose a hero whose specialty is the "Resurrection" spell, to revive fallen units. I play either as Humans or as the Undead. For Humans, it's very convenient to constantly revive Archangels, who can already revive each other. It's especially effective to spread your Archangels across different squares so they can revive each other. And, of course, constantly increasing Strength and Knowledge, and a secondary skill - Earth Magic, since resurrection is from that series). P.S. I've won many times thanks to this tactic. P.P.S. But God forbid the opponent has a Sphere of Inhibition... =))
In reply to Joyce
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I don't know how it is on XL, but splitting your armies and relying on the same strategy won't likely lead to victory with a Sorceress. In Heroes 3, I used to crush the AI on this map with a Knight, just like on a Pawn in WoG! WoG is different, though; the AI is much stronger, and playing against it on a Knight at S or M difficulty is almost suicide. I think a difficulty of 200 and a Sorceress in WoG 3.58f is only appropriate for L and XL, otherwise, by week 2-4, the AI will come at you with creatures upgraded to 2 swords and level 8 monsters. It simply levels up unrealistically fast. You'll barely get on your feet, and it will attack. A Knight is better for larger maps or for the strongest players (if the maps are small).
P.S.: You can definitely survive playing as a Knight =). But a Sorceress on a small map:eek: After Heroes 3, I switched to WoG. I was just sitting there in shock, not understanding what was happening, but the WoG map strategy worked.
P.P.S.: I haven't played as a Sorceress in a long time; I should try it sometime.
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Personally, I always start by buying a second hero; this helps reduce development time, and having an army early on is always a plus. By the end of the first week, I always have purchased dwellings up to level 3 or 4, one of the two. (level 5 in the Castle and Necropolis). Then, it's worth recruiting an army from the castle and attacking in small groups. In the first week, it's best to take gold from chests; later, the focus should be on gaining experience. And that's basically it... it gets easier from there.

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