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defeat the main hero of the Dungeon faction, who shamefully fled at the end of the battle.
At the beginning of all campaign maps, there is a dialog box that asks whether to disable the AI heroes from fleeing the battlefield (yes/no). In my case, no one fled.
I know about this window, and I intentionally didn't activate it. In that situation, I didn't really care whether the enemy hero fled or not, because the war was already won anyway. However, the fact that the two demons, with whom I had to fight key battles, fled beforehand, was actually very beneficial to me, as it allowed me to save a couple of archers, of which I had barely managed to gather enough in two weeks.
The last mission was frustrating because I had to spend the entire game exploring dark dungeons, but otherwise, it was alright (quite lively) :)
P.S. And another thing that annoyed me was the recruitment system – for the first two weeks, the taverns only offered humans and barbarians. No matter how many times I restarted, I couldn't find any necromancers (and they're all busy), but they could at least offer a weak demon or undead creature, or, at worst, a mage or elf; even a gnome would have been acceptable. As a result, I had to settle for orcs (although they're not very good at magic, they at least develop quickly by studying dolmens with spells that are abundant in the dungeons).
If this is intentional, it's a very subtle form of torture (considering that you also need to develop and improve the captured cities of the necromancers).
As a result, I spent almost the entire campaign with a human hero from the first mission; only towards the end did I manage to hire a red-haired witch (a lover of corpses) in one of the captured castles, and she provided good support. I only used Yanov and Astral as supporting characters, and even the hired orcs were more useful.
P.P.S. Nevertheless, I must express my sincere gratitude to the author of this saga for the enjoyable time, and I have great respect for their work :)
The first mission, as noted, is a bit empty. I ignored the magic Castle and played only with the human faction.
In the second mission, I played as Rutger with the elven Castle. Towards the end of the mission, when only the Clan Guardian remained, I transferred the entire army to Yanova and let her kill him, plus Yanova gained experience from neutral monsters and reached level 13 by the end of the mission. This mission, as well as the next one, seemed easy.
In the 3rd mission, I focused on the magic Castle and leveled up Astral. Thanks to the Library and the human cities, I had access to light, dark, and summoning magic (chaos only up to level 3). And guess what I trained Astral in? That's right! Chaos! :D Well, and the culmination of this "masterpiece" hero was Attack and Leadership :D
In general, the hero turned out to be strange: Spellcasting-Defense-Chaos-Leadership-Attack. :D
In the 3rd mission, I primarily leveled up the Magic Castle and the Mage Guild in the Elven Castle (for the sake of chaos). Running around the underground with Astral, unlike Yanova and Christian, was very difficult due to the lack of logistics. Arlak was the most annoying. He had a lot of creatures, but the AI 5 helped me. In auto-battle, Arlak fled, although he destroyed all the titans. (I didn't replay it manually because the hero probably wouldn't have fled anyway). After Arlak fled, I defeated all the other necromancers in auto-battle. Then, after capturing the Castles, a swarm of roaches began, which were dangerous only because of their magic.
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Well, I wrote this review to ask:
Will the other Campaigns be released? :D
Thank you for your feedback!
Mapmaking is postponed until better times.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
WizardNazyr
Thank you for the feedback!
Mapmaking is postponed until better times.
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
