And the enemies of this race of cleaning ladies:D, housewives:D :D :D :D :D
Posts from What would you add to Heroes? (creative ideas only!)
No, housewives are allies of furniture.
And the enemies are human-savages and bacteria from the toilet.
They usually ruin furniture!:D :D :D :D
What about dog-furniture-chewers and cat-marauders????
They usually ruin furniture!:D :D :D :D
And also, enemies of furniture are fat aunts and uncles weighing more than 250 kg.:D
These are upgraded enemies:)
And also, the enemies of furniture are fat aunts and uncles weighing over 250 kg.:D
So, we can do it ourselves and put it into Heroes:D :D :D :D
Heh, that would be fun:D :D :D :D ;) ;)
Will they attack furniture with their rear ends?:D :D :D :D :D :D
Will they attack furniture with their rear ends?:D :D :D :D :D :D
Definitely. And let's also add a cavalry bonus:)
Yep, and it’s absolutely necessary to add a curse and double damage... :)
It would be good to increase the number of secondary skills, for example, a city planner, which reduces the price in the city where the hero is located, and a reformer skill, which reduces the price of unit upgrades, a pacifist skill, which reduces the chance of successful sabotage, and a merchant skill, which reduces the price on
1. Give units the ability to split and merge (if they are the same type) during battle.
2. Add levels to units.
3. Make dungeons easier, because it's not fun constantly having to move the camera around to see anything.
4. Make it so that the skill that can be upgraded when gaining a level is chosen randomly.
5. Add a spirit race.
4. Make it so that the skill that can be improved upon gaining a level is chosen randomly.
5. Add a spirit race.
5. I don't understand :confused: We already have Necropolis, what else do we need??? If we're talking about new races, then it should be Dungeon, Swamps, and elementals. ;)
4. For the Heroes? It's already random there, only the drop percentage is slightly different, and that's correct, so that say a demon rarely levels Light, and Attack drops less often for a mage.
5. I don't get it :confused: There are Necros, what else is needed??? If new races, then those would be - Dungeon, Swamp, and elementals. ;)
5. I slightly disagree with the proposed new races, but that's not what this post is about. I mean not a Castle where there will be spirit units, not ghosts. Like "spirit of vengeance", "spirit of death" etc. (if anyone doesn't like the names, suggest your own, I'm just explaining the idea).
P.S. I support the idea for a Castle with creatures from Egyptian mythology.
1). Mosquito - Plague Mosquito (Infects with plague). High speed and initiative. Huge growth rate, but very weak in strength.
2). Troglodyte - Don't remember the name in Heroes 3 (Blindness doesn't work, can emit poisonous fumes that have a chance to weaken the enemy). Normal growth rate. Low speed and initiative.
3). Beehive (casts the Hornet Swarm spell).
4). Giant Leeches (can stun a unit for 1 turn due to severe blood loss).
5). Belchoer (random cast). Ranged attacker. Initiative 10, speed 4.
6). Please use more appropriate language Horrible monster that inspires fear not so much with its strength, but with the stench emanating from it (fear - the enemy runs away 3 tiles (% chance on hit), slow - reduces the speed of creatures by 2 within a radius of 3 tiles from it (it's difficult to move in such a stench)).
7) Cthulhu - Cthulhu Lord. A giant octopus-mutant raised from the depths by sophisticated magic (immune to any weakening spells, can swallow (devour) any enemy unit for one turn, then spit it out, reducing its health by 1-5 (depending on the number of Cthulhus)).
They worship ancient gods who ruled the land long before the current races appeared, but then disappeared into nowhere.
