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Posts from What would you add to Heroes? (creative ideas only!)

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In reply to Magnus
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Magnus
And the enemies of this race of cleaning ladies:D, housewives:D :D :D :D :D
exactly, they will have mutual hatred, like titans and black dragons, or like genies and efreets. A housewife will be the last level... fear the housewives' toilets with Domestos!! :):):)
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Night
No, housewives are allies of furniture.
And the enemies are human-savages and bacteria from the toilet.
What about dog-furniture-gnawers and cat-marauders????
They usually ruin furniture!:D :D :D :D
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Xaker
What about dog-furniture-chewers and cat-marauders????
They usually ruin furniture!:D :D :D :D
These are upgraded enemies:)
And also, enemies of furniture are fat aunts and uncles weighing more than 250 kg.:D
In reply to Night
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Night
These are upgraded enemies:)
And also, the enemies of furniture are fat aunts and uncles weighing over 250 kg.:D
Well, that's great! The new race is ready. Now all that's left is to come up with a hero, and it's done, Heroes 5 translation and a goblin race!!!!!!:D :D :D :D :D :D
So, we can do it ourselves and put it into Heroes:D :D :D :D
Heh, that would be fun:D :D :D :D ;) ;)
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Night

And also, the enemies of furniture are fat aunts and uncles weighing more than 250 kg.:D
Are they going to attack the furniture with their behinds?:D :D :D :D :D :D
In reply to Magnus
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Magnus
Will they attack furniture with their rear ends?:D :D :D :D :D :D
Well, not necessarily... For example, children like to jump on sofas with their feet, which means they are attacking. You could create an animation of jumping on a sofa. And regarding attacking with their rear ends, they probably will jump from a distance and land on the sofa in front of the TV. And let's not forget that some people really like to eat, and crumbs will fall on the sofa, so there are many possibilities:D :D :D :D
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In reply to Magnus
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Magnus
Will they attack furniture with their rear ends?:D :D :D :D :D :D
Definitely. And let's also add a cavalry bonus:)
In reply to Night
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Night
Definitely. And let's also add a cavalry bonus:)
Yeah, and we absolutely must add a curse and double damage... :)
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In reply to <garkin>
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Yep, and it’s absolutely necessary to add a curse and double damage... :)
And also, a special ability: upon a successful landing, a rare stench (a disgusting "poof") that will significantly lower morale.:D :D
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I would add more heroes to each castle, with professions related to the units of that faction. It would also be good to add more types of neutral creatures, for example, various dragons that have already been successful in other parts of the game, and bring back the basilisk, wyvern, and other "fun" creatures. It could be possible to introduce espionage through the tavern, which, at a high level, allows stealing resources, committing sabotage, etc.
It would be good to increase the number of secondary skills, for example, a city planner, which reduces the price in the city where the hero is located, and a reformer skill, which reduces the price of unit upgrades, a pacifist skill, which reduces the chance of successful sabotage, and a merchant skill, which reduces the price on
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Well, I'll add a couple of ideas too.
1. Give units the ability to split and merge (if they are the same type) during battle.
2. Add levels to units.
3. Make dungeons easier, because it's not fun constantly having to move the camera around to see anything.
4. Make it so that the skill that can be upgraded when gaining a level is chosen randomly.
5. Add a spirit race.
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In reply to Agilist
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Agilist;100912
4. Make it so that the skill that can be improved upon gaining a level is chosen randomly.
5. Add a spirit race.
4. For Heroes? There's already a random element, but the drop percentage is slightly different, and that's correct, so that, for example, a Demon rarely improves Light, and a Mage rarely improves Attack.
5. I don't understand :confused: We already have Necropolis, what else do we need??? If we're talking about new races, then it should be Dungeon, Swamps, and elementals. ;)
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In reply to Amko
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Night Nazgul;100923
4. For the Heroes? It's already random there, only the drop percentage is slightly different, and that's correct, so that say a demon rarely levels Light, and Attack drops less often for a mage.
5. I don't get it :confused: There are Necros, what else is needed??? If new races, then those would be - Dungeon, Swamp, and elementals. ;)
4. I didn same not express myself correctly. I meant not random, but a randomizer.
5. I slightly disagree with the proposed new races, but that's not what this post is about. I mean not a Castle where there will be spirit units, not ghosts. Like "spirit of vengeance", "spirit of death" etc. (if anyone doesn't like the names, suggest your own, I'm just explaining the idea).
P.S. I support the idea for a Castle with creatures from Egyptian mythology.
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I think the most important things would be: civilian skills like those of a merchant and a manager, improvements to the thieves' guild, and many new castles.
In reply to Agilist
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Regarding the swamps, here's a race – if you can't come up with a name, don't write nonsense!! Use decent expressions!! (can't think of a name):

1). Mosquito - Plague Mosquito (Infects with plague). High speed and initiative. Huge growth rate, but very weak in strength.
2). Troglodyte - Don't remember the name in Heroes 3 (Blindness doesn't work, can emit poisonous fumes that have a chance to weaken the enemy). Normal growth rate. Low speed and initiative.
3). Beehive (casts the Hornet Swarm spell).
4). Giant Leeches (can stun a unit for 1 turn due to severe blood loss).
5). Belchoer (random cast). Ranged attacker. Initiative 10, speed 4.
6). Please use more appropriate language Horrible monster that inspires fear not so much with its strength, but with the stench emanating from it (fear - the enemy runs away 3 tiles (% chance on hit), slow - reduces the speed of creatures by 2 within a radius of 3 tiles from it (it's difficult to move in such a stench)).
7) Cthulhu - Cthulhu Lord. A giant octopus-mutant raised from the depths by sophisticated magic (immune to any weakening spells, can swallow (devour) any enemy unit for one turn, then spit it out, reducing its health by 1-5 (depending on the number of Cthulhus)).

They worship ancient gods who ruled the land long before the current races appeared, but then disappeared into nowhere.

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