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Posts from Игры HoMM3 for fun

5.0 (1 rating)
In reply to OSM
9 years ago
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OSM
6.06.2017 OSM (Red, random, Tower, Torsar, Torsar) def Max (Blue, Dungeon, Synka, Arlak) balance m 200 133

game started, took a restart.
1-1st week - captured 2 castles,
2-2nd week - found another castle, searched the treasure zone but it turned out very poor. I get wiped out at the end of the third week.
3 1 1 week - break into Dwarf Cottage and medusas near the castle
3 1 2 break through the guard into the teleport, approach the opponent's guard -
opponent surrenders

Thanks for the game!
It happened. Thanks for the game.
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9 years ago
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06/05-06/07 BLUR (red, Necropolis, Tant) Def OSM (blue, Dungeon, Shakti) 8MM6a, 146

Throughout the game, I didn't experience any difficulties. With Tant, I farmed everything possible; on level 127-134, I found a mediocre utopia - it dropped a sword and necklace with stats for all attributes + a vulnerability orb. In the dungeon, I built a fountain and a level 5 guild of mages (city portal, explosion!). The opponent also had a city portal, thanks to which he took out my scout with vampires, then visited the second (for him, the first) utopia faster than me, where he found a shield with stats for all attributes and a fire tome; but this didn't stop me, and I rushed further along the road - the first final battle. 700 skeletons against 10 bears. The opponent casts Armageddon (miss), and loses his units, the bears and angels fight, then I cast explosion, and the opponent has no offensive power, he retreats. The game continues, and the final battle takes place in the dungeon. The opponent summons elementals and casts Armageddon again, nothing changes, explosion - and victory.
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9 years ago
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07.06 BLUR (red, random, Rampart, Mephala) def ROSOMAHA (blue, random, Tower, Fafnir - Arlash) JC, 141

On home turf, the distribution of resources and outposts was weak, but the good stuff, like graveyards and utopias, was plentiful. There was no slowdown in the guild of mages; I had to lose 2 days with my main account to gather resources in the Temple. In the Grand Order, there were red and black dragons, with archangels guarding the passage. On Mephala, there was no clear strategy, so I had to lose another day to progress further into the center. Among the positive aspects of the distribution, I consider the second Rampart castle on my home turf and the resurrection scroll lying behind a block on the way, which greatly helped me reach 127 in the Grand Order. Among the negative aspects: lack of control. Unfortunately, the opponent only reached 135 in the Grand Order and was still gaining momentum, which allowed me to defeat his army on a weaker account. GGWP.
In reply to BLUR
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9 years ago
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BLUR
07.06 BLUR (red, random, Rampart, Mephala) def ROSOMAHA (blue, random, Tower, Fafnir - Arlash) JC, 141

On home territory, the distribution of resources and outposts was weak, but there were some good finds, like graveyards and utopias. There was no slowdown in the guild of mages, but I had to lose 2 days with my main account to gather resources in the temple. In the Grand Order, there were red and black dragons, with archangels guarding the passage. On Mephala, there was no clear strategy, so I had to lose another day to progress further into the center. Among the positive aspects of the distribution, I consider the second Rampart castle on my home territory and the resurrection scroll lying behind a block on the way, which greatly helped me reach 127 in the Grand Order. Among the negative aspects: lack of control. Unfortunately, the opponent only reached 135 in the Grand Order and was still gaining momentum, which allowed me to defeat his army on my alternate account. GGWP
Yeah, that didn't go as planned:smile28:
9 years ago
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06/04 Omaha (blue, Rampart, Kirr, Kirr) def Denast (red, Conflux, Luna, Luna) JC, 133

Thank you for the game.
In reply to Omaha
9 years ago
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Omaha
04.06 Omaha (blue, Rampart, Kirr, Kirr) def Denast (red, Conflux, Luna, Luna) JC, 133

Thank you for the game.

It was. Thank you for the game.
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9 years ago
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08.06 BLUR (blue, Fortress, Tazar) def OSM (red, Stronghold, Crag Hack) 6LM10a, 212

At the start of the game, I didn't experience any particular difficulties, except that the nearest passage to the next location was heavily blocked, and I had to go seek my luck off-road. In the second half of the game, the orange AI interfered a lot; I had neither the strength nor the time to destroy it. Additionally, I felt a certain need for gold: prefectures built up as quickly as possible in two cities, as well as visited Dragon Utopias, didn't help the situation much. The main positive side of this map distribution, I believe, were the three hives found behind the blockage lying right next to the road, as well as a magic temple with a city portal; the negative was the lack of control from the Dragon Utopias, which meant I had to deal with randomness in the Mages' Guilds (two cities fully built for magic, but only in the Tower did Dimension Door and Fly arrive), meaning the game dragged on very long; the finale was at 212, OSM was far from the city and lost his main Castle, after which he decided to surrender! GGWP
In reply to BLUR
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9 years ago
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BLUR
08.06 BLUR (blue, Fortress, Tazar) def OSM (red, Stronghold, Kragg Hack) 6LM10a, 212

At the beginning of the game, I didn't experience any particular difficulties, except that the nearest passage to the next location was heavily blocked, and I had to go looking for my fortune off-road. In the second half of the game, the orange computer interfered a lot, and I didn't have the strength or time to destroy it; also, I felt a certain need for gold: the prefectures built as quickly as possible in two cities, as well as the visited utopias, didn't really improve the situation. The main positive aspect of the game, I think, was finding three Hive units behind the blockage, right next to the road, as well as a Temple of Magic with a city portal; the negative aspect was the lack of control over the utopias, which meant I had to play with random elements in the Guild of Mages (two cities fully built up for magic, and only in the tower did I get damage dealers and flying units), which meant the game dragged on a lot; the final battle was on 212, OSM was far from the city and lost his main Castle, after which he decided to surrender! GGWP.

I confirm. Thank you for the game.

Added 3 minutes ago
BLUR
05.06-07.06 BLUR (red, Necropolis, Tant) Def OSM (blue, Dungeon, Shakti) 8MM6a, 146

Throughout the game, I didn't experience any difficulties; with Tant, I farmed everything I could, and around 127-134, I found a mediocre utopia - I got a sword and necklace with all stats + a vulnerability sphere; in the Dungeon, I built a fountain and a level 5 Guild of Mages (city portal, explosion!). The opponent also had a city portal, thanks to which he took out my scout with vampires, then he visited the second (for himself, the first) utopia faster than me, where he got a shield with all stats and a fire tome; but this didn't stop me, and I rushed on down the road - the first final battle. 700 skeletons against 10 bears. The opponent casts Armageddon (miss), and loses his single units, the bears and angels clash, then I cast explosion, and the opponent has no offensive power, and retreats. The game continues, and the final battle takes place in the Dungeon. The opponent summons elementals and casts Armageddon again, nothing changes, explosion - and GGWP.

I confirm. Thank you for the game
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9 years ago
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08.06.2017 Mercurial- (red, Rampart, Kyrr, Kyrr) def MadSpirit (blue, Conflux, random, Ciel), 6LM10a, 211.
The beginning was very promising; on day 4 I found a computer with its native castle, and by the end of the second week, I had built up birds in both castles in the Stronghold - at the start of the 3rd week, there were 10 birds. But then I started to actually mess up and made a bunch of pointless moves. When I decided to attack my opponent, it turned out he had built angels and upgraded them in a castle captured from the computer + on top of everything, his stats were much higher. I decided to retreat and grab the Dragon Utopia found by spoons, but I didn't make it =)
Thank you very much for the game!
In reply to MadSpirit
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9 years ago
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MadSpirit
08.06.2017 Mercurial- (red, Rampart, Kyrre, Kyrre) def MadSpirit (blue, Conflux, random, Ciele), 6LM10a, 211.
The start was very promising — on day 4 I found a player's native town, by the end of the second week I built birds in both towns to citadels — start of week 3 with 10 birds. But then I started to blunder, making a bunch of pointless moves. When I decided to attack the opponent — it turned out he had built Angels and upgraded them in a town captured from the AI + on top of that his stats were much higher. I decided to pull back and pick up the Dragon Utopias found with scouts, but didn't make it in time =)
Many thanks for the game!
When 10 birds came into my adjacent zone I thought it was the end) but I got very lucky with treasure. 30 Monks from the box, 2 Griffin Conservatories, 3 beehives, 3 Dragon Utopias for stats, КШ and КВ
Thanks for the game!

Added after 5 minutes
10.06.2017 Mercurial- (red, Tower, Aine, Shiva) def Eztujke (blue, Fortress, Tazar, Moandor) 6lm10a, 221
Terrible draw for both. Bought red and got 2 AI players in impassable terrain + a very bad one-way template (first time I've seen red get such a bad draw). In short, I spent my time gathering resources for the Mage Guild. In such a draw, only control could decide, and it came in the boxes. Well, after that I built up an advantage in army and stats. In the end, I caught my opponent on the spread.
Thanks for the game!
In reply to Mercurial-
9 years ago
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Mercurial-
Added after 5 minutes
[/U]10.06.2017 Mercurial- (red, Tower, Aine, Shiva) def Eztujke (blue, Fortress, Tazar, Moandor) 6lm10a, 221
Terrible spawn for both sides. I bought the red color and got 2 towns with no road connection + a very bad one-way layout (first time I've seen red get such a bad spawn). In general, I was busy collecting resources for the Mage Guild. In this kind of spawn, only control could solve it, and it worked out from the boxes. Then I built up an advantage in army and stats. Eventually caught the opponent during a speed push.
Thanks for the game!

Confirmed. Same terrible spawn and respawn, a lot of no-road zones. 2 promising Dragon Fly Hives. Searching for a treasure didn't yield results.
Thanks for the game.
In reply to Eztujke
9 years ago
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11.06 mals (Blue, Fortress, Tazar, Tazar) def Shved1502 (Red, Castle, Valeska, Sir Mullich) JC, 134
I made two restarts; on the third one, the map gave plenty of external dwellings of horses, so I didn't play through Angels. There were few Conservatories and Dragon Fly Hives, but there were a lot of experience chests. Leveling up was fine, except I didn't get Earth magic =( The passage to the center was guarded by Red Dragons, and I lost a lot of troops. There was nothing to do in the center with what was left, plus my opponent revealed their stats; I calculated it was not worth continuing to play. I didn't make it to the final battle. The entire game boiled down to hoarding troops by the third week.
Thanks to my opponent for the game!
In reply to Shved1502
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9 years ago
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Shved1502
11.06 mals (blue, swamp, Tazar, Tazar) def Shved1502 (red, Castle, Valeska, Sir Mullich) JC, 134
I made two restarts; on the third one the map spawned external dwellings of horses, I didn't play through angels, there were few Conservatories and Dragon Fly Hives, but it dropped a lot of experience boxes, leveling was fine, except that it didn't give me Earth magic =( the passage to the center was guarded by red dragons, I lost a lot of troops, there was nothing to do in the center with the remnants, plus the opponent revealed his stats, I decided it was not feasible to continue playing, didn't make it to the final battle. The whole game boiled down to hoarding an army by the third week.
Thanks to the opponent for the game!
Thanks for the game!
9 years ago
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12.06 Omaha (blue, Castle, Valiska, Valiska) def Shved1502 (red, Dungeon, Shakti, Shakti) JC, 141

Thank you for the game!
In reply to Omaha
9 years ago
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Omaha
12.06 Omaha (blue, Castle, Valerica, Valerica) def Shved1502 (red, Dungeon, Shakti, Shakti) JC, 141

Thank you for the game!
Thank you for the game!
Confirmed!

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