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Sorry for jumping in out of context -
The question is quite complex. I would divide it into two parts: functionality and aesthetics. In terms of functionality, the favorite unit obviously depends on the faction you are playing—playing as Necromancers and preferring dryads (i.e., keeping them instead of skeletons in squads of roughly equal size) is simply foolish; so it's better to look at general functionality, meaning the usefulness of units regardless of race. Here, in my opinion, peasants come first—they bring money, followed by imps—it's very useful in the early stage of the game to use a couple or three squads of imps (regardless of who you are playing) against an enemy hero with a small mana pool and a focus on spell power, say, against a Necromancer.
As for the aesthetic component... Skeletons are cute and cheer up in a very funny way, gremlins are just cool, and dryads provide a pleasant variety to an all-male company :), so it's very difficult to choose one. But peasants—they are UGLY:mad:
The question is quite complex. I would divide it into two parts: functionality and aesthetics. In terms of functionality, the favorite unit obviously depends on the faction you are playing—playing as Necromancers and preferring dryads (i.e., keeping them instead of skeletons in squads of roughly equal size) is simply foolish; so it's better to look at general functionality, meaning the usefulness of units regardless of race. Here, in my opinion, peasants come first—they bring money, followed by imps—it's very useful in the early stage of the game to use a couple or three squads of imps (regardless of who you are playing) against an enemy hero with a small mana pool and a focus on spell power, say, against a Necromancer.
As for the aesthetic component... Skeletons are cute and cheer up in a very funny way, gremlins are just cool, and dryads provide a pleasant variety to an all-male company :), so it's very difficult to choose one. But peasants—they are UGLY:mad: