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Posts from The Hero's Path

4.6 (8 ratings)
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Before the battle begins. The hero suddenly stops, and an enemy unit appears in front of him. After a few seconds, the battle starts. If the hero moves back even a few steps, the battle won't start automatically, allowing him to cast spells and attack, or bypass the enemy.
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Thank you, I will keep that in mind.
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at the beginning of the battle, my hero started casting spells on his own, and because of this, the "Keen Mind" skill was ruined... how can I prevent this?
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dimtim, it depends on the spell. If you bought "Dragon's Blessing," wait for it to expire. If you received the "Born Killer" achievement, there's nothing you can do.
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If you've unlocked the "Born Killer" achievement, then there's no way to... make it fun... to give an achievement that ruins the player's progress...
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dimtim, did the hero start moving much later? Previously, players didn't pay attention to the poor balance of this feature, so I didn't touch it since the first release. If I get around to releasing a new version in the future, I'll try to implement it more effectively.
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it mostly hinders against imps, which drain all mana, as the hero casts a skin spell or something else unnecessary, against harpies (in general, against all high-initiative creatures) it's also bad to play, as they manage to move and if you stand opposite them, you have to restart the game)) in my opinion, it's better to give a neutral bonus (+ to movement, or something like that)

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playing as Dungeon, it's more beneficial for me to cast a poison spell or a vampire spell than a random spell.
In reply to dimtim
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dimtim
This is most problematic against Imps, which drain all mana, as the hero casts a spell like Skin or something else unnecessary, against Furies (in general, against all high-initiative creatures) it's also difficult to play, as they manage to move and if you stand opposite them, you have to restart the game. In my opinion, it's better to give a neutral bonus (+ to movement, or something like that)

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I play as Dungeon, and it's more beneficial for me to cast a spell like Slow or Vampiric Touch than a random spell.

For such unpleasant situations, there is Alchemy.
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For such unpleasant moments, there's Chemistry.
There's always a way out, but a bonus should be a bonus, not an obstacle, especially on a permanent basis...
and the boss turned out to be overpowered. Here, I understand, you need to use everything that's available in the game.
In reply to dimtim
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dimtim
there is always a way out, but a bonus should be a bonus, not an obstacle, especially on a permanent basis...
and the boss turned out to be overpowered)). I understand that here you need to use everything that is available in the game.

You have already completed the map. Congratulations. As for me, I have a silly habit of playing two games at the same time, so the end of this map is not yet in sight.
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Hi! Will this map be updated sometime in the future? For example, by adding a new class or something else.
Кто шарит в скриптах отпишите плиз:)
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Grimrock, no, only bug fixes and critical flaws will be addressed.
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Got it. So, here's a question. Does the bank in Archhide have a limit on the amount of money it holds? Because it seems a bit unfair – I deposit 100k, go on adventures, fight battles, and when I come back, there's 400k.
Кто шарит в скриптах отпишите плиз:)
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Grimrock
Is there a money limit at the bank in Archilde?
This should be a surprise, but it's actually 1 million. The money won't disappear; the income will just stop.
The income is quite fair, as you choose between buying something simpler now or something bigger later.

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