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In your opinion, what is the optimal number of races in Heroes 5?
142 voters
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This poll is closed.
6 was more than enough
2.8% 4 votes
Having 7 races now is more than enough
2.1% 3 votes
8 races: 4 good + 4 evil
15.5% 22 votes
9 races: 3 good + 3 evil + 3 neutral
17.6% 25 votes
10 races is just right!
7% 10 votes
the more, the better
54.9% 78 votes
In reply to M4s
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M4s;100699
In many ways.

1). They have a dragon. There are already three dragons in the game (Necropolis, Dark Elves, and Elves). The Dwarves have the fourth.
2). Dwarves use overpowered runes, hence the imbalance.
3). Dwarves are a completely uninspired race. There is nothing about them that would captivate you. The Mages have a flying castle, the Dark Elves have a matriarchy and decadence, the Pikemen have half-naked maidens, the Necropolis has an entire cult dating back to Heroes 3, the Knights have valor and spirituality, the Elves have a beautiful city and are beautiful themselves. Even the Demons, with Agramon, are quite captivating. But the Dwarves are just some kind of old, boring race.
4). They are the only race out of all where there are many humanoids at all levels, from 1 to 6.
5). And they also worship a dragon. This is utter nonsense. I read that the Dwarves worship Thor, and his hammer is sacred to them.

All of this suggests that they are underdeveloped and were made in a hurry, and therefore have no right to exist. I understand that the developers needed a race for the snow, but now the Barbarians have taken that place. Dwarves must die!
1) If they worship the Primordial Dragon of Fire, then these fire/lava dragons are offspring of the Primordial.
2) Why are they considered overpowered? What about mini-artifacts? What about other possibilities of other factions?
3) Why not??? Look at their (Dwarven) castle – it's such a combination, such a view: a deep mine, magma, snow, and a calm river! What a sight!
4) I agree with this.
5) Dwarves are a fantasy race, so you can do almost anything with them, especially since each race, or almost each race, worships elemental dragons.
Да прибудет с тобой сила магии и волшебства!
С уважением Первый в Круге!
In reply to MagicMan
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In my opinion, the most optimal balance of factions should include neutral castles as well. I think that no one would be particularly upset if, for example, the elemental castles and swamps were brought back. They could be combined into a single "mixed" group of neutrals, and that would be cool.
In reply to Tanatas
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First of all, the Dwarves in Heroes 4 are a perfectly normal race, and most people like them, including me! And no one is going to remove them from the game! So, let's drop this topic. Also, I propose creating a Swamp race, made up of 3 heroes from the Fortress, Swamp, and Dungeon factions! Level 1 - Troglodyte (fights with a spear)! Level 2 - Lizardman Swordsman (poisonous sword)! Level 3 - Medusa (large creature, archer, freezes enemies within melee range by 30%)! Level 4 - Flying Serpent Rider (flying, weakening attack)! Level 5 - Gorgon (large creature)! Level 6 - Gnoll Witch (archer, spellcaster (Weakness, Ice Bolt spells))! Level 7 - Basilisk (large creature, can climb over castle walls, freezes enemies within melee range by 50%, plague bite 50% (Plague spell))! The Swamp hero rides a large snake! The race worships the Water Dragon! I will announce further development of the castle later! I am quite serious about this race! I will try to create a mod that adds the Swamp race to Heroes 5: Tribes of the East! So, if I make it, it will only be after the Orcs are added. And also, if someone doesn't like any of the Swamp creatures I suggested, then suggest something else, and I (if others support it) will change it!:smile02:
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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change level 3 with level 2 (and no need for a large Medusa) =)
change 5 with 6
and no need for heroes on lizards )) it reminds me of someone )
or maybe a Gnoll Warrior, and a Lizard-Sorceress? )

and tell me about the rider, who will be on the snake? ) it's better to have someone who is a Sorceress or some other humanoid type, like Furbolgs )))

)))))

Be strong. Believe
In reply to Arandor
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Arandor;101060
swap level 3 with level 2 (and no need for a large medusa) =)
swap 5 with 6
and no need for heroes on lizards )) it reminds me of someone )
or maybe a gnoll warrior, and a lizard sorceress? )
and tell me about the rider, who will be on the snake? ) it's better to have someone who is a sorceress or some other humanoid type, like furbolgs )))
)))))
Heroes ride on a large snake, not a lizard! Regarding swapping 2 with 3 and 5 with 6, you can change one of them, but not both, otherwise it will be too similar to other factions (for example, Haven and Fortress, where archers are also levels 2 and 5), and I want something new!:)
You can swap the gnoll and the lizard! That even makes more sense!:)
A lizard will most likely be the one riding the flying snake!
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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can you turn a medusa into a sorceress? ))

but there's no need for mages at level 6, they're not a very magical race.

Be strong. Believe
In reply to 3DogMZA
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3DogMZA;101056
And no one will remove them from the game! So, let's drop the topic!
To my deepest regret, they won't be removed – I don't even hope for it! %))). Yes, they dropped it without any problems.
3DogMZA;101056
Level 7 – Basilisk (a large creature that crawls over castle walls, freezes with its gaze at close range by 50%, poisonous bite 50% (Plague spell))!
The Swamp hero rides a large snake! The race worships the Dragon of Water! I will inform you about the further development of the castle later! Guys, I am quite serious about this race! I will try to create a mod that will add the Swamp race to the Heroes 5 Tribes of the East version! So, if I make it, it will only be after the Orcs appear! And also, if someone doesn't like one of the Swamp creatures that I suggested, then suggest something yourself, and I (if others support it) will change it!:smile02:

I already wrote about the swamp in a more suitable topic for this. I think that Heroes 5 lacks a bit of humor to make it complete. Cthulhu is definitely for level 7! %)))
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Personally, I wouldn't advocate for the creation of a new race—there are quite enough of them already. I couldn't even pick a favorite among the 5... However, a Castle for the renegades is still necessary.
And as for dividing them into "evil" and "good," nothing will come of it, because Necromancers have their own cult, their own life; it's simply a perspective from a different side. And what if angels are more bloodthirsty than hellhounds? Does that mean "good" are allies and "bad" are enemies? It will always be like that!

So now there are already 8 races (7 cities):
humans
renegades (without a city)
wood elves
dark elves
Necromancer
hell creatures
dwarves
mages
+ (potentially) orcs
The balance isn't perfect, but it can be fixed. In general, each race has its own tactic, and there is no point in infinitely increasing the number: one must work on quality. And combining quality and quantity is rarely achieved.

Better fewer, but better! That is the reality of life.
А у нас план... Погост!
DeniusM:cool:
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Dude, are you reading the news?
Do you know about the alternate upgrade?
It will include your renegades among the Haven faction.

Be strong. Believe
In reply to DeniusM
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DeniusM;101108
I wouldn't advocate for creating a new faction – there are already plenty. I couldn't even choose my favorite from the 5 available... But a castle for the outcasts definitely needs to be made.
And the division into "good" and "evil" won't work, because even the Necropolis has its own cult, its own life, it's just that their perspective is different from ours. And what about the fact that angels are more bloodthirsty than hellhounds? Therefore: "good" are allies, and "bad" are enemies. And it will always be that way!

Right now, there are already 8 factions (7 cities):
Humans
Outcasts (without a city)
Sylvan
Dungeon
Necropolis
Inferno
Fortress
Academy
+ (potentially) Stronghold
The balance isn't perfect, but it can be improved. In general, each faction has its own tactics, and there's no point in endlessly increasing the number; we need to work on the quality. And it's rare to be able to combine quality and quantity.

Better less, but better! This is a reality of life.
Yes, better quality than quantity!
Да прибудет с тобой сила магии и волшебства!
С уважением Первый в Круге!
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In my opinion, Hammers of Fate is already a good game in terms of quality. Perhaps Tribes of the East will improve it a bit, but if they continue, they should start working on the 6th installment. And please, make the heroes separate entities so they can be easily removed (like in the 4th game).
As for increasing the number of factions, we can say, "They wanted to make it better, but it turned out as always..."

And finally:
It was bad, and now it's even worse. Make it just bad again!
А у нас план... Погост!
DeniusM:cool:
In reply to Arandor
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Arandor;101064
Can you make the Medusa a Sorceress?
But there’s no need for mages at level 6, they aren’t a very magical race.
I’ve changed a few things! Just as you asked! :)
Level 1 - Troglodyte (fights with a spear, magic resistance (Blinding))!
Level 1 improved - Swamp Troglodyte (fights with a spear, magic resistance (Blinding, Slowing))!
Level 2 - Lizard Archer (archer)!
Level 2 improved - Lizard Marksman (archer, poisonous shot)!
Level 3 - Gnoll (fights with a mace, stunning attack 30%)!
Level 3 improved - Gnoll Marauder (fights with a mace, stunning attack 40%, double attack)!
Level 4 - Lizard Rider of a Flying Serpent (large creature, flying, weakening attack)!
Level 4 improved - Lizard Rider of a Flying Serpent (large creature, flying, weakening attack)!
Level 5 - Gorgon (large creature)!
Level 5 improved - Mighty Gorgon (large creature, fear)!
Level 6 - Medusa (archer, freezes nearby enemies 30%)!
Level 6 improved - Medusa Sorceress (archer, spellcaster (Weakness, Ice Block spells), freezes nearby enemies 40%)!
Level 7 - Basilisk (large creature, can climb over castle walls, freezes with its gaze nearby enemies 50%)!
Level 7 improved - Plague Basilisk (large creature, can climb over castle walls, freezes with its gaze nearby enemies 60%, plague bite 50% (Plague spell))!
The Swamp Hero rides a large serpent! The race worships the Water Dragon!
The Castle is called Swamp Fort!:smile01:
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!
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Okay.
By the way, you can give Trog a club, and a spear that looks like a lizard halberd. True, a gnoll isn't a great archer, but that's just a suggestion.

Be strong. Believe
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Instead of protection against slowing, the improved Troglodyte could be given protection against hypnosis. This makes more sense, and it's nice to know that "I have a level 1 creature protected from hypnosis!", so no one will think to hypnotize it, which means it won't cause any major balance changes.
Excuse me, dear forum members, but you've strayed too far from the topic! The topic is "Which faction is the best," and your posts don't match its content! This is OFF-TOPIC! All subsequent posts in the same style will be deleted! There are corresponding topics – discuss it there! With respect!
In reply to Tengro
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It is quite possible to create 18-20 completely different factions in terms of gameplay.
If needed, I can suggest many faction ideas: desert dwellers (Molochs, armored giants), werewolves (copies), fairies (magic, no warriors), crystallids (units depend on minerals), triton-mermaids (they swim in water without ships, and on land they are forced to crawl with a cart)... The problem is that the translation in the fifth game is not very good, and I would rather come up with factions for the fourth game or any other.
My ideal number is 20.

Added 6 minutes later
It would be logical to divide the Barbarian faction into two - human and orcish.
You can add Lesser Wild Elves to the Elven faction - reddish, tanned little creatures - to complement the Dark and High Elves.
Draconians can be made as elemental mage-summoners, with an emphasis on dragons (4 variants of the highest-level creature).
Add our native Leshy, Rusalki, and Vodyanoy... It would be a cool group.
Ents and various plant creatures (like the Wasp Hive in the fourth game) - into a separate faction (specifically for botanists). Immobile, but very strong...

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