Skip to content

How many factions are there?

#150
Auto-translated
It is quite possible to create 18-20 completely different factions in terms of gameplay.
If needed, I can suggest many faction ideas: desert dwellers (Molochs, armored giants), werewolves (copies), fairies (magic, no warriors), crystallids (units depend on minerals), triton-mermaids (they swim in water without ships, and on land they are forced to crawl with a cart)... The problem is that the translation in the fifth game is not very good, and I would rather come up with factions for the fourth game or any other.
My ideal number is 20.

Added 6 minutes later
It would be logical to divide the Barbarian faction into two - human and orcish.
You can add Lesser Wild Elves to the Elven faction - reddish, tanned little creatures - to complement the Dark and High Elves.
Draconians can be made as elemental mage-summoners, with an emphasis on dragons (4 variants of the highest-level creature).
Add our native Leshy, Rusalki, and Vodyanoy... It would be a cool group.
Ents and various plant creatures (like the Wasp Hive in the fourth game) - into a separate faction (specifically for botanists). Immobile, but very strong...