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Posts from Sacred Haven of Debauchery Auto-translated

4.3 (23 ratings)
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What shall we name the establishment?
28 voters
Single choice Public votes
This poll is closed.
“Flooding.” Simple and effective
17.9% 5 votes
Leave it as is – “Fludnyak”
7.1% 2 votes
“A den of debauchery.” How original!
39.3% 11 votes
Brewery
17.9% 5 votes
Another option (specify in the subject line)
17.9% 5 votes
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#62925
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Personally, I don't like it when everything is painted in just a couple of colors. I'm all for diversity, so there would be many different factions, ideally with different ideologies.
Where do we go?
Where do we end up when we save the world?
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#62926
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These liberals with their diversity...
My sword, my trusted ally, unphased by my aspect.
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#62927
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I'm all for diversity, so there are many different states, ideally with different ideologies.
In one game, I generated a galaxy where more than half of the empires were fanatical purifier states.
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#62928
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But I'm sure that very quickly, only one of them remained. Or none at all.
Where do we go?
Where do we end up when we save the world?
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#62929
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If you engage in warfare, there are no resources for colonies in the early game, and in the mid-game, there is no space left.
Regarding this. There is a tactic for early warfare, but it's quite specific, and I haven't personally tested it (I don't really like that playstyle). You need to play as a militaristic empire (and take the trait that gives a bonus to firing speed) and optimize your empire for mineral production. No colonizer ships; instead, strengthen your fleet. And keep an eye on your neighbors and the size of their fleet. If you see that a neighbor has just colonized a planet, but their fleet is weaker than yours (which is quite likely), declare war on them and demand that they give you their capital. The victory points from capturing a new colony should be enough for the AI to agree to these demands. Well, after gaining control of another large and sufficiently developed planet for this stage of the game, you build up your fleet and look for the next victim.
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#62930
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then declare war on him, demanding that he surrender his capital to you. The points gained from capturing a new colony should be enough to make the AI agree to such demands.
I won the first war against those fanatic Purifiers that spawned near my territory in a similar way. When I found out it was a cyber-kotlet abuse, I had mixed feelings.
Where do we go?
Where do we end up when we save the world?
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#62931
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Regarding this. There is a tactic involving early warfare, but it's rather specific, and I haven't personally tested it (I don't really like that kind of thing).
I once played through the game using that approach, but on a medium difficulty level. It resulted in a very fast playthrough, but it felt somewhat uninteresting and required a lot (and I mean a lot) of save-loading. And I don't think such a tactic is feasible with a large or medium-sized galaxy.

Whatever
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#62932
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Well, I play without load times and against 9 AI opponents, so it probably won't work for me.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
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#62933
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Since you're arguing from a realism perspective, two corvettes won't completely halt production.
Debatable. Small, fast projectiles can hit other small corvettes in space over long distances. That is, they have high accuracy and obviously considerable firepower. You can produce something on a planet, but only under enemy fire, so the efficiency will be... and there will be a large number of constant human casualties.
In reality, this translates to the probability of destroying a production facility for an entire sector, which, with intensive bombardment even by two corvettes, is not that small.
And if a large fleet is doing this, it still can't establish control over the planet, it can only wait for everyone to die of starvation. And the existing army will be shooting deserters and panicking people who want to surrender on the spot. So, in principle, everything is correct; the fleet can hang around in the air as much as it wants, but without ground control, the benefit of this will be limited.
And in the game, the planet wasn't captured; military points were simply awarded. This is more than logical, considering that such a planet cannot build a spaceport and consumes resources for maintenance, giving nothing in return.
Yes, I thought of something else - what kind of fleet would be needed to completely make it impossible to grow turnips even on such a small planet as Earth? In general, if we go further in realism, it is likely that such a policy will not work, and they will not be able to take anyone by attrition.
I agree about the food crisis. But here, it's like in Heroes - you sit in a castle, waiting for your fate without mines. If they can't take you now, sooner or later that will change anyway...
 

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#62934
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early war tactics
In my opinion, everything is obvious. For waging wars, the benefits of waging them must be comparable to peaceful expansion. At the beginning of the game, the latter is usually much more advantageous, and there may not be enough money to do both.
But it also depends on the size of the galaxy.
 

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#62935
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Hi there!
Hi there, we are corvette ships.
At the beginning of the game, the second option is usually significantly more advantageous.
Well, the situation in which the first option is more advantageous has been described here.
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#62936
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It's debatable. These "Приветки" can hit other small corvettes at great distances in space, and at high speed. So, they have high accuracy and obviously considerable firepower. You can produce something on a planet, but only under enemy fire, so the effectiveness will be...
Two small spaceships cannot stop the production of an entire planet.
And there will be constant human casualties in large numbers.
Well, if you bomb cities, then yes. But there won't be enough ammunition for two corvettes.
And in the game, the planet wasn't captured; military points were simply awarded.
Come on, you said that ground armies in a world of space travel are as silly as cavalry with sabers in World War II. I'm explaining to you why that's not the case.
I agree about the food crisis. But it's like in Heroes – you sit in your castle, waiting for your fate without mines. If they can't take you now, sooner or later that will change anyway...
How will they take you if the ruler of another civilization doesn't believe in the need for a ground invasion?
Where do we go?
Where do we end up when we save the world?
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#62937
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Because he can prepare for the invasion, while you essentially can't prepare to repel it. The invasion isn't necessary; the outcome is already predetermined, and the enemy simply writes "GG" and leaves.
 

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#62938
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he can prepare for the invasion
doesn't believe in the necessity
Cannot.
Where do we go?
Where do we end up when we save the world?
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#62939
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Because he can prepare for the invasion, while you are not actually prepared to defend against it. The invasion isn't necessary; the outcome is already clear, the enemy writes "GG" and leaves.
If the AI is unable to effectively defend against ground attacks, that doesn't mean the player can't either.