Skip to content

Posts from Harmony - Troop Symmetry Auto-translated

5.0 (2 ratings)
In reply to SRD
User Avatar
#682
Auto-translated
I'm experimenting with the altar from Lokken – I'll need to rework the visuals later.


Added 1 minute ago
Initiative is always 10, and HP increases depending on the level in Light Magic and the hero's spellcasting skill.

Added 17 minutes ago
The Vigil of Elrath... – maybe rename it to something more appealing?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
#683
Auto-translated
"Morning" or "dawn"? Maybe "Sunset," considering the theme of revenge? And it can be without "Erathia," that point is already obvious.
 

К А
Стикеры GBF в Telegram
In reply to Ment
User Avatar
#684
Auto-translated
Ment
"Morning" or "dawn"? Maybe "Sunset," since it's about revenge? And it can be without "Erathia," that point is obvious anyway.
Well, I made it in the style of "Kertal's Vigil" - there's a statue in Kertal erected by angels (according to the lore).
So, are you suggesting calling it "Sunset Statue"?

Added 3 minutes later
By the way, there's a spell (in the Heroes card game) called "Dawn's Radiance" - it revives someone at the beginning of each turn - but then you'd have to apply the "resurrection" spell to the "Hive," but would the "Hive" apply the spell to its own units?
P.S. The info about "Dawn's Radiance" is unverified - I haven't played, but I read about it somewhere.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to Ment
User Avatar
#686
Auto-translated
Ment
For example.
"Statue of Dawn" is also a good option, thanks:smile20:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to fktifzobr
User Avatar
#688
Auto-translated
fktifzobr@mail.ru
You can link the name to a Castle, for example, "Monument of Justice," or something epic like "Doom of Sinners."
If we develop this theme, we need to consider that the "Divine Retribution" spell has been renamed to "Recompense." In the "Doom of Sinners" option, it would be better to replace the word "doom" (it has a Necromancer vibe).

Added 6 minutes later
By the way, in Heroes 6, Humans have spells like "Doomsday" and "Higher Justice." We can draw inspiration from them to come up with something.

Added 5 minutes later
Ideally, I think we need a statue of some judge holding either a hammer or scales, or we could take the "Elrath's Watcher" statue and reduce it to the size of one tile.

Added 58 minutes later
By the way, given its situational nature, should we move the Holy and Unholy Word to level 4?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
User Avatar
#689
Auto-translated
The Hive model, icons, and text descriptions have been reworked.
P.S. Thank you to fktifzobr@mail.ru for the help;)


Added 10 minutes ago
There are too many "Retributions"... Maybe rename it somehow, or revert it to its original name (or the name it had in Heroes 6 - something like "Supreme Justice"). You could also revert the original icon for "Divine Retribution," as there are blades everywhere (on both spells).
In general, the point of the change is that the Hive faction is already quite narrowly focused (it only affects living creatures), and the Hive spell repeats this same drawback. In addition, antimagic doesn't really fit with light magic, so it has been moved to the original magic, freeing up space in light magic, where the Hive spell has been moved.

Added 11 minutes ago
P.S. "Blade of Retribution" is the blade that the Seraphs hold in their hands
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
User Avatar
#690
Auto-translated
Mini-poll: How balanced do you think the special abilities are between the factions?
Unfortunately, there is no fair balance

Added 2 minutes later
SRD, your mod (idea) is definitely beautiful and unique, but how do you plan to add it to the game? It won't work just as a mod – it affects the game mechanics.
In reply to Rameliya
User Avatar
#691
Auto-translated
Rameliya
Unfortunately, there is no fair balance

Added 2 minutes ago
SRD, your mod (idea) is definitely beautiful and unique, but how do you plan to add it to the game? It won't work just as a mod – it affects the game mechanics.
What do you mean by "just a mod"? Almost all mods affect the game mechanics. Besides, almost everything has already been implemented – the problem is that I've reviewed the concepts of the skill wheel and the magic system countless times (this leads to having to rework the wheel, which takes time), and there's also a lot of work with textures. For example, I'm currently creating icons for mass and enhanced spells (the idea isn't mine – there's a similar mod, but the icons there are poorly made, so I'm drawing everything myself). Plus, I reworked the summoning magic (within the framework of Ashan, it's a very non-canonical school, even though almost all the spells are from the original magic – I essentially reworked it into that). Also, I didn't plan to add new heroes, but to make the mod compatible with NHF, but due to the large number of changes in the skill wheel and some changes in magic, I decided not to (adapting NHF to Harmony would require reworking almost every hero), but I think the number of heroes, which is 8, is too small. I decided to first increase it to 10, then to 16, and now there are 20 in total – that's why it's taking so long. I apologize for the wait – there's nothing supernatural in my mod, but the amount of work turned out to be large.
By the way, I abandoned the idea of making differences in the principles of calculating spells of different elements – this makes sense if you play on small maps, but when playing on large maps, the balance will start to break, and there are players (and there are many of them) who like large maps, so I will also take into account the possibility of late-game play (I don't like such maps, but as they say, there's no accounting for taste)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
User Avatar
#692
Auto-translated
Something like that.
Attachments 1
1 file attached • Total size: 658.9 KB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
User Avatar
#693
Auto-translated
P.S. The celestial armor is Stone Skin; the thing is, Stone Skin is Earth magic, and we don't have that. Since the spell is in Light magic, I took the most suitable one (I reworked the visuals).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
#694
Auto-translated
If the changes are purely graphical and visual (new icons, new skill names), then there will certainly be no problems with adding your work to the game, but if the mechanics are affected (changing skill relationships), and also if you want to introduce new spells and abilities, then I see some potential issues with that.
In reply to Rameliya
User Avatar
#695
Auto-translated
Rameliya
If the changes are only graphical and visual (new icons, new skill names), then there will certainly be no problems adding your work to the game, but if the mechanics are affected (changing skill connections), and also if you want to introduce new spells and abilities, then I see some problematic aspects in this.
What exactly is the problem? The spells are not new, but modified (for example, Blade is a former Hive - essentially, you can make any object and give it any attacking cast). Connections are easily redone - there are many of them, and it takes a lot of time, but there is nothing difficult about it, and it works without any issues.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
User Avatar
#696
Auto-translated
Yes, Rameliya, from the perspective of EWA, expresses things simply. They have their own vision and their own problems, obviously.
 

К А
Стикеры GBF в Telegram