Posts from Dark Ages
I guess there's no need for a blacksmith anymore, right? Then I'll probably create a fire mage.
I would have gone for the Arsonist. Too bad I didn't have enough points.
Is there a blacksmith yet?
Well, he's a troll blacksmith who doesn't know how to work with iron and iron scrolls.
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт
But he has a long shaft!
In short, is a philosophical fire mage (most likely) or a blacksmith with ten times (in most cases) the damage in melee combat more important to you?
However, 10x damage is pretty cool, isn't it? And "The character's shields, weapons, and armor are indestructible" also sounds good.
However, I didn't even look at the arsonist; there must be something about him that makes you lean towards him.
In any case, it's up to you to play.
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
However, I didn't even consider the Arsonist; there must be something about him that makes you lean towards choosing him.
Personally, I don't need a Blacksmith for weapons. With 78 health and a 22% strength penalty, I'd still prefer to take a bow.
You'll have more than 100 health, somewhere around 120.
I'm considering adding at least 1 point to health, but it doesn't seem very inspiring, considering the percentage penalty.
However, I'll have insane evasion with a speed of over 180 and a 22% evasion bonus :D
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
at what cost?
Also, for some reason, my slings got worn out. And I was planning on adding throwing darts. In general, I'm writing it here so you can evaluate it, and then I'll do it properly:
Sling [with skill]
3 Attack
Removes the accuracy penalty when used (the penalty for using a weapon without a skill is higher than for a regular weapon)
Barrage: area attack
Weighting: allows you to take a larger projectile (default damage is lower, +2% per unit of strength instead of +1%, range is shorter)
Stun: removes part of the Action Points upon hit
Throwing Darts [with skill] (requires long shaft)
3 Attack
Pin Down: throw a regular spear or dart
Maiming
-1 Action Points for equipping any long shaft