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Posts from Dark Ages

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#301
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Not just a companion, but a real dream man.

Be strong. Believe
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#302
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And always as steadfast as a rock.
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#303
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I guess there's no need for a blacksmith anymore, right? Then I'll probably create a fire mage.
Well, working with metal is a slightly different level here. But it's your choice.
 

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#304
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In short, is a philosophical fire mage (most likely) more important to you, or a blacksmith with ten times (in most cases) the damage in melee combat?
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#305
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Let a fire mage speak, if there is one.

Be strong. Believe
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#306
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Take a mage-philosopher; then I'll take a philosopher for my nomad too, and we'll spend all our time in the tavern, drinking
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
Deep Dark Fantasies:
Зуриха  -- Оттар -- Кассий -- Вольдемар -- Харген -- Тифа -- Сандар-Эйдан -- 
Квенты -- Локации -- НПС -- Статус --
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#307
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Is the Blacksmith already available?
I would have gone for the Arsonist. Too bad I didn't have enough points.

Whatever
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#308
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Is there a blacksmith yet?
Well, there's a troll blacksmith, but he doesn't know how to work with iron and iron scrolls.
In reply to Ple-Sen
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#309
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Ple-Sen
Well, he's a troll blacksmith who doesn't know how to work with iron and iron scrolls.
But at least he has a long staff!
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#310
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Sky
But he has a long shaft!
Funny, I was just reading a description of satyrs in one game.
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#311
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Ple-Sen
In short, is a philosophical fire mage (most likely) or a blacksmith with ten times (in most cases) the damage in melee combat more important to you?
For weapons, I personally don't need a blacksmith. With 78 health and a 22% strength penalty, I would still prefer to take a bow.
However, 10x damage is pretty cool, isn't it? And "The character's shields, weapons, and armor are indestructible" also sounds good.
However, I didn't even look at the arsonist; there must be something about him that makes you lean towards him.
In any case, it's up to you to play.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#312
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However, I didn't even consider the Arsonist; there must be something about him that makes you lean towards choosing him.
That "something" is the method of elimination. :)
Personally, I don't need a Blacksmith for weapons. With 78 health and a 22% strength penalty, I'd still prefer to take a bow.
You'll have over 100 health, around 120. Besides, the Blacksmith can definitely forge bows and arrows. And armor, of course.
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#313
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Ple-Sen

You'll have more than 100 health, somewhere around 120.
What makes that possible? The default health of a troll is 100, and there's a penalty from the Chimera: "Growth: -22% (a similar deduction from health, strength, and an increase to evasion)."
I'm considering adding at least 1 point to health, but it doesn't seem very inspiring, considering the percentage penalty.
However, I'll have insane evasion with a speed of over 180 and a 22% evasion bonus :D
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#314
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at what cost?
+42 health from mutation.
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#315
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Added Werewolves.
Also, for some reason, my slings got worn out. And I was planning on adding throwing darts. In general, I'm writing it here so you can evaluate it, and then I'll do it properly:

Sling [with skill]
3 Attack
Removes the accuracy penalty when used (the penalty for using a weapon without a skill is higher than for a regular weapon)
Barrage: area attack
Weighting: allows you to take a larger projectile (default damage is lower, +2% per unit of strength instead of +1%, range is shorter)
Stun: removes part of the Action Points upon hit

Throwing Darts [with skill] (requires long shaft)
3 Attack
Pin Down: throw a regular spear or dart
Maiming
-1 Action Points for equipping any long shaft
 

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