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Andres red Conflux (Moner Moner) def Bayazet blu Tower (Neela Neela) 8mm6a 147
He clearly overtraded, giving 5000K for the red Conflux and underestimating the upgraded gremlins of the Tower. However, by the end of the week, the psychics were finally in the castle, plus another psychic from Moner's level 7. A significant role in this was played by a lucky breach of the Dwarf Cottage — a level 112 zero with level 0 Moner, sacrificing a couple of sprites and several fairies.
The map bugged, and the two centers connected via an adjacent zone that led from my respawn. I bypassed both entrances to the centers since the guards there were 30 monks and evil eyes, and I ran towards the Tower computer. I broke through both entrances to the centers around turn 123. Then I ran to the far one with my main hero, and let a scout into the near one. In the center, I scouted around, collected some gold, spotted a Dragon Fly Hive in the wasteland behind the center castle, but on the way from it, two more hives and a Griffin Conservatory were visible in other bushes, where I directed Moner. On the bright side, Inteus with a bolt at turn 130 and all my might captured bracers from 30 genies (the genies also held the Dwarf Cottage).
However, running into the bushes with my main hero, I found that there was only a path to the Griffin Conservatory and then a dead end, while the hives were in a completely different zone. The Griffin Conservatory turned out to be a level 1, which finally killed me. Moner, with 7 upgraded psychics, 26 air elementals, fairies, and fire elementals, 13 attack, could have taken even a level 3 without losses. On the positive side, Moner also had 7 spell power and knowledge, but 0 mana. The economy was in the gutter the whole time, so resources were traded, only a second mage guild was built, but replenishing mana under a bolt of 200 would have been nice too. At that moment, something very unpleasant happened: Neela bursts from the near center with her retinue, kills the scout. And Neela has, besides 140 sprites, 5 nagas, 4 angels, and 6 dragons! This is just GG. Neela heads to the adjacent zone; I still had a faint hope that she would turn to my respawn, lose 3-4 days of time there, and unload the sprites on the castle, while I would meanwhile grab the Dragon Fly Hives behind the center castle and look for something else. Besides, not far from the center castle stood a Dragon Utopia, and I understood that Neela could potentially take it as early as the start of week 3. However, Neela heads straight into the second center. I make one final defensive attempt: I set up heroes in a chain through the wasteland leading to the center castle, place a scout hero right in front of the center castle to block, while I split Moner to replenish mana. The idea was that Neela would fall slightly short of the castle, I would teleport into it and trade Moner using the bolt of 200, which by my rough estimate would be approximately a 0 exchange. Considering that the opponent hadn't taken any computer towns and what the tavern showed, I realized his economy was even worse, and the trade was in my favor — plus Moner would pressure him with magic further. The plan almost worked, and Neela fell exactly 60 MP short of the castle, but then Bayazet took the castle from somewhere above through the wasteland on a second front. The map bugged and looped in a way that was just indecent. At that point, I was completely sure it was GG.
In the end, Moner has no choice but to run with 30 upgraded sprites and a screen towards my computer's village in the underground, while the scout hero with 7 psychics, 26 air elementals, and 30 weaklings evacuated from the castle heads into the bushes away from the center. Then it's totally unclear what the opponent was doing; the scout hero with the main force takes a Griffin Conservatory — a level 3, rides out to Inferno — the orange player's respawn, captures a castle with a capitol and a naga bank there. Luna, with 5 upgraded psychics, takes the near center and runs further to collect gold and resources. I build a Portal at orange's and transfer an army of 4 angels, 7 psychics, and 20 air elementals to Moner. In the underground, he finds another Griffin Conservatory — a level 2 almost on the road, and then also almost on the road, 2 Dragon Utopias: a level 1 and a level 3, which he easily crushes thanks to the angel and psychic upgrades. They drop a Breastplate giving 10 spell power and all stats +2 for future armageddons, and Wings. Town Portal was built in the Tower. At the start of week 4, I take with scout heroes a Dragon Utopia found in the center back in week 2, which the opponent found in week 3 but for some reason didn't take. It has Book of Water all spells level 3 and Sentinel's Shield, then another Dragon Utopia in the adjacent zone between the centers, which the opponent didn't find, containing all spells level 5 and 4. For the Alliance, only the Chalice is missing (as it turned out, the opponent had already taken it in his Dragon Utopia). After that, it's easy. The map turned out to be very rich; the next Dragon Utopia had a K.O. item, with 36 spell power, armageddon was already impossible to counter, I took a double, built Dwellings for phoenixes and they were built in both castles (in my native one back in week 3), and a bunch of Griffin Conservatories were found as well. Excellent supports: Inteus and Luna broke through in different directions, Moner finished off the rest. With Wings and Dimension Door, scout heroes easily took over the remaining computers. I didn't want to drag it out anymore, and by week 5 I planned to upgrade to almost 15 phoenixes, 27 psychics, 60 fire elementals, there would have been about 20 more angels, and then hunt down the opponent — basically, armageddons hitting for 2500-3000 were completely unstoppable, dealing 4500+ damage per turn plus 2 Dimension Doors. A surrender followed.
Thanks for the game!