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Posts from Simultaneous turn in a turn-based strategy game.
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Baratorch, as far as I understand, is not interested in developing SoD because of HoTA — is that the reason or something else?
I love watching Heroes streams. I only watch HoTA streams.
That is, if I go to heroes3.tv and don't see a single HoTA stream, I'll just leave and prefer to do something else. And I would prefer a HoTA stream from a beginner over a SoD broadcast from a top player.
Oh, how I'm waiting for the release of the new HoTA... and my own online service.
I want to see the mirrored Jebus Cross, new template revisions, and things that can't be talked about yet...
I wrote to Baratorch not long ago on his YouTube channel about OH in SoD with an offer of money. But silence in response so far.
I don't really have the opportunity to read, let alone reply to messages. My apologies to everyone I've ignored.
Releasing the latest updates and fixes for HD cost me a lot.
If it's a matter of money, I'm ready to sponsor...
I work on Heroes or things related to Heroes out of interest and love for the craft. Arousing interest in something I initially have no interest in is very difficult for me.
OH is not just 3 months of intensive work (up to 12 hours a day) and 2 years of fine-tuning (which isn't finished yet). It is the culmination of all the previous 6 years of work on HD and HoTA. How many hours have been spent on all of this...
It would also be good if OH wasn't buggy
Because if you do write something, it's mostly rather uncommon complaints in the HoTA thread or even in the Tournament threads. Here's one of the last fixed OH bugs — you could say Sav fixed it. Although it's not Sav's job, it's mine. He keeps an eye on the Tournaments and HoTA threads. I don't.
Then, if Baratorch's position on OH in SoD doesn't change, I think it would be perfectly reasonable to ask him to provide the honestly borrowed and processed OH base, up to the point where he started using Sav's developments.
Although his code is at most 300 lines (which even I didn't understand 100%).
Currently, the OH code in HD is about 7,000 lines of direct code + an unknown number of lines from the HD and HoTA base not directly related to OH.
In total, there are about 80,000 lines of code in HD for HoTA.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
Here is the thing. From the very first message, the topic looked roughly like this
here are the "people wanting HoMM in SoD"
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these dots are a huge pile of thoughts from who-knows-where about how everything is structured
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....................................................................................................................................................................................................... here is the actual state of affairs
And the only way to convince the company consisting of Psikh.. Evil Romantic.. Helllight and everyone, everyone, everyone is through some neutral source of information that is an authority to them.
Until then, they will think that all of this is someone's scheming, political/commercial games, rather than the fact that years of someone's efforts stand behind the result they see and which seems simple to them.
That is why the news from freelancers will be the most interesting. They are the ones who know how to weigh the complexity of a task against the offered payment.
After all, developers are people too, and they can overcharge.
Don't give up, boys, maybe 3.5 million is too much, maybe someone will agree to 2.5. Maybe even for 500 thousand. :smile26:
It's worth it. After all, SoD is better than HotA. Wait. Actually, maybe not better. Well, at least we've grown accustomed to it — so it's worth investing in SoD. :smile23:
But regarding the topic, it's a pity that Baratortch has such a position; well, you can't force someone to be nice, so we'll keep looking...
Весна 2012.
2Grizvald: It seems to me that this option is easier to implement by a third-party developer or one of the modders (for example, you could try contacting Wizard).
ru.twitch.tv/noom11
Alex_nv - draw - Vovan112013 летос 236
alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
AlFeyn, no one is saying that Hota is a bad project or that it shouldn't be played. The same can be said about SoD. It's a matter of taste. It's pointless to argue about which version is better – everyone will just express their opinion, and that's it. We are different, and we like different things. For now, there are more SoD players in the world, and we are simply trying to develop this version. The developers and fans of Hota will also try to do everything they can to improve and popularize their version. There is nothing wrong with that.
And why do you think that SoD players don't appreciate Baratorch's work? He has done a lot for this version over the past few years, and he did it for free! The issue is simply whether someone can do this for SoD. That's all.
Whether or not people will be found who will take on the project for a certain fee remains to be seen. Why waste time speculating? It doesn't hurt to try.
By the way, asm, would you be interested in trying your hand at this for a fee? You can also talk to WizarDX about offering him payment. I don't know who else has experience in this. If not, then you can look for an external programmer.
Noom, of course, such a mod can be made. The question is, who will do it? The Hota developers are not interested in this, and they don't have time for it – they are constantly working.

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Noom, of course such a mod can be made. The question is who will do it. HoMM developers aren't interested in this, and they don't have the time either — work is ongoing.
ru.twitch.tv/noom11
Alex_nv - draw - Vovan112013 летос 236
alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In the new template editor, you'll be able to disable new castles, new objects, and new artifacts.
Wouldn't it be simpler to create a mod that removes HotA heroes, objects, and castles? That is, make a HotA mod for SoD in which all bonuses like new portals remain, but all objects that SoD players dislike are removed.
2Grizvald: It seems to me that this option is easier to implement by a third-party developer or one of the modders (for example, you could try contacting Wizard).
In the new template editor, it will be possible to disable new castles, new objects, and new artifacts.
Осень-Зима 2013-14.
In my opinion, the simplest solution would be to create a checkbox for HotA under SoD, with the purely HotA-specific features disabled.
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