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Posts from In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.

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In your opinion, which race is stronger in Heroes of Might and Magic V?
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In reply to vuzzza
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19 years ago
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vuzzza;100430
Even though I haven't played Heroes 5 that much, I still think that Necromancers are the strongest!
Necromancers are weak in terms of unit strength! They always rely on numbers, which they almost always have a lot of! And they are not the strongest faction! The strongest of all is GOOD!:smile49:
In reply to M@)(iM
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19 years ago
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I agree that minor artifacts are only good in the late game; otherwise, you either won't have enough resources or will spend so much that you won't have enough left for further castle development. Not all units are good, especially the Djinn/Sultan of Djinn, but magic is also one of the Academy's strengths.
In reply to MagicMan
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19 years ago
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Magic artifacts are very helpful in the war against undead necromancers! Against Necropolis, it is best to fight with Academy, Haven, and of course, the Light Elves! I haven't tried fighting necromancers with the Dwarves yet, but there's still time! And in general, there is no strongest race! If you know how to play, you will win with any race!:smile13:
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19 years ago
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all races are strong, but the demons need to be buffed a little, although their units have decent initiative, but it wouldn't hurt to improve it. P.S. Hey, Faydaen. Stop posting the same messages and replying to every new post.
In reply to MagicMan
19 years ago
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MagicMan;100462
I'm not arguing, minor artifacts are only good in the late game; otherwise, you either won't have enough resources, or you'll spend so much that you won't have enough for further castle development. Not all units are good, especially Djinns/Djinni Sultans, but magic is also one of the Academy's strengths.

First of all, minor artifacts are good even at 20 knowledge, which is gained quite quickly with training and artifacts that give knowledge bonuses on the map. Secondly, no one is asking you to make triple minors; doubles are quite enough (initiative, luck) or (hit points, initiative for smaller units). Then there will definitely be enough resources. Thirdly, Djinns are mainly needed for the first attack on enemy ranged units and to draw enemy attacks onto themselves. They don't need to be strong; the main thing is that they deal decent damage. It's a pity that in the Djinn upgrade, they added defense instead of attack; with such a large number of hit points and such high initiative + speed, giving them defense is simply some kind of crime! =\. It seems that the developers hate these creatures for some reason. In Warlords of the Horde, Djinns will occupy the honorable niche of the most useless 5th-level creatures. Regarding the Djinn abilities, I don't know; I'm not very good at English (Djinn Vizier: Flyer, Large Creature, Luck Gambler). I would like to know if there is anything useful among them?
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19 years ago
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I think that Necromancers are the strongest overall. They can be resurrected permanently, unlike living creatures, and it's quite cheap. Vampires regenerate almost completely on their own. Moreover, eternal slavery and necromancy are powerful. It's just a shame that there's always a shortage of dark energy!
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19 years ago
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it's a strange poll... many people write in the threads about Castles that people are dangerous, etc., and about Wizards that they are weak, but in this poll, it's all the opposite ))

People just can't be in last place...
In reply to Arandor
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19 years ago
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Well, my choice is obvious – Dungeon:smile49:

In addition to the advantages already mentioned, I’ll add the fact that you can choose ANY hero:eek: as the main character. Even Irbet (if you’re playing against Inferno).
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19 years ago
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my choice is undeniable – Sylvan… those cute little forest dwellers… but I can also say that the Undead are pretty cool too…
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19 years ago
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Warlocks FOREVER. Letos is great against everyone except undead.
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19 years ago
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Lethos??? o_O I didn't expect that... since they banned teaching dark spells to your units, he's become useless.
But Veishan, Irana, and Erin are strong. These are the main ones, and personal preference often decides.
And yes, many believe that Dungeon will ultimately be stronger than its opponents.
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19 years ago
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It is most difficult for Dungeon to play against Academy (the mirror match is dominant).
In reply to Regent1991
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19 years ago
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Regent1991;103955
It's most difficult for the Dungeon to play against the Academy (mirror match rules).
The mirror doesn't seem to affect Chaos magic spells that are tied to an area, rather than a specific unit. And a good half of them are like that! (stone spikes, fireball, ring of cold, meteor shower, armageddon) Use them against mages!
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19 years ago
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Humans. A strong army. Well, for example, Paladins and Archangels.
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19 years ago
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I believe that the strongest are Knights and Wizards (excuse my French – I grew up playing Heroes 2).

A Wizard can significantly strengthen their army with mini-artifacts, and some units can be considered one level higher than they actually are. And Titans and Archmages can give anyone a run for their money – they can take out half the enemy forces before they even reach them.

As for Knights, they are simply powerful on their own. And with Griffons and their aerial attacks, they are a major headache for enemy archers. And on a large map, a Knight can turn their peasants into such a force over time that they can sweep away any Necromancer and his skeletons.

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