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In your opinion, which faction is the strongest in Heroes 5? Let's discuss the advantages and disadvantages of each faction.

#214
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MagicMan;100462
I'm not arguing, minor artifacts are only good in the late game; otherwise, you either won't have enough resources, or you'll spend so much that you won't have enough for further castle development. Not all units are good, especially Djinns/Djinni Sultans, but magic is also one of the Academy's strengths.

First of all, minor artifacts are good even at 20 knowledge, which is gained quite quickly with training and artifacts that give knowledge bonuses on the map. Secondly, no one is asking you to make triple minors; doubles are quite enough (initiative, luck) or (hit points, initiative for smaller units). Then there will definitely be enough resources. Thirdly, Djinns are mainly needed for the first attack on enemy ranged units and to draw enemy attacks onto themselves. They don't need to be strong; the main thing is that they deal decent damage. It's a pity that in the Djinn upgrade, they added defense instead of attack; with such a large number of hit points and such high initiative + speed, giving them defense is simply some kind of crime! =\. It seems that the developers hate these creatures for some reason. In Warlords of the Horde, Djinns will occupy the honorable niche of the most useless 5th-level creatures. Regarding the Djinn abilities, I don't know; I'm not very good at English (Djinn Vizier: Flyer, Large Creature, Luck Gambler). I would like to know if there is anything useful among them?