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#166
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Ment, is it possible to exchange identical cards? I mean, if I give a trinket to a Sylvan or Haven player, and in return take the same card that they have, will it be counted as fulfilling the condition of the "encounter" card?
In reply to Fragment
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#167
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Fragment
Cop, is it possible to exchange identical cards? I mean, if I give a trinket to a Sylvan or Haven player, and in return take the same card they have, will it be counted as fulfilling the condition of the "meeting" card?
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#168
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I was just talking to Ment in the chat, and I realized that a hikikomori can still be a werewolf, and a werewolf can still be a hikikomori, but a hikikomori-werewolf would be just too extreme.
А, вот почему.

🏹🎪+⛓️♿=💕
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#169
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In my opinion, it's a perfectly logical combination.

Added after 31 seconds
What's up with the werewolves that isn't mentioned in the description?
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#170
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A cop would know better, but it's roughly similar to a hiccup.
А, вот почему.

🏹🎪+⛓️♿=💕
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#171
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Hasn't left the house for months?
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#172
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Doesn't leave the forest.

Be strong. Believe
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#173
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Guard, is it possible to exchange identical cards? I mean, if I give a trinket to the Plague or the Haven faction, and in return take the same card that they have, will it be counted as fulfilling the condition of the "encounter" card?
... No, that would break the point of the entire card.
I just talked to Guard in the chat and realized that it's still possible with a Hikkan, and it's still possible with a Werewolf, but a Werewolf-Hikkan would be too much.
Maybe we misunderstood each other... Werewolves are Hikkan by default, so to speak; I was just trying to describe what they are.
 

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#174
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Exactly. I don't really like it when a mentormirk hiccups twice.
А, вот почему.

🏹🎪+⛓️♿=💕
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#175
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Give me that artifact!

Be strong. Believe
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#176
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Oh, guys, that's it... Forge of Life Effects Borrowing traits of living creatures: 30% None 40% Weak 30% Strong What was borrowed (multiple options are possible, but at least one): 20% External features 20% Internal structure 20% Limbs 20% Head Living creatures (multiple options are possible, but at least one): 5% Plants 5% Fungi 5% Insects 5% Spiders 5% Predators 5% Ungulates 5% Rodents 5% Birds 5% Fish 5% Snakes 5% Lizards 5% Amphibians 5% Stone life Characteristics (multiple options are possible, but not just one): 20% Health +-50 20% Willpower +-50 20% Life +-50 20% Speed +-50 20% Concentration +-50 Magic proficiency (if any): 80% Yes 20% No Consciousness: 60% Unchanged 12% Slightly smarter 8% Smarter 12% Slightly dumber 8% Dumber Growth: Gaussian in any direction y=exp(sign(random)*random^2/2500), random +-40 Ability to leave offspring (based on the results of other changes): If 100 points are accumulated, then no. +100 points for strong borrowing of traits (not external features), +40 for each weak or external feature, +1 for changing each characteristic in any direction, +4 for 1% change in growth in any direction Heroist's Chimera Borrowing traits of living creatures: Weak What was borrowed (multiple options are possible, but at least one): External features 96 Internal structure 48 (!) Limbs 63 Head 61 Living creatures (multiple options are possible, but at least one): 5% Plants 67 5% Fungi 69 5% Insects 29 5% Spiders 85 5% Predators 51 5% Ungulates 63 5% Rodents 69 5% Birds 58 5% Fish 41 5% Snakes 63 5% Lizards 15 5% Amphibians 7 (!) 5% Stone life 99 Characteristics (multiple options are possible, but not just one): Speed -1 Magic proficiency (if any): Yes Consciousness: Slightly smarter Growth: Change <1% Ability to leave offspring (based on the results of other changes): Yes Revan's Chimera: Borrowing traits of living creatures: Weak What was borrowed (multiple options are possible, but at least one): External features 62 Internal structure 40 Limbs 68 Head 25 (!) Living creatures (multiple options are possible, but at least one): 5% Plants 90 5% Fungi 16 5% Insects 97 5% Spiders 85 5% Predators 89 5% Ungulates 9 (!) 5% Rodents 12 5% Birds 86 5% Fish 18 5% Snakes 40 5% Lizards 67 5% Amphibians 45 5% Stone life 72 Characteristics (multiple options are possible, but not just one): 20% Life +43 20% Concentration +42 Magic proficiency (if any): No Consciousness: Unchanged Growth: -22% (similar subtraction from health, strength, bonus to evasion) Ability to leave offspring (based on the results of other changes): No
 

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#177
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Exactly. I don't really like it when Mentormirka hiccups twice.
Card effects can overlap rather than multiply. This is exactly the case here, from my point of view. However, it's up to you.
 

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#178
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Such mutants should not be allowed to reproduce.

Be strong. Believe
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#179
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Will it be possible to leave offspring in your expedition? If so, you could create a character who is a serial offender...
Where do we go?
Where do we end up when we save the world?
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#180
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Is Revan a horned dwarf or a dwarfish minotaur?