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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

4.9 (16 ratings)
In reply to Роман RRR
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#3688
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Roman RRR
Wow. SRD, so you decided to give her that model after all... That's what I initially wanted, but then I changed my mind. Well... maybe it's the right thing to do. You won't find such a hairstyle for Irbet anywhere else. And what model will the other one have, the one I wanted?
And who did you want it to be for? - I don't remember anymore.

Added 7 minutes later
I also need to recolor the lizard for her - but that's for later - tomorrow I might do Vaishana and Jorgen - in general, I won't have much time, only six days, so I'll have to slow down a bit.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#3689
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Yes, now I remember. When the hair is lightened, some highlights appear. That's why I didn't add the Irbet hairstyle back then. The model's natural hair color is red, and the dark hair looks pretty good. I don't know what the reason is. Maybe I shouldn't have reduced the texture size... Its original size is 2048x2048.

Added 8 minutes later
Leave it as it is for now, with the highlights. I'll remove the texture coordinates for the additional hairstyle on her head when I get back and create volume. Simply erasing it in the texture file didn't work back then. Or try it in another mode, Apak in Russian. Instead of Alpha Test. If anything, these extra hairs were on the right side of the file, where there's empty space now. I'm curious myself...

Added 5 minutes later
I was messing around with Valafar's head. It was quite a hassle. I practically made the entire head myself, almost from scratch. The jaw is from one model, the horns from another, the eyes, etc. It turned out to have 7 materials, but I managed to put all the textures into one file. I hadn't done that before...

Added 5 minutes later
In short, it turned out to be almost a copy of the icon. What's annoying is that in modern games, models have voluminous hair with semi-transparent textures... But our game doesn't handle it properly. ((( And it's not just the hair. We only have one texture file for everything. In new games, there can be seven of them, which are apparently layered in a certain way, creating the effect of a living character.

Added 6 minutes later
By the way, before I left, I found a website with elf models! I downloaded a lot of them, but I only managed to download female ones. Although elves aren't that complex of a race; you just stretch the ears, and there you have it – an elf!))) I also found a good model with animation for the academy – a woman. I'll try to integrate it into the game; maybe it will work. But I couldn't find an animated Inferno demoness... I'll have to create one from scratch. And probably for all the lizards too... It's not working out well for the Nightmares... The Nightmare itself doesn't fit as a mount because of some growths on its back. And its animations are bad, and there are few of them....((((
In reply to Роман RRR
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#3690
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The RRR novel
...probably on all the lizards... The nightmares turn out badly... The nightmare itself doesn't fit as a mount because of some growths on its back. And its animations are bad and there are few of them....((((
So why take a nightmare if you can take a horse from a Haven hero and replace its head with the one from the nightmare (by the way, in Heroes 6, the Inferno faction rides not on a nightmare but on a "regular" horse).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#3691
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Yes, I think this is from Heroes of Might and Magic VI. It’s been a while since I played. We could take that horse out of there and attach it piece by piece to our skeleton. What a nightmare, though; it’s poorly drawn and kind of square. I honestly don’t know how to extract it from the game. I used to have programs for that. I don’t remember them anymore. I tried using a ripper, but because it’s a licensed copy, it blocks the ripping process... So, we’d have to download a pirated version. But the most important thing is the Isabel model; there’s a lot of work involved with it, and I’m not sure if it will all turn out beautifully. The Inferno faction has characters that are partially nude, which is more suitable for our Inferno creatures. So, we attach the head as usual, the torso parts, and the legs with hooves. But at least we don’t have to touch the arms, and it’s easier to combine a partially nude model with another partially nude model!
In reply to SRD
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#3692
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SRD
Well, something like that – I won't be drawing a mask; maybe a suitable one will turn up later. Also, this head doesn't want to recolor properly – I wanted to slightly change the shade, but it's done in a weird way. Simple texture work brings changes, but not the ones I want.

Irabeth will have a different icon from Heroes 7! :smile24:

I showed it HERE on April 16, 2017!

Added 2 minutes ago
Roman RRR
Yes. Now I remember. When lightening the hair, some highlights appear. That's why I didn't make Irabeth back then. This model has naturally red hair, and dark hair looks pretty good too. I don't know what the reason is. Maybe I shouldn't have reduced the texture... Its original size is 2048x2048

Added 8 minutes ago
Leave her with those highlights for now. I'll come back, remove the additional hairstyle's texture coordinates from her head, and create volume. Simply erasing in the texture file didn't help before. Or try in another mode, Apak in Russian. Instead of Alpha Test. If anything, these extra hairs were to the right in the file, where there's empty space now. It's interesting to me...

Added 5 minutes ago
I was messing around with Valafar's head here. What a pain it was. I practically made almost all of it myself from scratch. Jaw from one source, horns from another, eyes, etc. The result was 7 materials, but at least I put all the textures into one file. I hadn't done that before...

Added 5 minutes ago
In short, it turned out to be almost a copy of the icon. What's annoying is that models from modern games have voluminous hair with semi-transparent textures... And our game doesn't handle them properly.((( And not just hair. We only have one texture file for everything. In new games, there can be seven of them, which are apparently layered in a certain way and create the effect of a living character.

Added 6 minutes ago
By the way, before leaving, I found a website with elf models! I downloaded many, although I only managed to download female ones. Although elves aren't such a complex race; stretch the ears, and you have an elf!))) I also found a good model with animation for the academy – a woman. I'll try to implement her in the game; maybe it will work. But I didn't find an animated infernal succubus... I'll have to build it from bones. And probably on all the lizards too... It turns out badly on nightmares... The nightmare itself isn't suitable as a mount due to some growths on its back. And its animations are bad and few....((((

The reason is not in the texture size, but in the fact that the model author cleverly twisted the material mapping relative to the mesh!
С уважением, Psatkha (Псатха)

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#3693
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Well, creating a model for this icon won't be a problem. Although, personally, I don't understand why you would want to change the standard icons so drastically.
In reply to Роман RRR
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#3694
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Roman RRR
Well, it won't be a problem to create a model for this icon. Although, personally, I don't understand why the standard icons should be changed so drastically.

Many icons will be replaced with similar ones from the 7th part (some will be reworked), as some of them are drawn more beautifully than in the 5th part!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#3695
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Stream of a mod for the Dungeon faction: https://www.youtube.com/watch?v=ktoCRWre37M
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#3696
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Dyrman
Stream of a mod for the Dungeon faction: https://www.youtube.com/watch?v=ktoCRWre37M
Oh, I didn't have time to post anything – I'm still at work(((
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3697
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SRD
Ah, I didn't have time to upload anything - I'm still at work(((

This was just a teaser... we need to add more girls to the tech demo before the release! ;)
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
#3698
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When is the release?

Added 2 minutes ago
I made a (almost) new model of the Inferno creature. I just need to attach the legs))) A stunning beauty awaits you! Everything has been changed: hands, head, torso, and the staff in her hand.
The Lizardmen will have models similar to Grol, Agrael, and 4 or 5 other male models that look like humans. These will be the "natural monsters" - the infantry units. In total, there will be roughly an equal number of Lizardmen and infantry units, plus Biara and the Overlord. Biara can have a flag stuck in the ground, like a standard-bearer with a little devil. The Overlord will remain the only one without a flag.
In reply to Роман RRR
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#3699
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The RRR mod
When will it be released?
The release now depends entirely on psatkha. Only the icons are left to be done. Hopefully, it will be in May.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#3700
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In version 86, the heroine Valeska will appear as a necromancer, as originally intended by the developers at Black Hole Entertainment, but for well-known reasons, this was never implemented. However, some files remained in the resources of the 6th installment, such as her icon!



In NHF, she will have a slightly different icon and an expanded description in her biography... a connecting storyline about her transition to another faction has been added!

Valeska was a well-known priestess of Elrath, tasked with teaching the children of Vyacheslav. After she betrayed the Duke, who disobeyed the Emperor's decree, she was exiled from the Duchy of Griffon. Humiliated and enraged, Valeska turned to the Inquisition – an ideal place for someone seeking a new purpose in life, as well as an outlet for her anger. Since then, her loyalty to Elrath has not diminished, but her resentment towards Vyacheslav has subsided, and she seeks forgiveness. By order of the Emperor, Valeska returned to the Duchy of Griffon to replace Salvatore as an inquisitor. Meeting with Anton, Vyacheslav's son, she asked for his forgiveness and expressed her desire to fight again on the side of the Griffons. And then, one day, when Anton fully trusted her, he told her that the spirit of his ancestor, Ishtvan, constantly appeared to him and asked her to help him get rid of the annoying spirit. Valeska promised to help him and went to Ishtvan's crypt, and no one knows exactly what happened to her after that, but after some time, she herself became the leader of the undead.
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С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#3701
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psatkha
In version 86, the heroine Valeska will appear as a Necromancer, which is what the developers from Black Hole Entertainment originally intended, but for well-known reasons, this was never implemented. However, some files remained in the resources of the game, for example, her icon!



In NHF, she will have a slightly different icon and an expanded description in her biography! A connecting storyline of her transition to another faction has been added!

I had the idea to give her this model, as she was an Inquisitor (in life).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#3702
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SRD
I had an idea to give her this model because she was an inquisitor (in life).

The "Haven" faction is overloaded with heroes, and therefore those of them who eventually became necromancers will be in the "Necropolis" faction! :smile24:

P.S. The model will be useful for Cordelia!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1