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NHF – new heroes for Heroes V 3.1.

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#3692
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Well, something like that – I won't be drawing a mask; maybe a suitable one will turn up later. Also, this head doesn't want to recolor properly – I wanted to slightly change the shade, but it's done in a weird way. Simple texture work brings changes, but not the ones I want.

Irabeth will have a different icon from Heroes 7! :smile24:

I showed it HERE on April 16, 2017!

Added 2 minutes ago
Roman RRR
Yes. Now I remember. When lightening the hair, some highlights appear. That's why I didn't make Irabeth back then. This model has naturally red hair, and dark hair looks pretty good too. I don't know what the reason is. Maybe I shouldn't have reduced the texture... Its original size is 2048x2048

Added 8 minutes ago
Leave her with those highlights for now. I'll come back, remove the additional hairstyle's texture coordinates from her head, and create volume. Simply erasing in the texture file didn't help before. Or try in another mode, Apak in Russian. Instead of Alpha Test. If anything, these extra hairs were to the right in the file, where there's empty space now. It's interesting to me...

Added 5 minutes ago
I was messing around with Valafar's head here. What a pain it was. I practically made almost all of it myself from scratch. Jaw from one source, horns from another, eyes, etc. The result was 7 materials, but at least I put all the textures into one file. I hadn't done that before...

Added 5 minutes ago
In short, it turned out to be almost a copy of the icon. What's annoying is that models from modern games have voluminous hair with semi-transparent textures... And our game doesn't handle them properly.((( And not just hair. We only have one texture file for everything. In new games, there can be seven of them, which are apparently layered in a certain way and create the effect of a living character.

Added 6 minutes ago
By the way, before leaving, I found a website with elf models! I downloaded many, although I only managed to download female ones. Although elves aren't such a complex race; stretch the ears, and you have an elf!))) I also found a good model with animation for the academy – a woman. I'll try to implement her in the game; maybe it will work. But I didn't find an animated infernal succubus... I'll have to build it from bones. And probably on all the lizards too... It turns out badly on nightmares... The nightmare itself isn't suitable as a mount due to some growths on its back. And its animations are bad and few....((((

The reason is not in the texture size, but in the fact that the model author cleverly twisted the material mapping relative to the mesh!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1