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"- Hey! We've been wandering through these jungles for more than ten days! Are you absolutely sure you know the way? And did you lie to me?" - A man in a hat spoke with irritation in his voice to the scout, while cutting through the vegetation blocking their path with his sword.
- No, not at all, Lord Vex! Where I am leading you, there truly is a city of gold! And there is enough of that noble metal to satisfy the needs of both our entire kingdom and your personal ones!
- Only I don't think the locals will want to share it with us. - The only woman in the party, walking behind, intervened in the conversation between the two men, - right?
- That does not matter. - Answered the group leader. - If necessary, we will take it from their cold bodies.
- You are own evil itself, my lord! - The Knight's playful comment did not offend or bother one of the four supreme commanders of the kingdom: as long as a person remained loyal to him, he didn't care about such trifles.
- It seems we can finally behold the brilliance of this pearl, hidden in the depths of the desolate jungles. - Said the man in the mask, looking somewhere into the distance. Somewhere far away, huge golden gates were visible, blinding everything around with their beauty.
- It cannot be!..
When the group reached its goal, to their surprise, the locals met them without showing hostility. However, some inhabitants of this city turned out to be quite... peculiar.
Ber'Lo
A local shaman possessing excellent healing magic and also, according to other residents, the ability to speak with spirits and even gods, which is why people listen to his words.

Traits:
- Vote counts as two.
Night Action (NA):
- Heals a selected player.
- Strips of vote.
Town.
Duur'Kar
The strongest warrior in the city. "I am strong, and my opinion is law!". No one will contradict this man, regardless of his decisions and actions.

Traits:
- 50% chance to survive an attack.
- In case of his death, all prisoners are set free.
NA:
- Puts a player in a cage or, conversely, releases them from it. A prisoner cannot perform actions at night, and their vote does not count during the day; nevertheless, they can participate in discussions.
Town.
Swamp Witch
She will bewitch you. (c) Ment

NA:
- Heals the target if they are inactive at night; otherwise, blocks them.
- Heals one of those killed during the night. Once per game.
Town.
Guardians
Protectors of the city. They are everywhere - on every tree and under every bush, but no one sees them.

Traits:
- Know each other and can communicate.
- Learn the nickname of their partner's killer.
- Cannot perform the same NA in a single night.
NA:
- Protects a selected player and kills the attacker.
- Checks status.
Town.
Dryad
Protector of the forest, capable with a single glance of transporting the human mind into a state of blissful sleep.

NA:
- Blocks a selected player for 2 nights.
- Forces a player to use their NA on themselves.
Town.
Diana
One of the few strangers who ended up in these lands by chance of fate. Taking advantage of the locals' ignorance, she opened her own shop, selling them various trinkets from the civilized world in exchange for jewels and gold.

NA:
- Checks status.
Outsider.
Amn
A grumpy sorcerer and scholar who considers it completely shortsighted and stupid to let strangers into the city without even disarming them. According to him, this is exactly what will one day lead the city to oblivion.

Traits:
- Immunity to external influences.
NA:
- Blocks a player and protects them from external influences.
- Kills a selected player, ignoring any protections and healing. Once per game.
Town.
Shael
Despite the fact that Shael was born here, she spent most of her life outside this city, in more civilized countries and, frankly speaking, she liked it much better there...

NA:
- Kill.
Outsider.
Vzhny
A detached and cheerful forest girl who loves to watch everyone and stick her nose into other people's business.

NA:
- Watches a selected player and, if they are killed, learns the killer's nickname.
- Compares the statuses of two players (similar/different).
Town.
Karis
A proud huntress.

Traits:
- Takes the life of her killer.
NA:
- Kill.
Town.
Mimic

Traits:
- 75% Chance to survive an attack.
- Copies any NA applied to them and can use it later.
Town.
Nathaniel Frozen Heart
Cold, indifferent to the fates of others, a man who cares only for the well-being of his country, and it is absolutely unimportant what must be done to achieve this.

Traits:
- Cannot be brought under control or stripped of vote.
NA:
- Kill.
- Recruits a city role with "outsider" status to their team. If all original mafia members are dead, the recruited automatically lose.
- Ends an execution at their own discretion, revealing themselves in the process. Once per game.
- Kills a selected player, ignoring any protections and healing. While using this, they cannot be blocked or killed. Once per game.
Outsider.
Sir Ruverard
A loyal Knight who loves women and good drink. He does not share the views of his commander, however, he does not dare contradict him, knowing that one way or another, all this is done for his homeland, which he swore to protect.

Traits:
- 50% chance to survive an attack.
NA:
- Kill.
- Takes a hit instead of the target (i.e., puts themselves in the line of fire).
- No member of his team can be killed on the night this is used. Once per game.
Outsider.
Vex

NA:
- Kill.
- Blocks a selected player.
- Counterattacks (if someone tries to kill him, he performs a retaliatory attack with higher action priority).
Outsider.
Salamander
A Baron who prefers exciting adventures instead of staying in the Castle. Known as "the many-faced" for his terrifying knowledge in this area of magic.

Traits:
- Cannot be blocked or brought under control.
NA:
- Kill.
- Swaps the targets of two players.
- Swaps himself with a selected target.
- All city NAs are applied to random targets. Once per game.
Town.
Arcane

Traits:
- Ignores natural protection.
- Cannot be killed by a counterattack (protection or trait).
NA:
- Kill.
Outsider.
Wandering Demon.

Traits:
- Cannot be killed, immunity to external influences.
- If the target somehow survived the kill, they still die the following night.
NA:
- Kill.
Outsider.
Voice of the Earth.

Traits:
- Vote counts as two.
NA: Learns the role of the victim and gains the ability to control their actions.
Town.
Soul-Eating Spirit.

Traits:
- Ignores natural protection.
NA:
- Kill.
- Kills two players. Once per game.
- Kills the target and all who visited them. Once per game.
- Kills a specific role. Once per game.
Outsider.
- Game without notes. I'll post the list of NAs a bit later. The need for role descriptions stressed me out a bit, so I kept them short, or sometimes omitted them entirely. If anyone is curious, I can tell you more about some roles in DMs.
- No, not at all, Lord Vex! Where I am leading you, there truly is a city of gold! And there is enough of that noble metal to satisfy the needs of both our entire kingdom and your personal ones!
- Only I don't think the locals will want to share it with us. - The only woman in the party, walking behind, intervened in the conversation between the two men, - right?
- That does not matter. - Answered the group leader. - If necessary, we will take it from their cold bodies.
- You are own evil itself, my lord! - The Knight's playful comment did not offend or bother one of the four supreme commanders of the kingdom: as long as a person remained loyal to him, he didn't care about such trifles.
- It seems we can finally behold the brilliance of this pearl, hidden in the depths of the desolate jungles. - Said the man in the mask, looking somewhere into the distance. Somewhere far away, huge golden gates were visible, blinding everything around with their beauty.
- It cannot be!..
When the group reached its goal, to their surprise, the locals met them without showing hostility. However, some inhabitants of this city turned out to be quite... peculiar.
Ber'Lo
A local shaman possessing excellent healing magic and also, according to other residents, the ability to speak with spirits and even gods, which is why people listen to his words.
Traits:
- Vote counts as two.
Night Action (NA):
- Heals a selected player.
- Strips of vote.
Town.
Duur'Kar
The strongest warrior in the city. "I am strong, and my opinion is law!". No one will contradict this man, regardless of his decisions and actions.
Traits:
- 50% chance to survive an attack.
- In case of his death, all prisoners are set free.
NA:
- Puts a player in a cage or, conversely, releases them from it. A prisoner cannot perform actions at night, and their vote does not count during the day; nevertheless, they can participate in discussions.
Town.
Swamp Witch
She will bewitch you. (c) Ment
NA:
- Heals the target if they are inactive at night; otherwise, blocks them.
- Heals one of those killed during the night. Once per game.
Town.
Guardians
Protectors of the city. They are everywhere - on every tree and under every bush, but no one sees them.
Traits:
- Know each other and can communicate.
- Learn the nickname of their partner's killer.
- Cannot perform the same NA in a single night.
NA:
- Protects a selected player and kills the attacker.
- Checks status.
Town.
Dryad
Protector of the forest, capable with a single glance of transporting the human mind into a state of blissful sleep.
NA:
- Blocks a selected player for 2 nights.
- Forces a player to use their NA on themselves.
Town.
Diana
One of the few strangers who ended up in these lands by chance of fate. Taking advantage of the locals' ignorance, she opened her own shop, selling them various trinkets from the civilized world in exchange for jewels and gold.
NA:
- Checks status.
Outsider.
Amn
A grumpy sorcerer and scholar who considers it completely shortsighted and stupid to let strangers into the city without even disarming them. According to him, this is exactly what will one day lead the city to oblivion.
Traits:
- Immunity to external influences.
NA:
- Blocks a player and protects them from external influences.
- Kills a selected player, ignoring any protections and healing. Once per game.
Town.
Shael
Despite the fact that Shael was born here, she spent most of her life outside this city, in more civilized countries and, frankly speaking, she liked it much better there...
NA:
- Kill.
Outsider.
Vzhny
A detached and cheerful forest girl who loves to watch everyone and stick her nose into other people's business.
NA:
- Watches a selected player and, if they are killed, learns the killer's nickname.
- Compares the statuses of two players (similar/different).
Town.
Karis
A proud huntress.
Traits:
- Takes the life of her killer.
NA:
- Kill.
Town.
Mimic
Traits:
- 75% Chance to survive an attack.
- Copies any NA applied to them and can use it later.
Town.
Nathaniel Frozen Heart
Cold, indifferent to the fates of others, a man who cares only for the well-being of his country, and it is absolutely unimportant what must be done to achieve this.
Traits:
- Cannot be brought under control or stripped of vote.
NA:
- Kill.
- Recruits a city role with "outsider" status to their team. If all original mafia members are dead, the recruited automatically lose.
- Ends an execution at their own discretion, revealing themselves in the process. Once per game.
- Kills a selected player, ignoring any protections and healing. While using this, they cannot be blocked or killed. Once per game.
Outsider.
Sir Ruverard
A loyal Knight who loves women and good drink. He does not share the views of his commander, however, he does not dare contradict him, knowing that one way or another, all this is done for his homeland, which he swore to protect.
Traits:
- 50% chance to survive an attack.
NA:
- Kill.
- Takes a hit instead of the target (i.e., puts themselves in the line of fire).
- No member of his team can be killed on the night this is used. Once per game.
Outsider.
Vex
NA:
- Kill.
- Blocks a selected player.
- Counterattacks (if someone tries to kill him, he performs a retaliatory attack with higher action priority).
Outsider.
Salamander
A Baron who prefers exciting adventures instead of staying in the Castle. Known as "the many-faced" for his terrifying knowledge in this area of magic.
Traits:
- Cannot be blocked or brought under control.
NA:
- Kill.
- Swaps the targets of two players.
- Swaps himself with a selected target.
- All city NAs are applied to random targets. Once per game.
Town.
Arcane
Traits:
- Ignores natural protection.
- Cannot be killed by a counterattack (protection or trait).
NA:
- Kill.
Outsider.
Wandering Demon.
Traits:
- Cannot be killed, immunity to external influences.
- If the target somehow survived the kill, they still die the following night.
NA:
- Kill.
Outsider.
Voice of the Earth.
Traits:
- Vote counts as two.
NA: Learns the role of the victim and gains the ability to control their actions.
Town.
Soul-Eating Spirit.
Traits:
- Ignores natural protection.
NA:
- Kill.
- Kills two players. Once per game.
- Kills the target and all who visited them. Once per game.
- Kills a specific role. Once per game.
Outsider.
- Game without notes. I'll post the list of NAs a bit later. The need for role descriptions stressed me out a bit, so I kept them short, or sometimes omitted them entirely. If anyone is curious, I can tell you more about some roles in DMs.