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Star Wars: The Clone Wars
War in the Galaxy! More and more systems are seceding from the Republic and joining the Confederacy of Independent Systems. The Jedi, together with the clone army, must hold back the droids on all fronts. Despite the apparent clarity, both sides pursue entirely different goals...
Republic
Chancellor

The Sith Darth Sidious, who has mastered all aspects of the Dark Side of the Force, which could reveal his true nature. A skilled manipulator and psychologist, he surpasses even Master Windu in lightsaber combat. The position of Head of the Republic is a trifle, necessary for the implementation of a multi-stage plan to restore Sith power over the Galaxy.
NA: none
Features:
Ruler - has a double vote during voting.
Elite Guard - 50% chance to survive a night attack.
Force Side: Dark.
Status: non-droid.
Anakin Skywalker

An impulsive Jedi, the Chosen One. Ambitious, powerful, and arrogant. Having violated the Jedi Code, he married Padmé. An extraordinary sense of power manifested in him from a young age; thanks to it, Anakin can see the future of those he loves.
NA: Murder, weapon - lightsaber.
Features:
Marriage Bonds - knows Padmé, can communicate with her.
Nightmares - learns the name of Padmé's killer.
Force Side: Light.
Status: non-droid.
Obi-Wan Kenobi

Anakin's teacher, a strong Jedi, Master of the Order. He uses his sharp mind for the benefit of the Republic. He previously operated in tandem with Anakin, but now more and more frequently receives individual assignments.
NA: Analytics - receives an additional clue for any murder that occurred on preceding nights.
Features: none.
Force Side: Light.
Status: non-droid.
Clone

An ordinary Republic soldier. May sacrifice himself to save a comrade.
NA: Cover - when attacking a target, dies instead of them.
Features: none
Force Side: Light.
Status: non-droid.
Yoda

One of the oldest beings in the Galaxy, possibly the last of his kind. A wise Master of the Order, known for certain eccentricities. He dislikes using weapons without necessity, but feels those around him very subtly through the flow of the Force.
NA: Whisper of the Force - learns the Side of the target.
Features: none
Force Side: Light.
Status: non-droid.
Padmé Amidala

Former Queen of Naboo, a senator with oratorical talent and a striking gift for finding trouble. She married Anakin at the very beginning of the Clone Wars and always maintains contact with him. She can act secretly where brute force is powerless.
NA1: Persuasion - target changes their vote during the day vote. Padmé chooses the NA target and the vote; the vote can be sent via PM during the day.
NA2: Investigation - if the target kills someone this night, learns the target's role.
Features:
Marriage Bonds - knows Anakin, can communicate with him.
Dream Object - upon her death, Anakin learns the name of the killer.
Force Side: Light.
Status: non-droid.
Mace Windu

Head of the Jedi Order, a master of the lightsaber. A blunt personality who does not tolerate contradiction. His high status allows him to order the arrest of any resident of the Galaxy, even the Chancellor himself.
NA: Arrest - blocks target for one night. Cannot block a Sith.
Features: none
Force Side: Light.
Status: non-droid.
Ahsoka Tano

Apprentice to Anakin Skywalker, similar in character and abilities to her teacher. Due to her sarcasm, she earned the nickname "Snips"; nevertheless, she is always ready to help friends in a difficult moment.
NA: Resourcefulness - saves a chosen player from an attack.
Features: none.
Force Side: Light.
Status: non-droid.
R2-D2

An astromech droid capable of hacking any system. Possesses greater intelligence than other droids. Has repeatedly helped Anakin and his friends in difficult moments. Armed with an electric shock, effective against all types of droids.
NA: Database Access - determines status: droid/non-droid.
Features:
Electric Shock - survives a droid attack.
Force Side: Light.
Status: droid.
Medical Droid

A droid that provides medical assistance to the residents of the Republic. A memory capacity greater than that of a living being, powerful analytical intelligence, and the inability to forget anything make it an ideal doctor. The med-droid's capabilities in medicine are vast, but only if the patient reaches them in time.
NA: Treatment - player does not die if an assassination attempt was made on them this night. Once per game, can resurrect a player who died (or was executed) during preceding turns.
Features: none.
Force Side: Light.
Status: droid.
Mouse Droid

This droid is used by both the Republic and the Confederacy to detect malfunctions in spaceships. It has no practical application in ground operations. This droid was captured from a separatist ship, which explains some of the anxiety the Jedi feel at the sight of it.
NA: none.
Features: none
Force Side: Dark.
Status: droid.
Separatists
Count Dooku

Former apprentice of Yoda, which explains his power in manipulating the Force. A brilliant man and an excellent strategist who strictly adheres to Darth Sidious's instructions. It is precisely because he is a Sith that he was able to become the commander-in-chief of the separatists.
NA1: Murder, weapon - lightsaber.
NA2 (once per game): Lightning - kills everyone who comes to him this night. A clue remains for each death.
Features:
Sith - ignores Mace Windu's block.
Force Side: Dark
Status: non-droid.
Battle Droid

An ordinary separatist fighter, not distinguished by particular intelligence, but capable of performing combat tasks.
NA: Murder, weapon - blaster.
Features:
Imperfect Program - has no vote during the day vote.
Force Side: Dark.
Status: droid.
Droideka

A modified battle droid equipped with two twin laser cannons and a shield generator. It has little value in an offensive against smarter Republic warriors, but can delay an enemy counterattack.
NA: Barrier - blocks target.
Murder (active if alone in the team), weapon - two twin laser cannons.
Features: Shield - cannot be destroyed by weapons.
Force Side: Dark.
Status: droid.
General Grievous

A mysterious being clad in the strongest armor. Commander of the droid army, he allows himself some negligence in his behavior toward droids, which has more than once caused Dooku's dissatisfaction. Very cruel. His ability to handle lightsabers makes him an even more dangerous opponent.
NA1: Order - redirects target's NA if their status is droid.
NA2: Murder (active if Count Dooku has died), weapon - lightsaber.
Features: Four Lightsabers - 50% chance to survive an attack. If he survives, there is a 50% probability he kills the attacker.
Force Side: Dark.
Status: non-droid.
Cad Bane

A hired killer who prefers cunning to brute force. He first made a name for himself after the perfect breach of the Jedi Temple's security system. He can kidnap any republican, while easily hiding from the authorities.
NA: Kidnap - removes target from the game for three turns; a clue remains. If Bane is not killed or arrested during this time, the target dies.
Features: none.
Force Side: effectively Dark, but Light upon check.
Status: non-droid.
Loners
Asajj Ventress

Former apprentice of Dooku. The Count was ordered to liquidate her, but he failed to do so: Asajj escaped. To get revenge, Ventress used the witches of Dathomir to subjugate Savage Opress. Ventress herself has mastered the art of fighting with dual lightsabers.
NA1: Murder, weapon - lightsaber.
NA2 (once per game): Double Assault - kills two targets. Cannot act on the next turn.
NA3 (once every three nights): Vanishing - all NAs directed at Asajj this night do not trigger.
Features:
Slippery - escapes from the first execution.
Sith - ignores Mace Windu's block.
Force Side: Dark.
Status: non-droid.
Savage Opress

This Dathomirian was sent to Count Dooku as a new apprentice, learned to control the Force and fight with lightsabers. Later he betrayed Ventress and dedicated his entire life to avenging himself on the Sith. His malice and cruelty made him a dangerous opponent even for the strongest Jedi.
NA1: Murder, weapon - lightsaber, battle axe.
NA2 (once per game): Intimidation - kills target. For other players of this team, NAs will not trigger with a 50% probability (calculated separately for each player).
Features:
Vengefulness - upon attack by Dooku or Ventress, kills them.
Force Side: Dark.
Status: non-droid.
Order of Night Actions
0. Execution.
1. Asajj vanishes (not displayed in the newspaper).
2. Dooku begins casting lightning.
3. Windu arrests.
4. Grievous orders (not displayed in the newspaper).
5. Droideka creates a barrier.
6. Yoda listens to the Force.
7. R2-D2 gains database access.
8. Padmé conducts an investigation.
9. Ahsoka shows resourcefulness.
10. Clone provides cover.
11. Asajj kills two.
12. Savage intimidates.
13. Kidnapped player dies.
14. Bane kidnaps.
15. Dooku kills.
16. Grievous kills.
17. Ventress kills.
18. Savage kills.
19. Anakin kills.
20. Battle droid kills.
21. Med-droid treats.
22. Padmé persuades (not displayed in the newspaper).
23. Obi-Wan reflects (not displayed in the newspaper).