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Posts from Mafia 55. Star Wars: Clone Wars

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13 years ago
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Star Wars: The Clone Wars

War in the Galaxy! More and more systems are seceding from the Republic and joining the Confederacy of Independent Systems. The Jedi, together with the clone army, must hold back the droids on all fronts. Despite the apparent clarity, both sides pursue entirely different goals...
Republic

Chancellor

The Sith Darth Sidious, who has mastered all aspects of the Dark Side of the Force, which could reveal his true nature. A skilled manipulator and psychologist, he surpasses even Master Windu in lightsaber combat. The position of Head of the Republic is a trifle, necessary for the implementation of a multi-stage plan to restore Sith power over the Galaxy.
NA: none
Features:
Ruler - has a double vote during voting.
Elite Guard - 50% chance to survive a night attack.
Force Side: Dark.
Status: non-droid.

Anakin Skywalker

An impulsive Jedi, the Chosen One. Ambitious, powerful, and arrogant. Having violated the Jedi Code, he married Padmé. An extraordinary sense of power manifested in him from a young age; thanks to it, Anakin can see the future of those he loves.
NA: Murder, weapon - lightsaber.
Features:
Marriage Bonds - knows Padmé, can communicate with her.
Nightmares - learns the name of Padmé's killer.
Force Side: Light.
Status: non-droid.

Obi-Wan Kenobi

Anakin's teacher, a strong Jedi, Master of the Order. He uses his sharp mind for the benefit of the Republic. He previously operated in tandem with Anakin, but now more and more frequently receives individual assignments.
NA: Analytics - receives an additional clue for any murder that occurred on preceding nights.
Features: none.
Force Side: Light.
Status: non-droid.

Clone

An ordinary Republic soldier. May sacrifice himself to save a comrade.
NA: Cover - when attacking a target, dies instead of them.
Features: none
Force Side: Light.
Status: non-droid.

Yoda

One of the oldest beings in the Galaxy, possibly the last of his kind. A wise Master of the Order, known for certain eccentricities. He dislikes using weapons without necessity, but feels those around him very subtly through the flow of the Force.
NA: Whisper of the Force - learns the Side of the target.
Features: none
Force Side: Light.
Status: non-droid.

Padmé Amidala

Former Queen of Naboo, a senator with oratorical talent and a striking gift for finding trouble. She married Anakin at the very beginning of the Clone Wars and always maintains contact with him. She can act secretly where brute force is powerless.
NA1: Persuasion - target changes their vote during the day vote. Padmé chooses the NA target and the vote; the vote can be sent via PM during the day.
NA2: Investigation - if the target kills someone this night, learns the target's role.
Features:
Marriage Bonds - knows Anakin, can communicate with him.
Dream Object - upon her death, Anakin learns the name of the killer.
Force Side: Light.
Status: non-droid.

Mace Windu

Head of the Jedi Order, a master of the lightsaber. A blunt personality who does not tolerate contradiction. His high status allows him to order the arrest of any resident of the Galaxy, even the Chancellor himself.
NA: Arrest - blocks target for one night. Cannot block a Sith.
Features: none
Force Side: Light.
Status: non-droid.

Ahsoka Tano

Apprentice to Anakin Skywalker, similar in character and abilities to her teacher. Due to her sarcasm, she earned the nickname "Snips"; nevertheless, she is always ready to help friends in a difficult moment.
NA: Resourcefulness - saves a chosen player from an attack.
Features: none.
Force Side: Light.
Status: non-droid.

R2-D2

An astromech droid capable of hacking any system. Possesses greater intelligence than other droids. Has repeatedly helped Anakin and his friends in difficult moments. Armed with an electric shock, effective against all types of droids.
NA: Database Access - determines status: droid/non-droid.
Features:
Electric Shock - survives a droid attack.
Force Side: Light.
Status: droid.

Medical Droid

A droid that provides medical assistance to the residents of the Republic. A memory capacity greater than that of a living being, powerful analytical intelligence, and the inability to forget anything make it an ideal doctor. The med-droid's capabilities in medicine are vast, but only if the patient reaches them in time.
NA: Treatment - player does not die if an assassination attempt was made on them this night. Once per game, can resurrect a player who died (or was executed) during preceding turns.
Features: none.
Force Side: Light.
Status: droid.

Mouse Droid

This droid is used by both the Republic and the Confederacy to detect malfunctions in spaceships. It has no practical application in ground operations. This droid was captured from a separatist ship, which explains some of the anxiety the Jedi feel at the sight of it.
NA: none.
Features: none
Force Side: Dark.
Status: droid.
Separatists

Count Dooku

Former apprentice of Yoda, which explains his power in manipulating the Force. A brilliant man and an excellent strategist who strictly adheres to Darth Sidious's instructions. It is precisely because he is a Sith that he was able to become the commander-in-chief of the separatists.
NA1: Murder, weapon - lightsaber.
NA2 (once per game): Lightning - kills everyone who comes to him this night. A clue remains for each death.
Features:
Sith - ignores Mace Windu's block.
Force Side: Dark
Status: non-droid.

Battle Droid

An ordinary separatist fighter, not distinguished by particular intelligence, but capable of performing combat tasks.
NA: Murder, weapon - blaster.
Features:
Imperfect Program - has no vote during the day vote.
Force Side: Dark.
Status: droid.

Droideka

A modified battle droid equipped with two twin laser cannons and a shield generator. It has little value in an offensive against smarter Republic warriors, but can delay an enemy counterattack.
NA: Barrier - blocks target.
Murder (active if alone in the team), weapon - two twin laser cannons.
Features: Shield - cannot be destroyed by weapons.
Force Side: Dark.
Status: droid.

General Grievous

A mysterious being clad in the strongest armor. Commander of the droid army, he allows himself some negligence in his behavior toward droids, which has more than once caused Dooku's dissatisfaction. Very cruel. His ability to handle lightsabers makes him an even more dangerous opponent.
NA1: Order - redirects target's NA if their status is droid.
NA2: Murder (active if Count Dooku has died), weapon - lightsaber.
Features: Four Lightsabers - 50% chance to survive an attack. If he survives, there is a 50% probability he kills the attacker.
Force Side: Dark.
Status: non-droid.

Cad Bane

A hired killer who prefers cunning to brute force. He first made a name for himself after the perfect breach of the Jedi Temple's security system. He can kidnap any republican, while easily hiding from the authorities.
NA: Kidnap - removes target from the game for three turns; a clue remains. If Bane is not killed or arrested during this time, the target dies.
Features: none.
Force Side: effectively Dark, but Light upon check.
Status: non-droid.
Loners

Asajj Ventress

Former apprentice of Dooku. The Count was ordered to liquidate her, but he failed to do so: Asajj escaped. To get revenge, Ventress used the witches of Dathomir to subjugate Savage Opress. Ventress herself has mastered the art of fighting with dual lightsabers.
NA1: Murder, weapon - lightsaber.
NA2 (once per game): Double Assault - kills two targets. Cannot act on the next turn.
NA3 (once every three nights): Vanishing - all NAs directed at Asajj this night do not trigger.
Features:
Slippery - escapes from the first execution.
Sith - ignores Mace Windu's block.
Force Side: Dark.
Status: non-droid.

Savage Opress

This Dathomirian was sent to Count Dooku as a new apprentice, learned to control the Force and fight with lightsabers. Later he betrayed Ventress and dedicated his entire life to avenging himself on the Sith. His malice and cruelty made him a dangerous opponent even for the strongest Jedi.
NA1: Murder, weapon - lightsaber, battle axe.
NA2 (once per game): Intimidation - kills target. For other players of this team, NAs will not trigger with a 50% probability (calculated separately for each player).
Features:
Vengefulness - upon attack by Dooku or Ventress, kills them.
Force Side: Dark.
Status: non-droid.
Order of Night Actions

0. Execution.
1. Asajj vanishes (not displayed in the newspaper).
2. Dooku begins casting lightning.
3. Windu arrests.
4. Grievous orders (not displayed in the newspaper).
5. Droideka creates a barrier.
6. Yoda listens to the Force.
7. R2-D2 gains database access.
8. Padmé conducts an investigation.
9. Ahsoka shows resourcefulness.
10. Clone provides cover.
11. Asajj kills two.
12. Savage intimidates.
13. Kidnapped player dies.
14. Bane kidnaps.
15. Dooku kills.
16. Grievous kills.
17. Ventress kills.
18. Savage kills.
19. Anakin kills.
20. Battle droid kills.
21. Med-droid treats.
22. Padmé persuades (not displayed in the newspaper).
23. Obi-Wan reflects (not displayed in the newspaper).
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13 years ago
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General Rules

1. GM - Pobeditel.
2. It is best to ask any questions immediately, preferably in the thread. The same applies to suggestions and comments on balance – deadline is before the first night.
3. Night actions must be sent to the GM via private message.
4. The GM has the right to make decisions on controversial issues at his discretion.
5. The night lasts 24 hours; night actions are accepted only for the first 20 hours. If all night actions are submitted earlier than this time, the night may end sooner. During the night, it is forbidden to write in the game thread, including deleted messages.
6. The day lasts 24 hours. In exceptional circumstances, the day may end earlier or later.
7. Changing your profile during the game is prohibited, especially if you have not yet been killed. If you really want to, you need to discuss this with the GM and leave a screenshot of the old profile design in the game thread. This also applies to corpses.
8. Discussing the current game outside the thread is allowed only when you have a role that allows you to do so.
9. Killed players cannot write in the game thread, even in deleted posts. They are also prohibited from disclosing any information obtained through their role.
10. It is forbidden to directly reveal your role, the roles of other players, or information obtained through the role.
11. Execution is indicated in bold font as "execute ". Cancellation of execution is indicated in bold font as "do not execute ".
12. Clues are given based on the killer's profile: nickname, avatar, signature, registration date, and other information posted in the profile.
13. Night actions must be sent every night while you are alive. If you do not want to use night actions tonight, then tell the GM about it so there are no unnecessary problems.
14. The mafia makes decisions together. If one of the mafia members is absent, his night action can be sent instead of him.
15. Modkill or player replacement occurs in case of gross violation of the rules or complete absence of signs of activity for two game days (two days and two nights). Also, modkill/replacement may occur at the request of the player.
16. Immunity for the first night is granted to:
- the host of the previous game;
- people playing on ХВ for the first time;
- those killed in the first night in the previous game;
- players who missed three or more previous games;
- Ment'y for helping with balancing the setting.
17. This is just a game. The main thing is that you have fun.
Setting Explanation

1. The Mafia can use no more than two night actions per night, only one of which is killing.
2. Unsuccessful kills are displayed.
3. In case of a successful kill, there will be a clue in the newspaper, hinting at the role of the killed and the killer.
4. Unsuccessful blocks are not displayed.
5. Notes are allowed. Each player can send one note. The mafia can send as many notes as there are living players left in the team.
6. If a player is killed on the night he sends a note, it will still be published.
7. If "Disappearance" is used in the first night, then it can be used again in the fourth. If in the second – in the fifth, etc.
8. A player kidnapped in the first night dies on the fourth. In the second - on the fifth, etc.
9. The town wins if only townspeople remain.
10. The mafia wins if they gain an advantage in the daytime vote and there are no lone wolves left.
11. A lone wolf wins if there is only one person left against a non-killing role.

List of Players
1. Zlobny Yashchur (immune)
2. Nefela
3. Vulfgar
4. Zybr (immune)
5. GoedenDag
6. dimka48000 (immune)
7. Arandor
8. Ment (immune)
9. Drakkosha (immune)
10. ortonnn
11. Neira Dрейк
12. Sub Zero
13. Kosh (immune)
14. Cool'Pin (immune) - replaced by Neira Dрейк
15. ToX
16. Rudyy
17. Ple-Sen
18. RiMpel2 (immune)

Game Progress:
Chapter 1. He Was the Chosen One!
Chapter 2. Bold Attack
Chapter 3. Adeptus Nezhdanikum
Chapter 4. Collapse of Plans
Chapter 5. Turning Point
Final. Battle over Coruscant. Log
The game is over with a victory for the Republic!
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13 years ago
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Please note the changes, especially for "Sith," as well as the new features for the Chancellor and Battle Droid. Balance suggestions are still welcome. Additionally, I would like to hear the opinions of all players regarding the voting system. If no one objects, it will be as follows:
Zybr
I think it should be changed so that the winner isn't determined by having more than half the votes, but simply by whoever gets the most votes. This would lead to more competition, activity, and so on during the day.
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13 years ago
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7
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13 years ago
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Fourth place
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13 years ago
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3. I'm mostly in favor, but not completely. Replacing the "No Vote Needed" option with a non-voting option would be great! ^^
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13 years ago
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I already said in the general discussions that there's no need to introduce all sorts of psychological rules. Instead of thinking and analyzing the situation properly, we'll have to, like the biggest idiots, engage in evenly distributing votes, and then there are these blue votes... No, thank you.
Number eight, please.
In reply to Победитель
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13 years ago
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Number 1.
Winner
2. It's best to ask any questions immediately.
Droideka and Robber do not have a killing role. If they are the only ones left, does that mean the Mafia is left without a killing role?
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13 years ago
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and those blue voices...
The blue voices don't necessarily need to be included.
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13 years ago
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Seventeen!
13 years ago
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I'll take number 5.
In reply to Злобный Ящур
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13 years ago
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Evil Lizard
Droideka and Thief don't have a killing ability. If they are left alone, does that mean the Mafia is left without a killing ability?
Theft is a kill, albeit a delayed one. And Droideka, if left alone, loses.
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13 years ago
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Maybe we should still make him a killer? At least if he's alone on the team.
In reply to Ment
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13 years ago
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Ment
Maybe we should let him get the kill? At least if he's the only one on the team.
Okay, let's do it that way.
13 years ago
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What’s up with the ND order?

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