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In reply to Marmot
9 years ago
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Marmot
Remember: Never play RPG-style maps in WoG! The "Wings of Heaven" map is exactly this type. This applies to all maps where there are clear restrictions on hero or city development, mandatory tasks from seers and gatekeepers, as well as key tents, border guards, and border gates. In WoG, a number of things happen according to different rules, and purely WoG-specific features are added (commanders, army experience...). And if the map is also WoG-ified at the start, then a number of objects on it will change and be replaced with others. In WoG, you can use the abilities of commanders to join some of the monsters you have to fight, etc.

And indeed! In the regular "Breath of Death" campaign, at this point, to proceed, you need to kill Christian, who is located near one of the castles you need to capture, on the path of progression. But in WoG, Christian somehow moves behind the gatekeeper, and to open the gate, you need to defeat the crystal dragons, which you have to kill much later! I assume that he moved using the "Path Home" object, which in WoG is located near the castle, near which Christian stands in "Breath of Death." But I don't know for sure if computer heroes can use this object...

Added after 14 hours 28 minutes
Regarding the 007 chases Dr. No map, both links download the 13/2011 version. I found a link to the 12/2006 version - http://msd.com.ua/hmm/interesyie-karti-geroi3/

Added after 16 minutes
And I didn't look at the attachment right away :smile08:
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9 years ago
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ANIGELIATOR, the link to Rashid’s review and recordings of Vladimir Belkin’s streams can be found in the full version of my review (it is not yet finished). I should warn you: Rashid’s notes indicate that he often modifies maps to make them more comfortable and faster to replay, so the map downloaded from his website may also be modified. However, it is still interesting to read his reviews. By the way, he also has a second website where the same and other reviews are published.
9 years ago
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Wow, I don't know how you managed to complete this map in 14 days. Captain Hack showed up and easily killed me with 100 Mythical Dragons and a bunch of snipers along with nomads!
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9 years ago
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Since you've shown interest, I'll attach the full version with tips to the review now – refresh the page in a couple of minutes. The text is still not finished, but the main points are covered. Later, I'll either replace it with the completed version or answer questions as needed during your playthrough.
9 years ago
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Paragon: Well, I finally made it to the battle with Eternity. Save file: https://yadi.sk/d/8w8F3blG3KaWmj
5000 Phoenixes, 20000 Storm Elementals (archers), 5000 Magic Elementals. Eternity has good Attack (99) and Defense (79), and she's wearing the Amulet of Inner Vision (so you can't cast spells on her). Any advice on how to send Eternity to the afterlife is welcome.
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9 years ago
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nwc******* will help you defeat any enemy! ;)
In any case, congratulations.
And what are all those black spots on your map? Are you a cheater by any chance? ;)
If you're serious, you can weaken the enemy with a hit-and-run tactic: have a berserker provoke phoenixes and elementals to attack each other and then retreat until only phoenixes remain, and then finish them off in a regular battle. Review the available troops in the occupied cities, assess their total number, strength, and special abilities. And it's very possible that completing some of the unfinished quests will give you something necessary, including for a successful finale. You have a seer in the form of a blue dragon nearby - he's not just there for decoration! If you don't like seer quests, then maps in the style of "kill everyone" might suit you better, whether strategic or linear ("Lord of War," for example).
9 years ago
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Marmot I don't use nwcredpill. You can't use a hit-and-run strategy because Etheria has War Chains. And regarding Lord of War, is that the same as Warlords? I played this map for a long time... I'll think about the Azure faction.
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9 years ago
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hit-n-run'ом не получится
Too bad. In that case, you just have to gather troops. Maybe you still arrived at her too early and missed something important?
"Warring Lords" is a standard map from the game's own set, while "Lord of war" is a linear RPG map by author Gwhenwyfar (Daniela Stieh). There is also its Russian translation at the link.
9 years ago
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Thanks for mentioning Lord of War, I need to check it out. :)
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9 years ago
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Map Title: Heroes of Jin Yong
Author: Season
Downloaded: from the Heroesportal map catalog

I finished the walkthrough, and since this excellent map in every sense is not being discussed anywhere (or I couldn't find it), except for the author's native Chinese forum, Gamerhome, where it is impossible to understand user messages for obvious reasons, I felt like a pioneer to some extent. The map is quite challenging. In my opinion, it is significantly more difficult than Way Home, but still somewhat easier than The Lord of Rings (I haven't played Xiedu yet). Perhaps the map was completed without any major difficulties because I have already adapted to the author's style and understood what needs to be done and in what order. And most importantly, at what pace.

Further, SPOILERS!

The walkthrough itself (especially the first five months) proceeded under the motto "peace is only found in dreams." The AI is very aggressive and attacks from all sides. At first, you feel like you are surrounded by a bunch of cockroaches. Gradually, they are replaced by mice, and then by huge rats (this refers to the heroes who threaten the very heart of our possessions around the 4-5th month of the game; one of them, namely the enemy from the Stronghold, receives flight upon exiting a one-way passage. All enemies have a logo, pathfinding, and then also gloves + boots). Therefore, you need to be as busy as a bee, otherwise you won't survive.

The game, if we look at it globally, proceeded in two stages. The first is the capture of all castles and important objects on the map's land area. The main hero at the start is a Logistics hero (I will call the heroes this way to avoid confusing readers. Everyone has their own Chinese names, which are displayed as gibberish in our game versions, and with modified portraits. Although here, for example, it is about Dessa with the portrait of Moner). Very soon, he will be replaced by an Armorer (Crag), and he will acquire all the main spells in the Seer and Mage Guilds (blindness, resurrection, city portal, and others). The Logistics hero remains for all further game time for blitz attacks. For example, he spends the night before the Guardian of the Question, and on the next turn, he opens it and quickly captures the enemy castle with unspent troops. The completion of the first stage of the game is marked by the release of a Wizard hero. He has literacy, so all our 6 heroes with expert Earth magic learn the city portal.

Then comes the second, more hardcore stage - the conquest of the Dungeon. Now, the main hero will be a Defense hero (Tazar). All the upcoming battles seem absolutely impossible at first glance, but the Armorer's special ability quickly begins to pay off. The key tasks are to obtain a clone and join a healthy group of Archangels to defeat an absolutely insane enemy in the Rampart (I will attach a save of this battle at the end so that those who are curious can try their hand).

Another interesting feature of this map and The Lord of Rings is that we can control the pace of our walkthrough and compare it with the author's idea. This is implemented as follows: 8 Guardians of the Question are placed around a friendly creature. Each has its own timer and its own requirement for the walkthrough, related to the need to give a different number of creatures to open the Guardian. That is, the first timer, for example, requires arriving before 511 to pass, the penultimate one requires 631 and 90 Archangels, and the last one has no time limit but asks for 100 Archs in return. The reward is 140 Archs. That is, the earlier you arrive, the greater the reward you will receive. There are four such objects on this map: the Ancients join first, then the Titans, and finally the Archdevils and Archangels. I demonstrate this structure clearly in the screenshot below.

The last 6 battles turned out to be unbearably difficult. The author subtly hints at the possibility of cheating by giving all three artifacts for a price and placing an external tavern in a very inconvenient place (there are no taverns in any other place available to us). I decided to save my time and fast-forwarded one and a half months to buy the necessary troops. As a result, the last enemy fell on day 923, and on the same day, the artifact needed for the walkthrough was obtained. However, according to the author's idea, as it seemed to me, a confident completion of the map should fit somewhere in about five months of game time.

P.S. I am attaching one save to the message for those who want to partially feel the taste of the map. The battle is passable, but it is difficult to win without losses. Mana could have been accumulated, but I didn't have time to do it according to the walkthrough plan; it can be done without critical losses (all the Azure Dragons are intact, I lost a couple of dozen Ancients, all the Phoenixes, Fairies, and Archmages). I am sure that you can play even better here. Try it. I have already done half the work for you by selecting the army and equipping the necessary artifacts. I even recorded a video of the battle (quite unsuccessful, I must admit, but I was too lazy to bother). I will upload it if anyone needs it.

mediafire
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9 years ago
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Hello, does anyone happen to know if there’s a translation for the not-so-well-known map, The Fall of Atlantis? Thanks in advance.
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9 years ago
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Radioaktive, although I always try to read the texts in the maps to avoid missing any important information, "The Fall of Atlantis" is one of those cases where, even if you don't understand or translate any of the messages, it won't affect the Walkthrough. I gave my feedback above – did you see it?
Marlo_Stanfield, thank you for the informative feedback! Please also tell us about other maps you've completed, especially the lesser-known ones. It would also be good to cover the aspect of whether or not there are any bugs, especially if they significantly affect the Walkthrough or make the map unplayable (knowing this in advance is invaluable, as it can save a lot of time).
Chinese maps are actually hardcore for me because of the language (it's impossible to translate the gibberish) and the intricacy of the author's idea. :)
I can't imagine (yet) how Pfe can beat Nщсё without a Berserker, a Sphere of Vulnerability, and with Nщсё having 3 large stacks of archers, a Sniper Bow, and an amulet against mind spells? Theoretically, it might be possible to attack in such a way that the enemy dragons roast their own troops, but that would require some skill.
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9 years ago
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Marmot, there were no mistakes on this map; the author was very meticulous in creating his maps. The only criticism I have is regarding the Way Home map. One of the last and most difficult battles (Ruined Angel) could actually be skipped (but I still completed it; it was the most interesting battle on the map). The Sphere of Vulnerability can be obtained by bypassing the guardian who requires defeating Ruined Angel, if the player wishes. Although, I'm not sure if the author did this intentionally, taking pity on players who aren't very patient. But on the other hand, it doesn't seem very likely, as he's quite fond of sadistic tricks (for example, almost all enemies in the late game on his maps have the Sign of Courage, meaning they have complete immunity to mind magic).

Regarding the impossibility of translating the text. I don't think this is a problem if you have a prospector and a map editor. We can figure out all the necessary information for completing the game ourselves, even without any text hints.

Added after 32 minutes
Marmot, the enemy in Rampart is only immune to Forgetfulness; Blindness affects him. Yes, and the screenshot doesn't show that the enemy has 2300 Grand Archers. They are the most dangerous of his archers.
9 years ago
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Regarding Paragon: Aeterna has been defeated (it took a long time and was tedious), now I don't know where to go next. I passed through the portal that Aeterna was guarding and came across purple gates. Maybe someone has been there and can give me a hint? Save file: https://yadi.sk/d/_y2-tQqs3KeAmB

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