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Posts from Walkthrough for Way Home.

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14 years ago
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Could you please provide guidance on how to complete the map "Way Home"? It's a map created by a Chinese author and translated into English. It seems like an interesting map, but I can't figure out how to capture the castle and escape from the hero with titans and wizards.
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14 years ago
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Yeah, this is the map that was mentioned: the Chinese authors are crazy, but talented! :) The minimap images on both levels are simply lovely! But, most likely, as with other Chinese maps, it is very difficult to complete. The fact that it was translated into English is good (although, it seems like there is very little text there).
The original version is located here (author - Season). You can also read and discuss it there.
I am currently engrossed in a long (apparently) playthrough of another difficult map. Masters, who will take on completing this "Way Home"?

Addition. I wanted to find the source of the English version. For now, I found this: a story about the playthrough and its discussion on the well-known English-language resource celestialheavens.com. Elv1sisalive, if you are fluent in English, you can check it out.
By the way, here is what they write there:
Some foreign H3 players say that it is very hardest to walkthrough a Chinese map.
So I try to teach you how to get it through :)
Chinese map edited by our players are often harder than official maps, therefore we call them BT map (BT is short for Chinese words "biantai", means is hardest than normal).
In reply to Marmot
14 years ago
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Thank you for the links. I managed to figure out the initial problems myself, but then I started having different kinds of issues – I couldn't beat the Wizard hero. And the description is, of course, amazing. Even though I don't consider myself a good player, I was captivated by the descriptions of the battles. After reading it, I realized that I don't want to finish this map; it's too difficult for me.
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14 years ago
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Interesting, Elv1sisalive, how did you even "find" this map, if it doesn't seem to be available or discussed on Russian-language resources? At least, yesterday's search only led me to English-language websites. I also spent about half an hour yesterday just to get a feel for this map. It immediately became clear what kind of map it is. It's not a strategy game, because the player doesn't build anything, can't hire anyone they want, etc. Moreover, we (at least at the beginning) don't have either a spellbook or even a guild of mages in the city, so we have to use master djinns for magic! This map is closer to puzzle maps, some of which are available online, but compared to them, the battles aren't as "complex," where you have to rack your brains guessing how to win. It's not that difficult here, but you still have to think in every battle, starting with the very first step, when you need to defeat the "bulls." :D In essence, despite the incredibly beautiful minimap, the map boils down to a linear progression through hundreds, or even two or three hundred "tricky" battles, where you need to be a skilled tactician. I always say it straight: I don't like such maps, because the interest disappears very quickly - or rather, these battles tire me out, and when there's practically no development either - no, it's not for me! :( But obviously, there are still people who like such maps, and they are not just the authors. ;)

Addition. I opened the map in the editor again and took a look: what needs to be done after killing the thieves (who appear on the shore in front of the boat). No, it's not just "tricky" battles here: the author tries in every way to confuse the player and put them in a dead end, because there are hidden objects, "secret paths," and so on. For example, here's a question for you: is it possible to get the Shield of Lionheart? :confused: It seems like no, but in reality - yes! :eek: How - becomes clear after enabling the pathfinding mode in the editor. No, such maps are definitely not for me!.. :smile21:
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7 years ago
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It’s a shame there aren’t any new posts; I found this through Google. The map is simply amazing! I’m actively playing it now, or rather, playing 2-3 battles a day, as it’s difficult to manage more. I’d like something in between this map and a Paragon map – something challenging with some castle development. Not like the ones where, if you get an extra resource, it’s game over, you can’t reach the castle, you play for a day, and you can’t capture the castle. But after capturing the third castle with the Titans, it becomes a bit easier in that regard, allowing for some deviation.
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7 years ago
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If you want, here is a link to recordings of Glenn's playthrough streams of this map (he is also present on this forum). Here is his brief description of the map:
A Chinese map with a very difficult start, where you need to count every step. The mid-game is a little easier, and the end is quite challenging. Very well-thought-out, with excellent design and refined balance. A small drawback: in some battles, you will have to complain about the randomness for a favorable outcome, but since the map is Chinese, this is normal. (No time limits. Recommended for experienced players.)
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7 years ago
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Thanks! If any problems arise, I'll take a look. Today, I'll be visiting the red tent of the keymaster, and then we'll see who emerges from their lairs. For now, everything is going well, even surprisingly easily. I was initially thrown off by the fact that the + icon on the HD mod didn't allow me to defeat the Death Knights without losses, in order to obtain the Slow spell. And I also forgot and didn't give the hero with the Wizards the Earth Magic skill (also +3 days, so I could unlock the Dungeon early). But it seems like I've gotten back on track.
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7 years ago
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And here, during battles, it might be important to disable HD+ or enable the SOD_SP plugin so that the obstacles on the battlefield are exactly as they were in the original game; otherwise, some battles may become impossible to win! This occurs on various custom maps where the authors have chosen a landscape suitable for specific battles and tactics.
Here is an example of a battle on cursed land that can be won without any losses at all – but what if there was a different arrangement of obstacles?
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7 years ago
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Are there enough shots here? Of course, HD+ has an impact; I just couldn't understand the reason for the landscape change until someone explained it to me. Have you actually finished the whole game, or did you try it 7 years ago and then give up? Are your expectations as high as they were for Paragon 3?
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7 years ago
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I haven't played it yet. They seem a bit too difficult for me right now. I hope to play "Paragon 2.0" someday; currently, I am playing (and will finish relatively soon) the Chinese campaign ""Brave People"" (in difficult situations, I ask kolotok for help).
The titans ran out of ammunition in that battle, but there were only a few hydras left, so the titans came out of cover and finished off the hydras in hand-to-hand combat. This battle is from "Brave People."
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7 years ago
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With "Paragon 2.0," we could have started. No matter how you look at it, it's one of the best maps, especially for the CIS region. It really reminds me of "The Empire of The World II" in some ways. Sometimes, of course, it can be exhausting to spend a lot of time, every 2-3 weeks, spending a huge amount of time and traveling between castles to buy troops and a lot of useless artifacts, which you might miss, and that's it – you essentially have to replay, because something important didn't fit. But the map is great.
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7 years ago
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How often do you save your game? For playthroughs that aren't streamed or just for fun, I personally save at least daily, but it's even better to save as many times a day as needed. This way, you won't face a situation where you missed something and only realize it after a few days.
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7 years ago
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You can approach it that way, but there comes a point where you think that all the hardest parts are behind you, and that realization is quite relaxing. However, with custom maps, you never know what to expect tomorrow, and setbacks are bound to happen.
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7 years ago
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Hello everyone. First, a little off-topic. Why, when I go to the thread through a forum search, I don't see the messages at https://drive.google.com/file/d/1i8GbrK1Cs5wxhtnS7rKFrA1JVOECxOoJ/view?usp=drivesdk?
Now, about the main topic. Here, http://heroesportal.net/tavern/?id=430014, someone wrote about it; maybe someone can help. It's a Warlords map. The save is here: https://drive.google.com/drive/u/0/folders/1lGh4ZrSASuQ2ZdS9W1c3BFoAXkvey9KS. I've reached a dead end. I don't have time to look for what went wrong in the streams. I can describe it in a couple of words here. It's the final stage. I opened a hero with 2000 Archdevils and 1000 Rust Dragons, and so on; there are also many brown dragons. I can still kill the first one, but it's essentially useless because nothing drops. And I don't even know how to deal with the second one. I think I did something wrong, and the heroes in the lower right corner, the ones with the dragons, should have come out of them and dropped the necessary artifacts.
In reply to АртеммЯ
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7 years ago
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ArtemmYa
I think something went wrong, and the heroes in the bottom right corner, the ones with dragons, should have gone out and defeated them to get the necessary artifacts.
Yes, those heroes in the corner needed to be released, as they drop artifacts for collecting the Legion statue. The author is testing the player's courage in a twisted way. That is, you need to go back to the moment when the hero with the Necropolises visits the tent to free them.

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