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Interesting, Elv1sisalive, how did you even "find" this map, if it doesn't seem to be available or discussed on Russian-language resources? At least, yesterday's search only led me to English-language websites.
I also spent about half an hour yesterday just to get a feel for this map. It immediately became clear what kind of map it is. It's not a strategy game, because the player doesn't build anything, can't hire anyone they want, etc. Moreover, we (at least at the beginning) don't have either a spellbook or even a guild of mages in the city, so we have to use master djinns for magic! This map is closer to puzzle maps, some of which are available online, but compared to them, the battles aren't as "complex," where you have to rack your brains guessing how to win. It's not that difficult here, but you still have to think in every battle, starting with the very first step, when you need to defeat the "bulls." :D In essence, despite the incredibly beautiful minimap, the map boils down to a linear progression through hundreds, or even two or three hundred "tricky" battles, where you need to be a skilled tactician. I always say it straight: I don't like such maps, because the interest disappears very quickly - or rather, these battles tire me out, and when there's practically no development either - no, it's not for me! :( But obviously, there are still people who like such maps, and they are not just the authors. ;)
Addition. I opened the map in the editor again and took a look: what needs to be done after killing the thieves (who appear on the shore in front of the boat). No, it's not just "tricky" battles here: the author tries in every way to confuse the player and put them in a dead end, because there are hidden objects, "secret paths," and so on. For example, here's a question for you: is it possible to get the Shield of Lionheart? :confused: It seems like no, but in reality - yes! :eek: How - becomes clear after enabling the pathfinding mode in the editor. No, such maps are definitely not for me!.. :smile21: