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5.0 (1 rating)
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14 years ago
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Title: Return
Map Type: Single
Two-level: No
Number of players: 2
Map author: 32MeTpa
Description: The Duchy of Falcon is located on the border of the Griffin Empire with Grimheim. Once a majestic capital - Karth-Aros - now lies in ruins, and undead roam the land. Once, a star fell on these lands, which brought with it the dark magic of necromancers.
The king has offered a reward - anyone who restores the light of Elrath and peace to these lands will receive the title of Duke of the Griffin Empire and will rule the Duchy of Falcon.
And so, a young traveler, a knight named Eric, sets out for these cursed places to restore prosperity to these lands.

Important: it is recommended to delete the map after completing it

P.S. Please leave comments, especially regarding the balance (I haven't tested the balance:D) and various flaws.
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14 years ago
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Uh... maybe I'm just really dumb, but I can't figure out how to beat 3 wolves with 3 peasants, 3 archers, and 3 swordsmen...
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14 years ago
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Hmm... I underestimated the wolves. Now everything will be fine...

I re-uploaded it; now everything should be okay.
14 years ago
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I'll keep playing. Near the sawmill, where you need to save people from wolves, there's a village nearby, but it doesn't seem to be doing anything... It's a pity, because peasants, even if they're not much, still provide some income, and I'm desperately short on gold... Also, it would be nice to get a hint after discovering all three "centers of resistance" – telling you what to do next and where to go... And there are too many undead; you fight, but you can't replenish your losses with the gold they guard.
14 years ago
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I played through it with a hero, thanks, it's a good map. The downside is that the AI just waits in the castle, not moving. It would be better to strengthen it and increase its aggression towards the player. The player should either get a castle or have more diverse reinforcements scattered around the map.
14 years ago
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And what is the point of a development limit?
In reply to asseco
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14 years ago
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Thank you for the feedback!
asseco
Near the sawmill, where you need to save people from wolves, there's a village nearby, but it's not functioning... Also, it would be good to have a hint after discovering all three "centers of resistance" – telling you what to do next and where to go. And there are too many undead; you fight, but you can't replenish your losses with the gold they guard.
1) Well, according to the plot, there's only 1 peasant living there, not 20 being born every week. And the sawmill compensates for the gold (as do all other collectable resources) – all the factories are working.
2) Finding these centers is an additional task, while the main quest line remains open.
jjoker
One of the drawbacks is that the computer just waits in the castle, not moving. It would be better to strengthen it and increase its aggression against the player. The player should either get a castle or have more diverse reinforcements scattered across the map.
3) The computer waits because the player doesn't have a castle. And all the resources are there for the player... In general, the AI is unnecessary here.

4) I'll add more reinforcements.
asseco
But what's the point of the development limit?
I wanted to make a sequel to the map and start with this limit, but now I've decided not to... So I'll remove it.

Added after 56 minutes
I've re-uploaded it. Regarding the changes:
1) The hero's maxlvl has been removed.
2) The reinforcements remain in approximately the same places (where there is no undead), but there are now more of them.
14 years ago
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Completed on Veteran difficulty. Days: 176, points: 2107, badge: Fiery Dragon. I really liked the map. Unfortunately, I didn't explore the right side of the map. Or is there nothing there? I don't understand: why aren't the mines near the castle being developed? Should I add something to the quest? Build the capital completely or something else? But overall, I enjoyed it. I generally like fighting with humans, especially against Necropolis. It would be nice to have a mentor hidden somewhere, so you could change skills.
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14 years ago
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Thank you!
asseco
Unfortunately, I didn't explore the right side of the map. Or is there nothing there?
There is, there is.
asseco
Why aren't the mines being developed near the castle?
There are no workers ;) I added this to the map...
asseco
Should I build the capital completely or something else?
That's a different story))) There will be a thematic continuation of the map.

Added 54 minutes ago
And what about the balance?
14 years ago
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It seems fine on “veteran” difficulty.
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14 years ago
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I completed the campaign with a hero. I really liked the plot. First, I finished it in 100 days, exploring all the land on the map and collecting all available units. As a result, the final battle simply turned into a one-sided beating. Then, I replayed and, immediately after destroying the meteorite, I simply took a castle, which reduced the time by 17 days – the last game became more interesting, but it was still won "by a landslide." Suggestions: 1. Increase the castle's defense by at least 2 times, and assign a hero with at least level 20 to guard the castle, instead of level 15. 2. Come up with some kind of quest in the sea; otherwise, it's unclear why we need to take the shipyard from the vampires.
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14 years ago
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2. Come up with some kind of quest in the sea; otherwise, it's unclear why we need to take the shipyard from the vampires.
The shipyard is needed to reach the Paladins. Otherwise, there's no way to get there.
In reply to 32MeTpa
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14 years ago
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32MeTpa
You need the Shipyard to get to the Paladins. Otherwise, there's no way.

But why do you need to get to them? The mission can be completed without it.
For example, I didn't learn anything about the Paladins. :smile43:
I think visiting the Paladins should be made mandatory.
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9 years ago
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Interesting map, but it could be improved in a few ways: 1) Add a quest related to the sea. 2) Make it a mandatory condition to reach the Haven faction (otherwise, you can complete the game without them). 3) Add a mentor. 4) Strengthen the guards at the mines.

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