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Posts from Mafia 49. Monday starts on Saturday.

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14 years ago
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Monday starts on Saturday
or The Return of the Trio

It has been exactly 10 years since the criminal organization – the Trio for the Rationalization and Utilization of Unexplained Phenomena – was eliminated on the seventy-sixth floor of the NIICHAVO – the Scientific Research Institute of Magic and Wizardry. Life in the institute continued as usual: as always, Monday started on Saturday, and August started in June, and the mages (and not only them) worked tirelessly. But, as is known, in a place like NIICHAVO, things rarely go without adventures. "Adventures" certainly appeared, but no one suspected the scale and consequences of them – only Janus Poluektovich did. A real threat from the past loomed over the institute…

Solovetsky Herald, special issue


The newspaper editorial staff expresses condolences for the death of a respected employee of the press, a special correspondent of the "Solovetsky Herald" at NIICHAVO, G. Pronitzatelny.

Fragment of notes found in the notebook of the late G. Pronitzatelny
…Today I will finally try to figure out what is happening in the institute. Employees, from outstanding mages to ordinary house spirits, are clearly hiding something from us. A certain atmosphere of tension has reigned in the institute for several days now. I overheard conversations about some kind of seal stolen from the museum, about Lavr, either Fedorovich or Fedotovich, whose name is pronounced with obvious trepidation – perhaps even more than Modest Matveevich Kamnedov, the strict head of the supply department. But as soon as I tried to ask for more details, everyone immediately hushed up and changed the subject, and some of the mages (who are not particularly fond of our profession) tried to escort me and my colleague B. Pitomnik out of the building with the words "it's none of your business"…
But today I must find out the truth. Today I managed to get into the institute building at night (I will not reveal how I did it). Everyone knows that many mages like to work at night, in silence and solitude – they say that this helps them concentrate better. I am going to observe their work today. I just passed by the door of F.S. Kivrin's office, trying to peek inside, but I didn't see anything interesting there – a lone doppelganger (he was immediately betrayed by his unnatural movements), shuffling some papers… But K.H. Khunta's office, which should be approached with great caution, may hold things that are much more interesting…


At this point, the notes end. G. Pronitzatelny was killed in the corridor of NIICHAVO, presumably between 0:00 and 1:00, with a precise stab wound. The killer approached from behind and disappeared without leaving any traces.

The rest of the issue reports that B. Pitomnik, the assistant of the deceased, is appointed as the special correspondent of the newspaper at NIICHAVO, and he is also appointed as the person responsible for the journalistic investigation into the death of his colleague…

Game Rules


1. GM – Wishmaster. Send NDs (night actions) and questions about the game in a private message, Skype (wishmaster_8) or ICQ (570865745).

2. During the game, it is forbidden to change any information in your profile. If you were killed, but you want to edit your profile, you must take a screenshot of your profile before the change and post it in the thread.

3. The game starts at night. At night, players send their night actions (NDs). If you decide not to use an ND, warn the GM, otherwise this will be considered offline and may lead to a modkill. The GM must confirm receipt of the ND. The sooner the GM receives all the NDs, the sooner the day will come. The night limit is 24 hours, after which NDs are no longer accepted. At night, no one has the right to write anything in the game thread, even in "deleted posts".

4. The day lasts 24 hours. At the request of the majority of players, the day can be ended early.

5. During the day, a vote is held for execution. To vote, you need to write in the game thread "Execute Name", highlighting it in bold. An option "NNV" is also possible, which means "No one to hang". If you want to cancel the execution of a player, you must write in bold "Cancel execution of Name". The execution of a player occurs at the end of the day, and the results of the vote are summed up. To execute a player, a majority of votes is required among the living participants of the setting at the time of the execution. The display of a double vote or the deprivation of a vote in the results occurs only if these votes affect the execution. Players who have daytime actions (DD) can send them to the GM at any time during the day, and the result of the DD will be displayed in the results of the vote. If the DD ignores all player votes, double votes and absent votes are also not displayed.

6. Clues are given for killings. A clue indicates a detail of the killer's profile. A clue cannot indicate dynamic profile indicators, such as the number of posts, the time of appearance on the forum, the number of violations, etc. The killer can drop an additional clue, which must also indicate his profile. In case of a failed kill due to the activation of protection or healing, no clues are given, only additional ones. In the event of a natural role protection being activated, the attempted kill is not described in the newspaper.

7. The mafia makes the choice of ND for the night collectively. If one of the members of the mafia is not online, the remaining participants can make a decision without him.

8. Discussion of the game outside the game thread (i.e., in private messages, ICQ, etc.) is strictly prohibited. Only the mafia, as well as certain city roles (see descriptions), can communicate outside the game thread in case of the formation of alliances.

9. Players who have been eliminated and those who are not participating in the game are prohibited from writing in the game thread, discussing the game with the participants, or revealing information about their own/other roles.

10. It is forbidden to directly reveal your own and other people's roles, to reveal details of your role, information obtained using your actions. Phrases like "well, and I also know something about him, which I can't say" are also considered a violation, regardless of whether you really know something or are lying.

11. At night, players can write notes (one per player), which will be published in the newspaper. You can write any information in the notes, including false and out-of-game information. Exceptions: it is forbidden to write planned targets for the current and subsequent nights; there are restrictions for some roles, indicated in the descriptions.

12. A modkill is carried out in case of a gross violation of the rules or a repeated minor violation.
A replacement is made (if there are players to replace, if there are none – a modkill):
- In case a player does not appear in the game for two nights, two days, or one day and one night.
- At the personal request of the player.

13. Immunity for the first night is given to the following players:
- Those who were killed in the first night in the previous game.
- The host of the previous game.
- Players who are playing mafia on this portal for the first time.
- Players who have missed three or more previous games in a row on this portal.
- Individual players (Gumer, Lord Mortulus), who were not allowed in the previous game, at the request of the host.

14. In the end, it's just a game. Have fun!
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14 years ago
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NIICHAVO

Janus Poluektovich Nevstruev, Director of NIICHAVO
According to employees, he is simply the perfect director. One man with two faces: U-Janus is a great scientist, A-Janus is a rather ordinary administrator. Most employees have become so used to this that they don't think about the reasons, and those who know his secret prefer to keep quiet about it. U-Janus has a habit of constantly asking what happened yesterday, but on the other hand, he is perfectly informed about tomorrow's events—far more accurately than the Department of Predictions and Prophecies tasked with this.
Special Abilities:
Authority – double vote.
One in two faces – exists simultaneously as A-Janus and U-Janus. Any ND applied to him has a 50/50 chance of affecting either A- or U-Janus. He can use 2 ND each night.
Contramot – U-Janus cannot be killed (even by the Big Round Seal). If A-Janus is killed, U-Janus does not perish but loses his double vote and disappears for the following night.
ND:
A-Janus
Instruction – can give any of the city roles an "order" as to whom to visit the next night. The target has the right to either follow it or remain inactive that night. Applied once per role.
State of Emergency (once per game, starting from the third night) - any kills have a 50% chance of failing.
U-Janus
"What were we discussing yesterday?" - finds out whom the target visited last night. Does not learn the ND type.
Status: A-Janus – human, good; U-Janus – mage, good.

Modest Matveevich Kamnoedov, Deputy Director for Administrative and Economic Affairs
A strict and commanding administrator who understands little of magic, for whom the main thing is to follow the letter of the law and oppose the squandering of property. Many in the institute are afraid of him, while others simply prefer not to argue with him.
Special Abilities: Firmness – immunity to ND transfer.
ND: "Stop this at once!" - blocks the target.
Status: human, bad.

Fedor Simeonovich Kivrin, Head of the Department of Linear Happiness
A great mage and sorcerer possessing incorrigible optimism and faith in a beautiful future. In his turbulent past, he has passed many trials that taught him much.
Special Abilities: Experienced Mage – 50% chance to avoid any magical attack.
Old Friends – searches for Junta; if he finds him, a link is formed.
ND: Knowledge of the Ancients – heals the chosen player.
Status: mage, good.

Cristobal Josevich Junta, Head of the Department of the Meaning of Life
A wonderful man, yet completely heartless. Once, in his early youth, he was a Grand Inquisitor for a long time and still retains his habits from then. He is also known as an excellent taxidermist—a stuffer of specimens. His office, where he lets no one enter, is rumored to hold many interesting things.
Special Abilities: Strength of Spirit – immunity to block.
Old Friends – searches for Kivrin; if he finds him, a link is formed.
ND: Vigilant Protector – protects the target and kills the attacker.
DD: Memory of the Inquisition – twice per game can insist on the execution of a chosen player. After the first use, status changes to "bad"; after the second, he reveals himself. Yields to the power of the Big Round Seal; in this case, the DD is not considered performed.
Status: mage, good.

Gian Giacomo, Head of the Department of Universal Transformations
Little is known about this undoubtedly great mage, however, rumors say that he once spent a lot of time studying defensive magic (as many old-timers did), achieving great success in it. Now his knowledge and skills will be most appropriate.
Special Abilities: Defensive Magic – if he is killed, 50% chance to kill the attacker (he dies regardless).
ND: Combat Practice – kills a chosen player (attack type – magical). If he kills an employee of NIICHAVO, he receives "bad" status.
Status: mage, good.

Sabaof Baalovich Odin, Head of the Department of Technical Support
In times long forgotten, Sabaof Baalovich was one of the leading mages in the world. By solving the Equation of Perfection, he became omnipotent, gaining the ability to perform any miracle, but reached a dead end—the miracle must not cause harm to anyone in the Universe, which is impossible. Thus, he left magic forever and became the head of the Technical Support department at NIICHAVO...
Special Abilities: Might – always avoids the first assassination attempt, unless it is the Big Round Seal.
ND: Mastery – learns the ND of the target (the target does not lose their ND). Learns the ND type and can choose to apply or not apply it on the following night (but no later).
Status: mage, good.

Merlin
Head of the weather bureau, archaic and overconfident. He bases his predictions on a wide variety of omens and rituals, but his main tool is banal radio interception. He has greatly annoyed many employees with his night visits and embellished stories about the past.
Special Abilities: Annoyance – if the target's ND is "block", he provokes them to use it on himself the next night (the player's target shifts to Merlin).
ND: Annoying Storyteller – strips the target of their vote. If he visits Janus, the latter loses only one vote.
Status: mage, bad.

Magnus Fedorovich Redkin
A bachelor of black magic and an unlucky inventor of invisibility trousers who seems to have finally succeeded in the difficult task of perfecting his invention. Moreover, the invisibility trousers may help him realize a long-held dream—finding the legendary White Thesis.
Special Abilities: Secret Plan – cannot write notes to the newspaper.
Search for the Translator-Sofa – if he visits Korneev, he steals his sofa and, along with it, its ND. Korneev can reclaim the device by finding Redkin.
ND: Walk in Invisibility Trousers – invisibly follows a chosen player, learns who visited them and whom they visited (in the case of an ND not displayed in the newspaper, he receives a notice such as "someone visited the target"). Cannot be used 2 nights in a row. On the night of the walk, he has immunity to all ND except the Big Round Seal (on himself), reinforced genie attack (on the tracking target), and blocks (the walk does not occur).
Status: mage, good.

Roman Oyra-Oyra
A scientist with a decent understanding of theoretical magic and just a good guy.
Special Abilities: Teacher – if he finds Privalov, he gives him a magic lesson, changing his status to "mage".
ND: Expert in Mathematical Magic – check for mage/human/non-human status.
Status: mage, good.

Edik Amperyan
An employee of the Department of Linear Happiness, very polite and decent. He aims his research at making other people even a little bit better, and it seems he is succeeding.
Special Abilities: none
ND: 1) Check for good/bad status.
2) Remoralization – if the target's status is "bad", it changes to "good" for 2 nights (current and next); during this time, the target loses all aggressive ND (kill, block), if any. Does not work on Lavr Fedotovich. If he hits a genie, there is a 50% chance he traps it in a bottle (the genie appears alive and can vote but remains inactive) and a 50% chance he dies himself.
Status: mage, good.

Vitka Korneev
In some ways the opposite of Amperyan—rude and unfriendly, but at the same time a very hardworking scientist engaged in studying the properties of the translator-sofa—a device that transforms real reality into a fairy tale.
Special Abilities: Rude Person – 50% chance to have "bad" status during checks.
Tough Guy – 50% chance to avoid physical attack.
ND: Launch Translator-Sofa – if applied to a human or non-human, changes the ND target directionally; if to a mage, the target changes randomly. On Redkin, it acts as a block.
Status: mage, good.

Sasha Privalov
Head of the computing center, a talented programmer who entered NIICHAVO thanks to Oyra-Oyra. Additionally, he possesses a decent analytical mind, which allows him to figure out all sorts of tangled stories.
Special Abilities: Mage's Pupil – if he finds Oyra-Oyra, he learns magic from him—status changes to "mage".
ND: 1) Database Access – compares the statuses of two players, receiving a result as "same/similar/different". Cannot compare with himself.
2) Analytics – receives an additional clue for a random kill. Cannot be used 2 nights in a row.
Status: human, good.

Tikhon the Domovoy
A house-spirit from the Ryazan region, exiled to Solovetsky for some offense. Fedor Simeonovich took him in and cured him of chronic alcoholism. He is famous among local domovye for his own reasonableness and sober behavior.
Special Abilities: Illiteracy – cannot write notes to the newspaper; susceptible to Vybegallo's persuasion.
ND: Tracking – follows a chosen player, dies instead of them.
Status: non-human, good.

Alfred the Ghoul
An elderly rehabilitated ghoul who looks after the vivarium. He seems quiet and calm, but sometimes he doesn't mind recalling his wild past.
Special Abilities: Illiteracy – cannot write notes to the newspaper; susceptible to Vybegallo's persuasion.
Old Habits – once per game at random can cause a ruckus with old acquaintances from the vivarium, blocking two random players. There is a 25% chance every night except the first. If he is blocked that night, the ability does not work.
ND: none.
Status: non-human, bad.

The Trio

The mafia has 3 ND, maximum one kill and 2 notes per night. Once per game (starting from the second night), the mafia can perform 2 kills, but without any other ND.

Lavr Fedotovich Vunyukov, Chairman of the Trio
An incorrigible bureaucrat and formidable keeper of the Big Round Seal, who together with this object represents a huge danger.
Special Abilities: "bottomless barrel" – immunity to remoralization.
ND: 1) Use the Big Round Seal – kills a chosen player, ignoring all defenses (including Junta's protection and Tikhon's tracking). Once every 3 nights, starting from the second.
2) Kill – only when he is the last one left in the team (attack type – physical, weapon – pistol).
DD: use the Big Round Seal – once per game can insist on the execution of a chosen player. Works only if more than half of the Trio members (ifrit not counted) voted for this player. Ignores Junta's DD.
Status: human, bad.

Farfurkis, never called by name and patronymic by anyone
A lecturer by profession, candidate of historical sciences. Cautious and prudent, ready to do anything to earn the gratitude of his superiors. As it turned out, this includes killing.
Special Abilities: Caution – avoids Giacomo's defensive magic.
ND: 1) Document Check – check for mage/human/non-human or good/bad status (choice).
2) Kill (attack type – physical, weapon – pistol).
Status: human, bad.

Rudolf Arkhipovich Khlebovodov
An uneducated opportunist who, like Farfurkis, strives to curry favor with the bosses. Trying to achieve his goal, he did not shy away from dirty methods, but never killed with his own hands—it seems times have changed now...
Special Abilities: Cunning – 50% chance to leave no clues.
ND: kill (attack type – physical, weapon – dagger).
Status: human, bad.

Amvrosiy Ambruazovich Vybegallo, scientific consultant to the Trio
A cynical pseudo-scientist who once worked at NIICHAVO but sold himself to the Trio for profit. He earned the dislike of employees even while working at the institute. Research topic – creating "models of the ideal human" based on his own doubles.
Special Abilities: Clean Hands – does not go out on a mission himself, therefore does not die from Junta's protection or reinforced genie attack on the target.
ND: 1) Kill (attack type – physical, weapon – homunculus created in the lab)
2) Press Ties – cancels all notes (once per game).
DD: pseudo-scientific persuasion – Tikhon's and Alfred's votes during daytime voting are not counted (once per game).
Status: mage, bad.

Traitor Ifrit
Ifrits are mostly doubles of Arab military commanders. Like any other doubles, they are only capable of carrying out the instructions given to them, so this ifrit, who previously served in the Department of Defensive Magic, can be called a traitor only with a stretch. Either way, he is now subordinate to the Trio.
Special Abilities: Hates Genies – if he visits one, a fight ensues in which there is a 50% chance the genie dies and a 50% chance the ifrit dies.
ND: 1) Unexpected Visit – blocks the target
2) Fire Charge – kill (attack type – magical).
Status: non-human, bad.

Loner

Escaped Genie
Genies—doubles of King Solomon and his contemporary military commanders—can be kept in bottles for many years, and once freed, are capable of only two things: building palaces and destroying cities. This specimen, which escaped from Amperyan's laboratory due to the carelessness of some domovoy, is a vivid confirmation of that.
Special Abilities: Unclear Nature – always avoids the first assassination attempt, except for an ifrit attack and Amperyan's visit. Upon a successful assassination, instead of dying, he is trapped in a bottle (appears alive and can vote but remains inactive).
Hates Ifrits – if he visits one, a fight ensues in which there is a 50% chance the genie dies and a 50% chance the ifrit dies.
ND: 1) Build Palace – goes into full protection from external influences. Cannot be used 2 nights in a row.
2) Destroy Laboratory – blocks the target for the current night and steals their random ND, with the possibility to apply or not apply it on the following night. Does not learn the ND type.
3) Lightning Discharge – kill (attack type – magical).
4) Reinforced Discharge – kills the target and has a 50% chance of killing everyone who visited them (calculated for each separately). Once per game.
Status: non-human, bad.
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14 years ago
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My favorite number is already taken by default.
Okay, seventeen.

Added after 30 seconds
I'll read the setting tomorrow and ask some gameplay questions.
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14 years ago
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11, please.
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14 years ago
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Number 15.
I recognize the author of most of the drawings; almost all the books about Alice are illustrated by him :3
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14 years ago
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Okay, let's do it. 13
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14 years ago
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Give me a trebuchet!
14 years ago
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I'll take 5, please.
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14 years ago
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Number 9. Sincerely, Gur
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14 years ago
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Give me 3 turns to ride! And also grant me immunity, due to Tox's disobedience.
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14 years ago
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Give me 3 mounts! And also immunity, because of Tox's misconduct.

Moderated: INSULT in the message

This idiot
didn't even bother to read the rules and see that he already has immunity... And then you tell me that I, lol, am humiliating players.
In reply to Tiel
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14 years ago
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Goomer
Give me 3 mounts! And also immunity, because of Tox's actions.
Give me a trio!
I will remain silent...
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14 years ago
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ifrit and djinn...

12
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14 years ago
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This idiot didn't even bother to read the rules and see that he already has immunity... And then you tell me that I'm, lol, humiliating players.
Lol, Tox is humiliating players!
With pictures, how cute. Okay, it seems like things aren't as hectic with the session as they were, so can I get number eight?
Genie, my first wish: be number eight, please!

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