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well, that's always how it is basically, you create a thread for one thing, and they discuss something completely different there -))
IMHO the least interesting of all the Speeds.
The template is extremely slow. Reaching the center might take more than 3 weeks due to the non-juicy contents of respawns. The underground has a huge amount of uninteresting areas. As mentioned above, 2 treasure zones are not good. This is worsened by the high probability of the following situation:
In the center, one player immediately gets 2 towns, while the second gets 1 town and a path through sand to the second. That's totally not cool. One might have access to a treasure zone with one GO, while the second will have to force their way through a teleporter, also not good. And I generally don't like the idea of the Dungeon.
As Vic used to say, before declaring a template playable, you need to sit down and test it a lot. I became convinced of this quite recently, when a template looked more than interesting as a diagram, but in practice, due to the generator's habit of placing roads where they aren't needed, it turned out very messy (cross). If there had been time to test it, this problem could have been, if not fully, then at least partially resolved.