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14 years ago
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Hello everyone! :smile13:
I have an idea to hold a tournament using the speed (l+u) template, as it directly reflects a player's skill. To make it clear why I came up with this idea, I will explain everything step by step. First, I will tell you what this template is, and then why I had this idea.
The speed template is a mix of mininostalgia and Jebus, but unlike these templates, speed is not a lottery and is a more or less balanced template. I'll explain.
For example, if you take two players with roughly equal skill and have them play on mininost, then the victory depends on which treasure you go to, because if you get lucky in that one, you'll go to the main, central one, and then straight to the opponent. If you're not lucky in one, you go to the second, and so on, until you're ready. There is also a slight imbalance.
As for Jebus. Jebus is a real lottery, where sometimes you're lucky, and sometimes you're not. Victory depends on how you get to the treasure and what you prevent the opponent from taking. But getting to the treasure depends on how the cards fall at the beginning. I won't justify this, as it takes a lot of thought and time, and those who play it already understand everything. IMHO!!!
Now I will tell you a little about speed. There is some balance here. For example, if you're a little unlucky with your army, there are doubles, you're unlucky with money or money-generating buildings, there are 3 computer zones that are "a little bigger" due to the small number of zones (because the treasure is mainly in the Dungeon), and by getting to them, you can safely take money and resources, and the computer won't reach you.
The tactics in the first week can be different, and you need to build very smart chains to manage to build everything in all the castles and take the computers.
As for the treasures. Each of them, being large, mostly gives out the same things. Let me give an example. About a year ago, I played with the player Igarrok on the portal. In the Facebook game, we had roughly the same parameters, army, and spells. Here, we decided to draw, we didn't post the game, but then I looked at the saves, and he got to the treasure earlier, but then he went to make skeletons to create antimagic on one and a half thousand skeletons in the Facebook game and then cast Armageddon. If he had gone to me right away, he would have caught me off guard. That is, in this template, skill is accurately determined, and how well someone can play at speed. This is essentially the idea.
P.S. I'm waiting for any criticism, don't take what I said about Jebus and mininost too seriously, despite this, we still play them and love them :). Criticism should be expressed clearly for my 14-year-old brain :).
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14 years ago
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I have an idea to hold a tournament on the speed (l+u) map template, as it directly determines the player's skill.
That's incorrect. Skill is accurately determined only by a mirror match.
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14 years ago
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PlayHeroes_HP
You've got a good sense of humor, I see, well done...
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14 years ago
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PlayHeroes_HP

I have an idea to hold a tournament on the speed (l+u) map template.
I've heard about a similar tournament somewhere before.
Yes, I definitely heard about a Speed tournament.
It was quite recently.
In reply to Gaudin
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14 years ago
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Gaudin
I think I've heard about a similar tournament before.
Yes, Speed, I definitely have.
It was quite recently.
I'm talking about l+u :)

Added after 43 seconds
RiMpel2
That's incorrect. Skill only determines the outcome in a mirror match.
I don't know what you're talking about, can you provide a link?
In reply to RiMpel2
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14 years ago
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RiMpel2
That's incorrect. Skill definitely determines the outcome of a mirror match.
Not entirely. With approximately equal skill levels, the element of luck plays a significant role.
In reply to PlayHeroes_HP
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14 years ago
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PlayHeroes_HP
I meant l+u :)
Well... I said: about a SIMILAR tournament :)
What will be the radical difference?

Added 4 minutes later
Javdet
Not quite. With approximately equal skill, the element of luck plays a significant role.
By the way, Javdet, I've been wanting to ask for a long time. Sorry for asking in this thread.
What stage is the "Mirror for a Hero" tournament in? Is it suspended?
The idea is VERY interesting :)
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14 years ago
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In the "never going to finish" stage.

When I started the topic, I didn't think it would generate so little interest.
Because of this, I lost interest myself. We will, of course, finish the tournament; I need to motivate myself to push people and set up the technical aspects.
14 years ago
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I am surprised myself that the mirror matches haven't generated more interest. I think it's very interesting to compete under absolutely equal conditions. By the way, it seems that you can now generate even mirror 8v6 matches; maybe it would be worth playing them?
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14 years ago
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well, that's usually how it goes; you create a thread for one thing, and they end up discussing something completely different.
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14 years ago
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I apologize for the silly question. Is it only possible to play with mirrored maps on WT? Maybe it would be a good idea to organize a new tournament on a mirrored map? We should finish the current one, though, as it's a bit inconvenient. People have played it – we should finish it already :) Maybe we should conduct a poll or vote in that thread? If there are many interested people, we can organize a new "mirrored" tournament :)
14 years ago
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2 treants, between which the GO is still not great; here, the tempo factor is leveled out. A common zone is needed where, for example, after consuming a Hive with 6 units, you potentially reduce the opponent's units by 6 as well. IMHO.
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14 years ago
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When skill levels are roughly equal, luck plays a significant role.
But the whole point of a mirror match is to minimize that element of luck.

Added 3 minutes later
PlayHeroes_HP, if I remember correctly, you withdrew from the tournament, uh, what was it called, the one that ended on the 23rd, and now you're already trying to organize a new one. Why? You should have finished the previous one.
In reply to Gaudin
14 years ago
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Gaudin
I apologize for the stupid question.
Is it only on WT that you can play mirrored templates?
Maybe it makes sense to launch a new tournament on a mirrored template?
Yes, only on WT (TE).
The main reason for not switching to WT is sheer laziness.
Considering that generating mirrored templates is somewhat difficult at first, and some people cannot do it at all (like me and FireToSky), a tournament on a mirrored template — especially on HeroesWorld — is practically out of the question.
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14 years ago
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Yes, but only on Warlords (Warlords Expansion).
No, they also generated maps for the Succession Wars. The problem lies in the monoliths and terrains, but that doesn't prevent map generation for the Succession Wars.

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