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"FB-5 - the final of the strongest!"
Interportal is interportal, but FB is on schedule! :cool:
I. GENERAL
Tournament organizer - numOne (icq: 305035002)
Assistance in organizing and resolving disputes - Pit for LM (icq: 471401475)
Players who rank from 1st to 5th place advance to the next FB; all others are eliminated from the tournament.
The player who ranks 1st will be awarded a cup for their avatar!
II. REGULATIONS
The tournament will be held on the WT version by default (manual) + list of differences between WT and SoD
Game settings:
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Experience - off.
Tax - off.
Bank - off.
Ban classes - on.
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Cloak of Displacement ban - on.
Sphere of Inhibition ban - on.
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No improved stack - off!
Disable neutral morale - off!
Building level 2 dwellings in all cities - on.
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Chess clock - on.
Anti-cheat - on.
Guild of Mages rebuild - on.
Gold instead of scrolls - on.
One-sided to two-sided monolith - on.
Time control - 4000+400
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All other settings are default.
Thus, games will be played on WT, but with settings as close as possible to SoD (without experience, tax, bank, classes, but with a greased stack and neutral morale).
Tournament system - Double elimination
Games are played until 2 wins (if there are problems with time or player synchronization, a game can be played until 1 win - this is agreed upon in advance).
In the super final, the winner must defeat the loser once; the loser must defeat the winner twice.
The duration of each stage is 1 month.
Template selection - players ban 1 template from the list (see TEMPLATES section), then a randomizer in the WT chat selects a template (randomized until one of the five remaining templates is selected), the template does not change after restarts! Note: do not confuse 8mm6a and 8mm6 - these are different templates. The same applies to 8xm12 and 6LM10.
Castle and color selection - randomizer in the WT chat and negotiation, first for the castle, then for the color.
Redraw is allowed for 8mm6a/8xm12a/6LM10a templates; it is prohibited for all other templates*
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* Redraw concept: A player playing as red cannot attack the opponent on the first day of the week with reinforcements purchased that day.
Reinforcements include:
- troops increased in the player's cities / enemy cities / neutral cities;
- troops from lairs / summoning portals.
All other troops are not considered reinforcements.
III. TEMPLATES
2SM4d(3), Balance (L-U), Jebus cross, Mini-Nostalgia, 8mm6a, 8xm12a, 6LM10a.
2SM4d(3)
- Restart at the player's request if the only road leads to GO. Taken on the day this fact is discovered.
Balance:
- Restart at the player's request if there is no road to their home town. Taken on the day this fact is discovered.
- Using "Fly" and "Dimension Door" spells when entering a treasure zone is allowed only if GO has been broken through.
Jebus cross:
- Restart at the player's request if the only road leads to GO. Taken on the day this fact is discovered.
- Restart at the player's request if there is no road to the central treasure zone. Taken on the day this fact is discovered.
- Using "Angel Wings" and the "Fly" and "Dimension Door" spells when moving from one zone to another is allowed only if the guard between them has been broken through.
- In case of buggy passages between zones, it is possible to move to an adjacent zone only if GO in the center has been broken through from both zones.
8mm6a/8xm12a/6LM10a:
- It is allowed to pass from respawn to respawn without breaking through the shifted guard.
Mini-Nostalgia:
- Players choose computers alternately, one by one. The blue player starts the selection. There should be no repetitions or coincidences with the players' castles.
- It is permissible to run to neighboring resps bypassing shifted guards (with the exception of GO).
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- For all XL templates, roads are default - medium; for Jebus - fast; for others - random;
- All templates are played on difficulty level 160% (including Balance);
- It is forbidden to take items (exception: chests, resources, gold, campfires) and visit objects due to a shifted guard;
- Mandatory restart if there is no road out of the castle;
- A situation where GO blocks other roads is equated to having only one road to GO.
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- Restarts (subjective) - 3 days in total: 111+111+111 / 111+112 / 113
- Restart for strong block is taken only if there are no subjective restarts left.
- Hit-and-run is prohibited (hit-and-run implies using magic (any!) and fleeing/buying off in the first round by the attacking player. This restriction does not apply to the defending side. If resisted, it is considered that the spell was cast).
- Using Dimension Door, Fly, and Angel Wings does not give the right to visit and take objects without breaking through the guard.
- If a "stalemate" occurs in battle, the attacking player must retreat. For example: during the battle, the attacker has 100 gnomes remaining, and the defender's hero has 1 fly. And 100 gnomes cannot catch up with the fly. In this case, the attacker with 100 gnomes must retreat (or buy off).
If someone is wearing "Shackles of War", you need to load the last save, repeat all moves exactly as they were made before this battle, disband the troops that were killed during this battle. Then the player(s) wearing the shackles must remove them; the attacker must attack and flee/buy off.
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Game results go into the seasonal rating.
Any changes to the rules are possible by mutual agreement between players.
IV. PARTICIPANTS
Medium_HP / icq: 578030466
FireToSky / icq: 414574626
Javdet / icq: 432146477
numOne / icq: 305035002
Satir / icq: 484800548
Gomunguls / icq: 499978341
Sevensan / icq: 335665133
GoD / icq: 291656338
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Winners of past tournaments:
FB-1 (2009): Wlk777
FB-2 (2010): Pit for LM
FB-3 (2010): numOne
FB-4 (2011): Medium_HP
Tournament bracket:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
