This time the template was chosen by Gum. Out of 8xm12a and 6lm10a, he chose the latter. This won't be just a report; I'll talk a bit about my thoughts during template selection, the bidding, and the game in general.
I started by crossing out templates that are inconvenient for me, on which my opponent is quite strong—these are Smka and Balance. I've played little on Balance, and I don't particularly like Smka—it's too simple. I was betting on unknown templates, since I have a pretty good understanding of schemes, which gives me a certain advantage. The opponent crossed out the convenient and well-practiced templates—Jebus Cross and 8mm6a. The last one I crossed out was Mini-Nostalgia. 8xm12a and 6lm10a, judging by the rarps, are clearly at the bottom of the popularity list.
During generations, I paid for a regen of Tower into Barbarian because I know that on both castles the opponent has excellent chances, and it's unclear who to bid for and how. Then came two paid regens from the opponent: Inferno vs Flax and Inferno vs X. The pairing of Dungeon vs Swamp suited both. For Swamp, they gave me 3500 (which I consider very high) and gave up the color for 800 (I wanted to give it away myself for 900 and play with +4900). In principle, I made a small mistake here—I should have given away the color for 700, since from the previous game they wouldn't have given me more for the color anyway, and playing a template with little money with +4700 is an excellent advantage, given that the opponent also gets the first decision on whether to take a restart with two heroes for Swamp =) No bank, like in full VT. But the red Dungeon +3200 also suited me quite well. I took the starting bonus as an artifact instead of gold. Regarding the bidding for Swamp, I can say the following. Broghild is good in Full VT due to experience and classes. Scouting provides excellent auts in combination with Navigation and Pathfinding. Plus, that +25% to duck health combined with the experience bonus gives around 150+ HP in the long run, which is a hell of a lot in this specific setup. Here, it's only +17 HP regardless, which isn't that much. Therefore, I would never give much for Swamp against Dungeon in a VT under SoD on a low-money template.
111 Medium roads. We rerolled a bunch of times and started. Underground. I effectively have no starting respawn. There's only a corridor, along which are a Naga Bank and Cyclops, and an immediate exit to the next zone. It dealt out funny the first time like this. Starting artifact +2 attack and a Ballista. 5 heroes. I saw the overview when I pushed further and decided to postpone the decision until the next day, as it was day 112.
112 Upgraded the Harpies. I want to comment on this move right away. The lack of external dwellings allows me to upgrade the Harpies and play for a build order of 1-4 in the castle with a portal or with a +10 Troglodyte build—depending on the availability of money and creatures that can be summoned. Playing for a build order of Minotaurs or Manticores is quite disadvantageous. First, in most cases, you won't have the money to buy out on day 121, which will lead to a decisive loss of tempo on the second week. Second, the efficiency of 1-4 in the castle is much higher (and cheaper) than, say, 1-6 in a Fort or Citadel, because in the absence of external dwellings on the second week, our striking stack will consist of Angels and ducks from hives, and certainly not 5 Manticores or Minotaurs, which in most cases will just get in the way, taking up the spot of the tier 1 units. Also, Medusas and Evil Eyes themselves are excellent drainers for these purposes (hives, Griffin Conservatories). And third, upgrading the Harpies, giving heroes speed 9—is excellent efficiency for map scouting, which plays a decisive role in forming a plan for the second week for such templates.
The overview showed a Griffin Conservatory in the underground, boots (though behind the Minotaurs and far away), and a four-way monolith, jumping into which I immediately saw another overview and a Griffin Conservatory. A bunch of exits to various zones. Taking a restart would be stupid, of course—so we play.
113 Checked the Griffin Conservatory—a tier 1 unit with Haste. I only have 84 warriors, didn't go in. Opened a nat-type overview—there, immediately visible are a hive, a strong passage into the treasure zone, and portals to other zones. Also a piece of the main of the purple computer. And most importantly—in a dead-end treasure zone sits a piece of an external dwelling of Green Dragons, which is where I headed. The plan was to take it and put the guys on the portal, then with 2 Greens everything would be very simple to sort out. I'm trying to play with a chain—stopped at the exit of the black boundary into the next zone from the underground.
114 Shakti, from a running start, broke through a prison and reached a village in the treasure zone. There's a tavern there, and the army was sent back to hit the lift. Here's the first unpleasant surprise—10+ Master Genies guarding the external dwelling. I immediately bluffed them, assuming that an external dwelling without nearby resources is max 10-12 guys =) and turned out to be right. The tunnel led into a desert; for a long time I couldn't understand how this happened and where I ended up, because according to the template it's completely unclear where... in short, total disorientation in that zone. Broke through a couple of passages there, passed the turn. And then, on the road into the desert, running out... is Broghild =) I didn't see the turn itself because I had stepped away. The replay showed that a Swamp hero ran in, jumped through some portals, and disappeared. I immediately understood that it was Brogh with Scouting flying off, because deleting a Swamp scout hero when there are only 6 moves total is an unjustifiably stupid move. Lucky for me that Brogh didn't have a combat machine and was just on a Serpent Fly, and he could reach me, since my 83 Troglodytes and 11 Evil Eyes near the black boundary looked pretty bold against his first-week spectrum =) In any case, back then I would have taken a regen upon meeting.
115 Sent the army back and went there with the black boundary hero for scouting, so as not to get a surprise. It's very strange that Gomunguls didn't kill her (although he could have, there was a Clavius with archery there), apparently considering that I would later sacrifice Clavius and the exchange would be disadvantageous for him, or because of the restart upon meeting which is taken until day 115 inclusive. I need to take the external dwelling somehow. From the backup I only have 8 Dwarves, 14 Gnolls, and 4 Lizardmen. I took the Dwarves against the Genies. There were 12 of them; luckily they didn't cast anything. I lost about 14 Troglodytes and some Dwarves there. I take the Gnolls and Lizards and enter the external dwelling... Auto-battle loses =) Getting fun now... Deploy tactically. Drakes fly in—and morale! Luckily I deployed precisely and they killed 7 Evil Eyes near the Ballista. Then counterattack, -1 Drake. In 3 rounds they were destroyed; in the end I still had 62 Troglodytes and 4 Evil Eyes. Minor financial difficulties; I had to build two Marketplaces to buy the guy and get a speed boost on him. They also gave me Earth Magic and Logistics! Simultaneously, I broke through to the purple Barbarian with a huge combat machine.
116 The black boundary hero runs straight to the opponent's main... sees a hive in the desert, sees Tazar, Brogh... in short, everything needed, and retreats. Shakti goes to take a mini Griffin Conservatory; more exits are broken through; the chain to kill the purple player is set up. In general, everything according to plan.
117 The nat-type turn. Everything came together perfectly. Shakti takes the mini Griffin Conservatory, breaks through a portal with 80 Lizardmen, kills the Castle computer there, and sits down in its castle. There, a Spell Book and another hero are bought; I stay on Angel, everything is passed back, and in the final moves, I sit down in the purple player's castle as well. Meanwhile, the scout hero takes an empty village. In total, on day 117, I have 5 castles and a 1-4 build in the castle with a portal to the Dragons at home. Plus, I miraculously managed to build a chain to take a hive on the other side of the map.
121 The Castle computer is killed. The +6 hive is taken behind an unpleasant guard of 80 Serpent Flies with Haste. They eat all the Troglodytes there, but it's no problem; there are more at home. Everything is traded down to zero from 5 Markets, a Drake is bought from the external dwelling, and a chain is set up to kill the purple player and deliver meat from home.
122 The +6 duck hive is taken behind Berserkers, and the purple player is finished off.
123 Another +8 hive taken behind Unicorns, and Shakti left on Angel to take a Griffin Conservatory at the entrance to the opponent's area. It turned out to be 100+; I camped on it.
124 Here I bit off more than I could chew and went into a Naga Bank... Maximum with Haste... I thought 20 ducks and 4 Dragons would provide decent DPS against these creatures, but the skill of my weak Gunnar wasn't enough; I lost 2 Drakes and 2 ducks and was sad. Then I had to move Shakti back a couple of moves to pick up the combat machine, as I had forgotten to move the scout hero in the middle of the chain to make everything align. The +3 Griffin Conservatory was taken with the loss of 1 Harpy. Earth Magic was leveled up, and with all this wealth, I go into the opponent's main. A scout hero is sacrificed along the way, and I'm 1 move!! short of sacrificing the scout hero who was supposed to take a hive off-road. On his turn, everything aligns for him to steal it from me. The hive, by the law of spite, is maximum. By the way, Gum was dealt 2 maximum hives and 2 Griffin Conservatories (the second 100+ one he didn't have time to take—I arrived). Again, he sat in his home all week. He was very surprised when he attacked and saw a whole 29!!! ducks. The final battle was interesting. I only have Mass Shield; he has Mass Shield and Mass Bless. Several tactical moves. The ducks under Broghild with speed 9 were hard to deal with. Then the ducks got caught in the crossfire, and the advantage in parameters left no chance. Almost all the ducks and Troglodytes survived!
Thanks for the game !!!
