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Posts from Want to play a 2v2 match?

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A thread for fans of the 2v2 game mode. Many are currently enjoying these battles. There is quite a bit of scattered information throughout the forum. I would like to gather everything in one place, discuss emerging problems, refine and clarify the rules, share experiences, read reports, try out new templates… Here you can also arrange games and find opponents. We play on SoD with the HoMM3 HD mod installed, as it usually ensures red allies with blue vs. green allies with brown + allows transferring armies in both directions, setting road types, which significantly reduces the number of restarts. Currently, we mainly play on Jebus Cross. But it doesn't really suit us because team gameplay mostly boils down to exchanging money and resources. Everyone develops almost independently, goes to the center alone, and... that's usually where it ends. We want more interaction between teammates. Therefore, I invite everyone who wants to battle on the 2x2SM4d(3) template (this is 2sm4d(3), reworked for 2v2 gameplay) and the template with the poker-themed name DoPer, which can be generated for three sizes depending on player preferences. So let's play and share our impressions. If this thread generates interest among our players, we may organize a small tournament in the future.
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The new templates are good; I'd like to try them out. :)

By the way, if, for example, allied zones were combined on Jebus, it would create a new and interesting opportunity to create chains of up to 16 heroes, not counting castles. That's where the real team play would begin. :)
In reply to RiMpel2
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We played on WT, with a jebus size of L. In WT, there's a very useful option called "Manual Alliance Setup," which allows you to avoid restarts altogether. The 2v2 game itself is very engaging, and I enjoy it. However, there's a catch. The 2v2 game requires a more stable connection... Sometimes, people play 1v1 perfectly fine, but 2v2 doesn't work out for them.
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Wow!!! Interesting! :)
But another problem arises: people can't connect at the same time for a 1-on-1 game, so how about a 2-on-2 game? Will that be a problem too?
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We are calling the providers, and we cannot resolve the issue ourselves. It's a 50/50 chance.

Added 17 minutes later
And in general, is it possible to find out the list of randomization abilities of the random map generator? (a list of what it generates).
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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Those who play in pairs know each other well (I don't mean random players from gameranger), and they've been playing together for a long time.
Mostly, they play Jebus Cross (on the XL-U map, 4-2-0-0, strong, 160%) – as it's the most suitable template in terms of dynamics, and where everyone has a chance of getting lucky, and one player's disadvantages are offset by their partner's advantages.
As a rule, games end in 2-3 weeks. The turn time is 4 minutes, specifically so that they can play during the day without wasting time (when playing with a mod and fast transfers, everything can be done in time).
In fan games, it's better to choose your cities and heroes carefully. You can choose in order from bottom to top (in the starting options menu, from green to red), and whoever thinks they're better can suggest that the other person choose. After all, there's always something to choose from.
In principle, anyone can connect. The problem is that many people have routers with built-in firewalls (and the players don't even realize it). And, they say, there's a connection in gameranger, but it's missing in hamachi. Gameranger is much more finicky, especially when players are under different types of NAT. But this problem can be overcome in hamachi. You just need to figure it out.
And today, we finally played a game. Stronghold vs. Swamp against Castle vs. Rampart. I might write a report for fun (when I gather my thoughts).
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yes, people are already playing =) yesterday there was an interesting game... I was pleased that on turn 125, Kluka, instead of giving me all the resources for an external market trade, exchanged them for 16,000 gold with only one market of his own ))))))))))))) Anyway, if anyone wants to play, write to me, I'm always up for a game.
ICQ 335-665-133
Discord Sevensan#3379
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yes, we already played...
it was only 6 minutes...
it was very interesting...
there were absolutely no connection problems...
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I haven't played it yet, but I want to try it. However, I have a question: why SoD? Warlord mode would be much more convenient here. And the potential for 2v2 gameplay on Jebus doesn't seem to be fully realized, in my opinion.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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numOne
The only question that arises is - why SOD?
Andryukha, this is a philosophical question. There is no answer to it :D
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Yes, there is an answer. Warlord Tactics (WT) is much more demanding on the connection than Succession Wars (SoD). I played 2v2 matches 5-7 times, and in about 3-4 of them, we tried to start on WT. It didn't work even once.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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Many know that I have a very weak internet connection, but despite that, I was able to play World of Tanks relatively successfully.
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Need a 4th player for a 2 vs 2 game. 335 665 133
ICQ 335-665-133
Discord Sevensan#3379
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Need a 4th tile, 2x2.
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need a fourth one
580248855

Added 3 minutes later
even two.

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