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#15
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I'm releasing another update for this map.
Today, I played it, and besides noticing a few minor errors, I was very surprised by the AI's tactics.
It turns out that the Elves play the most aggressively. This surprised me because I was afraid they would be in the most unfavorable position. Apparently, I was wrong, because the Elves already land on the shore in the early second month, either near the Orcs or the Demons, and they even manage to defeat them. This kind of rush wasn't really planned in the storyline, and it's a bit annoying, so I tried to limit it slightly.
By the way, the Elf doesn't want to play according to the storyline and completely ignores the cities of its Faction, which it should theoretically try to capture.
Instead, it sails to the Demons or Orcs as quickly as possible, as if it's drawn to them, and takes over the mines on their territory.
The Demons also play quite well, but the Orcs disappointed me a lot. I don't know why, but the AI plays very passively as the Orcs. It captures everything near its base and then just sits in its city and rarely shows any activity.
Maybe it's just me, but in general, I've played several times, and the situation has been roughly the same each time.
I'm playing on Veteran difficulty with the megaAImod 1.2 mod.

In general, here are the changes in this release:
- Removed the "Boots of Levitation" from the Inferno territory.
Sorry, I accidentally confused them with other boots and put them on the map, even though I had forbidden this artifact among the possible ones. It happens.
- Increased the garrisons in the Inferno castles because the AI captures them too quickly when playing as Inferno.
- Moved some monsters around so that they are encountered in increasing order of difficulty, rather than from difficult to easy.
- Some monsters now drop a small amount of gold, stone, wood, or other resources.
- Near the Elven shipyard, as well as on the shores of the Orcs and Inferno, I placed large groups of Hydras to somehow deter the Elf from rushing. However, this only delayed it for a short time, and it still strives to land from the sea, destroying these Hydras sooner or later.
- Added missing artifacts for sets, as I had overlooked some places. Inferno and the Orcs, while traveling through their territory, can collect one complete set each.

That's all, I think.
By the way, I'm leaving for two months in a week. I will be able to respond, but I probably won't be able to work on the map. So, while I have time, I'm doing what I can.
Please write your suggestions, comments, and impressions here – I'll do something when I return. Feel free to modify the map yourself – I don't mind.

Yes, and a request to antonag07 – please make another fix for this version regarding hero selection. Upload the fixed map directly in the next post.

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