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Posts from Mafia 29. Witch Hunt

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15 years ago
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Witch Hunt
Western Europe. Mid-15th century. The Holy Inquisition, having begun its activities relatively recently, attempts to root out the heresy that permeates the city. In their fanatical desire to rid themselves of all who contradict the Catholic Church and the dogmas of the Catholic faith, the Inquisition stops at nothing and often goes too far, accusing innocent people of witchcraft and demon worship. Meanwhile, behind their backs, real sorcerers and demon worshippers conduct their rituals and propagate their teachings...
Game Rules

1. Nights last about 24 hours. The sooner all night actions reach the Mage Guild, the faster dawn will arrive. At night, no one has the right to write anything in the game thread at all, not even "deleted posts".
2. Day lasts exactly 24 hours. In extremely rare cases, an earlier or later end of the day is possible.
3. To vote for someone's execution, you must write in your message: "**execute %username%**". (The method of execution can be invented by yourself - within reasonable limits) - bold font is mandatory. If a player wants to change their vote, they must first perform the same procedure to cancel the vote ("**Do not execute %username%**"), and only after cancellation vote for another player (in one message you can vote once and cancel once, or cancel once and then vote). This is for the Mage Guild - to make it easier to track votes. If you do not vote in bold font, the vote will not be counted. Likewise, a vote will not be counted without minimal justification.
4. Execution requires only a majority of votes. If a player gathers the required number of votes, they will be hanged only after the end of the day and only if the votes do not change.
5. If the majority vote "do not execute anyone", then the day ends without any players being executed.
6. All "double votes" are displayed only in the voting results and only if they belong to the majority.
7. The Mafia's decisions on whom to kill and whom to send on a mission are made collectively. If one of the mafia members is not online, the other participants can make a decision without them.
8. The killer may plant one additional clue at the crime scene. It must point to them and be original (i.e., do not leave clues of the "for the super-observant" variety). As for the complexity of these clues, there is quite a lot of freedom, but the Mage Guild still reserves the right to reject a specific clue, with or without explanation.
9. Hints about killers in reports are given based on the user's profile (nick, avatar, signature, etc.). If a murder was unsuccessful, the killer will find out, but not why it failed. No hints are given for unsuccessful murders, except those declared by the killer themselves. Also, reports contain a hint regarding the role of the deceased.
10. During the game, changing your nick, avatar, signature, and personal information is strictly forbidden. Therefore, update your profile in advance.
11. Discussing the game outside this thread (i.e., in PMs, ICQ, etc.) is allowed only if you have a role that permits it.
12. As soon as the news of your death/execution has been written, you are gone. But you still participate in the game:
Changing your profile is forbidden; also keep in mind: dead players usually have a habit of asking the living about their roles; accordingly, if the dead have an opportunity to continue the game, they lose that ability.
13. Do not edit your messages. Try to write without errors from the start.
14. Modkill (in rare cases - replacement) is performed:
- in case of a gross violation of the rules or a repeated minor violation;
- if during the game day a player has not posted, and has not notified the Mage Guild that they will respond in the thread on the next game day;
- it may be performed at the player's request due to circumstances preventing active participation in the game.
15. If you have the right to perform a night action – do so before the end of the night phase and the start of the day phase.
16. It is forbidden to reveal your own/someone else's role, or elements of it, as well as information obtained through them, in public places or among players who are not in the same group as you. The same applies to information about other players. Phrases like "well, I also know something about him that I can't say" - a violation, regardless of whether you actually know something or are lying.
Statements such as: "I checked", "according to my information, which I cannot disclose", "I know for sure" - etc., are forbidden. Unargued shouts like "he is MAFIA!", "I am Town!" etc., are allowed.
To avoid violating this rule, try to frame your thoughts as assumptions or as IMHO, based, for example, on hints or behavior.
It is permitted to reference: the rules, the Mage Guild, your own posts, or posts of other players, as well as any external sources where you dug up information regarding hints.
17. First-night immunity (impossibility of killing a person possessing it on the first night of the game) is given to the following participants:
- those killed on the first night in the previous game;
- the moderator of the previous game;
- newcomers (players playing "Mafia" on our forum for the first time);
- players who missed three or more previous games.
18. Announcements can be submitted to the newspaper (mention the text of the announcement in the NA). Announcements can be submitted in any volume, and contain any information, including false or out-of-game info. Any signature is allowed (whichever you specify). Limitation - Verifiers are forbidden from writing who they are visiting the next night!
19. Those not participating in Mafia are forbidden from commenting on events until the end of the game.
20. An eliminated player whose role is hidden remains silent about the game until the end. They have no right to write on the forum or to anyone in PMs about their role. Likewise, remaining participants have no right to write to them about what role they possess. All discussions of roles are possible only between eliminated participants.
21. And most importantly... this is a game. The main thing is that you have fun.

Town.



Grand Inquisitor. Head of the Catholic Church tribunal, a humble servant of the altar, authorized to seek out and root out the pernicious delusions of heretics in all surrounding lands. He has set for himself a single, and as he believes, holy goal – the extermination of heretics.
NA – status check: believer/heretic.
Specialties – double vote during voting. 50% chance to survive an attack (does not protect against poison). Sends a decree to the Executioner for the execution of a player.
Status – believer, cursed


Bishop. Head of the city diocese; all local churches and monasteries are subordinate to him. He longs to cleanse his lands of heresy spread by witches and demon worshippers.
NA – Prayer. Heals a chosen player. (Does not work on Demon Worshippers).
Status – believer, clean


Executioner. The city's chief killer. Tortures suspects of heresy and witchcraft, carries out the sentence of execution or corporal punishment given by the Grand Inquisitor.
NA – Execution. Receives a decree from the Grand Inquisitor to execute a player. (Executes the player on the following night. Protection, prayer, and resurrection do not work. If recruited by demon worshippers, execution is not mandatory).
Status – believer, cursed


Count. Owner of all lands in and around the city. Actively assists the Bishop and Grand Inquisitor in their activities, while secretly adhering to a heretical worldview.
NA – compares statuses of two players. (Receives result for both statuses).
Status – heretic, clean
Specialties – cannot be killed on the first night; Knight thwarts murder; knows Knight and can communicate with them.


Knight. Loyal vassal of the Count, devoted to him in all things, ready to protect his lord until the end.
NA – protects a chosen player; 50% chance to kill the attacker.
Status – believer, clean
Specialties - Knows the Count and can communicate with them. If the Count is killed, switches to the side of the Templars.


Witch Hunter. A man excommunicated from the church by the Bishop. He tries with all his might to atone for his sins before the church to restore his good name.
NA1 - status check: clean/cursed
NA2 – kills a player with "cursed" status; leaves no clues, bypasses any protection.
Status – believer, cursed
Specialties – if he checks the Witch, he learns her nick but cannot kill her.


Blacksmith. A master of his craft. Can forge anything from metal that the heart desires. Forges weapons for the Count and his vassals.
NA – Heavy Hand. Blocks a chosen player. (Exceptions – Warlock, Templars, Grand Inquisitor, Witch Hunter)
Status – believer, clean


Moneylender. An old Jew who has put many craftsmen and petty nobles into a debt pit. He is disliked by all the city's inhabitants.
NA – Bribe. Bribes a chosen player; during the day, the player cannot vote. (Exceptions: Templars, Grand Inquisitor, Bishop, Count, Knight).
Status – heretic, cursed


Thief.
NA – steals the NA of a chosen player (Can use NAs such as: healing/block/kill/protection; if protecting a player, they die).
Status – believer, cursed

Victory Conditions: no Occultists or Demon Worshippers remain.

Demon Worshippers



Antichrist. Considers himself the son of Satan himself, come to earth to overthrow the rule of the Church of God and establish the rule of the Church of the Devil.
NA – Black Mark. For one night changes the statuses of a chosen player to their opposites.
Status – believer, clean
Specialties – if going to kill, 50% chance not to leave clues.


Prophet. Predicted the coming of the Antichrist to earth, his victory in the struggle against the Catholic Church and the subsequent rule of the Devil on earth.
Status – heretic, clean
NA – Sermon of Satan. 50% chance to win over a player with "cursed" status (exceptions – Grand Inquisitor and Occultists)


Adept. A loyal servant of the order, deeply believing in its ideas and principles.
NA - Sacrifice – sacrifices a chosen player to Satan.
Status – hereticess, cursed

Black Mass. All NAs directed against demon worshippers this night do not work.

Victory Conditions: no believers and occultists remain.
P.S: Mafia has 2 NAs per night; everyone can kill.


Occultists



Warlock. A dark wizard who has dedicated his entire life to the study of black magic.
NA – Nightmare. Blocks a chosen player.
Status – heretic, cursed


Witch. A young and very beautiful girl specializing in poisons and curses.
NA1 – Drop of Poison. Poisons a chosen player; they die the following night. (Knight's protection does not work).
NA2 – Curse. The NA of a chosen player has a 50% chance of failing.
NA3 – Seduction. Searches for the Grand Inquisitor; if found, seduces him and receives the results of all his checks and sentence assignments.
Status – hereticess, clean
Specialties – cannot be executed by the Executioner.


Sorcerer. The Warlock's best student, striving in everything to be like his teacher.
NA – Retribution. Kills a chosen player.
Status – heretic, cursed.

Victory Conditions: no believers and Demon Worshippers remain.
P.S: Mafia has 2 NAs per night. (Poisoning and killing can be used in one night) Everyone can kill

Templars



Grand Master. Head of the secret order of Templars, which has survived despite persecution by the church.
NA1 – Silence. Takes away the voting right of a chosen player. (Receives a double vote).
NA2 – resurrects a chosen player. (Exceptions: victims of the executioner, players executed during the day)
Status – believer, clean


Marshal. Third in command in the order after the Grand Master. Commander of Templars on the battlefield. After the death of the Grand Master, gains the ability to use his NA.
NA 1– protects a chosen player with believer, clean status; kills the attacker.
NA2 – 50% chance to kill a chosen player.
Status – believer, clean


Prior. Chief treasurer of the order; manages all income and expenses.
NA – none
Status – believer, clean

Victory Conditions: no Occultists, Demon Worshippers, Grand Inquisitor, or Bishop remain.


NA Order:
1) Grand Inquisitor checks status.
2) Antichrist changes statuses.
3) Count compares.
4) Witch Hunter checks/kills.
5) Knight protects.
6) Warlock blocks.
7) Marshal protects/kills.
8) Blacksmith blocks.
9) Executioner executes.
10) Thief steals.
11) Witch poisons/curses/seduces.
12) Prophet preaches.
13) Adept kills.
14) Sorcerer kills.
15) Grand Master resurrects/takes voting right.
16) Moneylender bribes.
17) Bishop heals.


Player List:
1. Morning
2. Dgak
3. Гур
4. Flandre
5. Слоныш
6. Aves (Immune)
7. Leang
8. Киц Кицунька (Immune)
9. Ta Kotoraya...
10. Registr
11. Нэйра Дрейк
12. WishmasteR (Immune)
13. Arandor
14. Gil4
15. Ple-Sen
16. Imaris, the Moon Wolf (Immune)
17. Hermit
18. WisTrit
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15 years ago
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13th.
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15 years ago
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First.
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15 years ago
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Number three.

Sincerely,
Gur
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15 years ago
Podtverjdayu svoy nomer. Spasibo, Nebo. :)
In reply to Gil4
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15 years ago
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Fifth, please.
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15 years ago
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I like the first picture better.
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15 years ago
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Thank you for reserving the slot, I confirm it.
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15 years ago
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4 .
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15 years ago
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eighth, please ;)
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15 years ago
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Can I choose the 15th?
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15 years ago
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Sure, I allow it.
In reply to Небо
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15 years ago
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Kits Kitsunka, hello! We are always happy to welcome new faces to our cozy and friendly forum, dedicated to the most amicable game, "Mafia"!

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