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Name: Assault
Map name: Assault
Two-level map: No
Number of players: 2
Size: S
Difficulty level: Impossible 200%
Map author: Sozdatel
Map description:
I'll write a bit more here than is usually included in a map description.
I came up with this experiment with cities: traditional cities are now just forts, government buildings, camps, etc. And a city will be a small area around the center, with a more or less level landscape. The decor is thought out depending on what the city will be in the story (for example, as in this map - a clean and rich stronghold of order, or the complete opposite). In short, you'll see it all for yourselves)).
For me, the most important thing is your opinion, how you will perceive the idea. Because I have conceived a large project and am slowly starting to implement it. It is no secret that it will involve exactly such cities.

The map itself is made for an ordinary plot and can be completed in one go. But I advise you to exterminate all enemies to fully experience the beauty of urban battles.
A la guerre comme à la guerre :smile14:
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Oops, I wrote everything but forgot to add the map, sorry:D
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A la guerre comme à la guerre :smile14:
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The concept is good. I liked the map design, and the monster strength is balanced. I only played to explore the concept. The idea is original; we look forward to seeing the project implemented. Best regards.
Мои карты:
SinglePlayer: Выбор Зехира
Падение Стедвика(pre-release)
Готовится: Зима Титанов, Столетняя война
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even if the map isn't intended for gameplay, the main aspects still need to be defined, otherwise, I started playing as Fortress, and there's no hero, nothing. I thought maybe it was some kind of event, but no, you just admire the picture. I understand that the storyline is supposed to be played as Barbarian, but still, make it so that a human player can't choose Fortress, to avoid confusion. As for the idea itself, it might be interesting, but judging by this map, you haven't figured out how to implement it yet. Your "city" is just a regular space that any map generator creates around a Castle using standard algorithms, with the exception of mines and resources. I think that to create the feeling of a city, you need to arrange the objects more densely, make the geometry more regular, narrow the space, and generally fill it with some meaning, instead of just scattering buildings randomly. In general, this is just my opinion; you're the one making the map).
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In general, IMHO, the idea behind this map is easier to implement in the fifth game than in the third. It has more buildings, walls, and everything you could want. The third game is more limited in this regard. Sincerely. P.S. I clicked "Start Game" right away, but I set the difficulty to Impossible. I started with the Barbarians.
Мои карты:
SinglePlayer: Выбор Зехира
Падение Стедвика(pre-release)
Готовится: Зима Титанов, Столетняя война
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it’s logical that there are few objects suitable for this idea, because the game already has a ready-made city. But even in the third game, you can come up with something. Instead of walls, you can add border gates without a tent on the map, or a garrison with a million Azure Dragons – it’s a bit of a perversion, but it looks like walls and fulfills the idea. Besides, half of the custom maps are just such perversions.
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I also took a look at the map. The idea is good – for a NON-strategic map. And, by the way, WoG is more suitable for such projects: it has a lot of new "empty" objects (their functions are determined by user scripts), new decorative objects, fortress walls, palisades, and much more. And there are already several maps made in this style for WoG.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Yes, you can come up with tons of bizarre ideas, but I would prefer the arena objects from Heroes 5. Besides, such large cities take up too much space; it would be difficult to place a large number of them on one map. Fortresses in the style of my hometown, Saratov, from the 16th-17th centuries – that's acceptable. I'm currently working on a fortress map for Heroes 5; I'll upload it to the forum when I'm finished.
Sincerely.
Мои карты:
SinglePlayer: Выбор Зехира
Падение Стедвика(pre-release)
Готовится: Зима Титанов, Столетняя война
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I agree with Marmot; there's more room for creativity in WoG. Even if you want to create a map specifically for Heroes of Might and Magic III, it's still worth looking at how it's done in WoG; you might learn something.
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Hmm, quite an interesting idea. It's a shame that the building takes up a rather large area.
In the fourth game, I once had a similar problem, but I didn't think of it in the third.
Yesterday, I even launched the editor out of curiosity and tried something similar.
In principle, it can even be built. You can place it in the passage to a dwelling, a pillar, a fountain, a mill, etc., and add a guard tower, specify the amount of gold needed, and then add a message like:
"Building this for hobbits will cost you 1000 gold."
However, you need to color high-level creatures in the player's color in the editor. Otherwise, breaking through the guard after construction will seem a bit strange.
There are no walls, unfortunately. But that's not so bad. Mountains and moats with water replace them, and the city itself (a normal one) in the center of all this serves as a kind of fortress.

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