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even if the map isn't intended for gameplay, the main aspects still need to be defined, otherwise, I started playing as Fortress, and there's no hero, nothing. I thought maybe it was some kind of event, but no, you just admire the picture. I understand that the storyline is supposed to be played as Barbarian, but still, make it so that a human player can't choose Fortress, to avoid confusion. As for the idea itself, it might be interesting, but judging by this map, you haven't figured out how to implement it yet. Your "city" is just a regular space that any map generator creates around a Castle using standard algorithms, with the exception of mines and resources. I think that to create the feeling of a city, you need to arrange the objects more densely, make the geometry more regular, narrow the space, and generally fill it with some meaning, instead of just scattering buildings randomly. In general, this is just my opinion; you're the one making the map).