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A user had a question related to this topic. For this reason, I will explain what I know (in more detail).
First, in the MapPropretiesTree, you need to create a new dialog:
Then, expand the "dialog" tab, the newly appeared "sentences" tab, and add new lines.
Click the "New" button next to the "text" line, and a window will appear where you need to enter a name.
After filling in all the fields (including those initially hidden), the result will look something like this:
From the list at the top:
- Rod, Pitch, Yaw, Roll - camera parameters related to its orientation. Pitch is the vertical angle in radians; I'm not sure about the others.
- FOV - focal length. As you can guess, the smaller it is, the greater the zoom.
- ClipDistanceMin/Max - apparently, not used.
- x, y, z - camera coordinates. It is known that the coordinates for x and y are exactly twice as large as their corresponding coordinates on the map.
- Floor - level. 0 - on the ground, 1 - below it.
- Next are the parameters that determine the volume of various sounds.
To launch the resulting scene, you need to write the line StartAdvMapDialog([scene number, in our case, this is 0]); in the script.
The result will look something like this:
Then, expand the "dialog" tab, the newly appeared "sentences" tab, and add new lines.
Click the "New" button next to the "text" line, and a window will appear where you need to enter a name.
After filling in all the fields (including those initially hidden), the result will look something like this:
From the list at the top:
- Rod, Pitch, Yaw, Roll - camera parameters related to its orientation. Pitch is the vertical angle in radians; I'm not sure about the others.
- FOV - focal length. As you can guess, the smaller it is, the greater the zoom.
- ClipDistanceMin/Max - apparently, not used.
- x, y, z - camera coordinates. It is known that the coordinates for x and y are exactly twice as large as their corresponding coordinates on the map.
- Floor - level. 0 - on the ground, 1 - below it.
- Next are the parameters that determine the volume of various sounds.
To launch the resulting scene, you need to write the line StartAdvMapDialog([scene number, in our case, this is 0]); in the script.
The result will look something like this:


